Visual enhancement of Athkatla's town gate map is incomplete
argent77
Member Posts: 3,475
Beamdog has (for whatever reason) brightened up the town gate map of Athkatla (map AR0020). However, it looks like they have forgotten to include the additional tiles that are shown when the door to the inn "The Crooked Crane" is in its closed state. This results in an ugly "fake" shadow effect.
As you can see in the lower right part of the image, there are tiles that are darker than normal. They stand out even more in-game.
As you can see in the lower right part of the image, there are tiles that are darker than normal. They stand out even more in-game.
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@CrevsDaak, do you have a link?
BG:EE one: http://forum.baldursgate.com/discussion/29418
BG2:EE one: http://forum.baldursgate.com/discussion/24863
My dupe of the BG2:EE one: http://forum.baldursgate.com/discussion/29414
7437: http://forum.baldursgate.com/discussion/29172 its another graphical area bug.
At the Tree of Life: http://forum.baldursgate.com/discussion/25699 another graphical area bug.
Another dupe of the Bridge district: http://forum.baldursgate.com/discussion/24217
I've read freaking everything until page 20; that was the delay :P
An example, but not a problematic door, is this one (in the area you start off near). If you cannot see what I'm talking about, here's the same one but with the brightness turned up fractionally, and highlighted. In the example there, the tile fits in perfectly with the environment, so it's a non-issue (the brightness difference is outside the map, and so mostly irrelevant).
Some doors, or other tiles, do not fit in perfectly (like the one reported here in this topic), those are the ones I'm looking for.
The most notable one is Trademeet (AR2000). Shaded tiles on closed doors on night map only. Visible on every door, except for the one of the Smithy.
I have also found maps with misplaced overlays. The first one is Athkatla's Temple District (AR0900). The overlays are visible on day and night maps. (Could be related to this issue.)
The second one is in the upper section of Yaga Shura's Siege Camp (AR5203). You normally won't see this unless you cast Clairvoyance or use ExploreArea(). (Edit: Actually, you can see two issues in this screenshot. The first one is the row of tiles in the upper portion of the image and the second one is the single misplaced overlay in the barricade in the lower part of the image.)
I'll report that lot tomorrow, along with the ones I have (which is basically every single closed door in the Order of the Radiant Heart (AR0903) as well as a few other places).