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Visual enhancement of Athkatla's town gate map is incomplete

Beamdog has (for whatever reason) brightened up the town gate map of Athkatla (map AR0020). However, it looks like they have forgotten to include the additional tiles that are shown when the door to the inn "The Crooked Crane" is in its closed state. This results in an ugly "fake" shadow effect.

As you can see in the lower right part of the image, there are tiles that are darker than normal. They stand out even more in-game.

image

Comments

  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited February 2014
    @Gate70 @Tresset issue check? Looks like the one I reported on the bridge district (edit) that was already reported.
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    This is actually on a number of doors. I reported a couple some time back as #4657 that were fixed, but I originally thought it was just one particular area. I've been making a short list. Before reporting it, I would like to go through and make a note of every door (or at least most) that is like this. I'll do that tomorrow. In the mean time, if you find any more post here.

    @CrevsDaak, do you have a link?
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Troodon80
    BG:EE one: http://forum.baldursgate.com/discussion/29418
    BG2:EE one: http://forum.baldursgate.com/discussion/24863
    My dupe of the BG2:EE one: http://forum.baldursgate.com/discussion/29414
    7437: http://forum.baldursgate.com/discussion/29172 its another graphical area bug.
    At the Tree of Life: http://forum.baldursgate.com/discussion/25699 another graphical area bug.
    Another dupe of the Bridge district: http://forum.baldursgate.com/discussion/24217
    I've read freaking everything until page 20; that was the delay :P
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    @CrevsDaak,
    CrevsDaak said:
    That one is more like the sort of thing I was looking for. The others are separate issues. This particular issue is basically a brightness issue. It has been treated on most doors and objects, but not on all.

    An example, but not a problematic door, is this one (in the area you start off near). If you cannot see what I'm talking about, here's the same one but with the brightness turned up fractionally, and highlighted. In the example there, the tile fits in perfectly with the environment, so it's a non-issue (the brightness difference is outside the map, and so mostly irrelevant).

    Some doors, or other tiles, do not fit in perfectly (like the one reported here in this topic), those are the ones I'm looking for.
  • argent77argent77 Member Posts: 3,475
    edited February 2014
    @Troodon80, after inspecting all outdoor maps in BG2:EE, I have found a couple more areas with issues.

    The most notable one is Trademeet (AR2000). Shaded tiles on closed doors on night map only. Visible on every door, except for the one of the Smithy.
    image

    I have also found maps with misplaced overlays. The first one is Athkatla's Temple District (AR0900). The overlays are visible on day and night maps. (Could be related to this issue.)
    image

    The second one is in the upper section of Yaga Shura's Siege Camp (AR5203). You normally won't see this unless you cast Clairvoyance or use ExploreArea(). (Edit: Actually, you can see two issues in this screenshot. The first one is the row of tiles in the upper portion of the image and the second one is the single misplaced overlay in the barricade in the lower part of the image.)
    image
    Post edited by argent77 on
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    @argent77, that's great. :-)

    I'll report that lot tomorrow, along with the ones I have (which is basically every single closed door in the Order of the Radiant Heart (AR0903) as well as a few other places).
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