Tecnical problem on startup
molla
Member Posts: 6
hi,
I bought the game a few days ago, I was able to install it perfectly but when I went to start it told me that I had not Openal32, the reading on the forums that I went on dllfile and I downloaded the software, then the game seemed but as crashed and left a black screen, I've read that it could be a compatibility problem, I set compatibility to windows xp and I put 256 colors, the game starts but I see only the hand everything else is black screen, I hear the music and if I click in case it seems to me that I can click, but I do not see a bat ....
What should I do?
my pc
windows 7 32
intel 945 family
4 gb ram
greetings
Iacopo
I bought the game a few days ago, I was able to install it perfectly but when I went to start it told me that I had not Openal32, the reading on the forums that I went on dllfile and I downloaded the software, then the game seemed but as crashed and left a black screen, I've read that it could be a compatibility problem, I set compatibility to windows xp and I put 256 colors, the game starts but I see only the hand everything else is black screen, I hear the music and if I click in case it seems to me that I can click, but I do not see a bat ....
What should I do?
my pc
windows 7 32
intel 945 family
4 gb ram
greetings
Iacopo
0
Comments
You can try editing the INI file in Wordpad (not Notepad).
Search for the line that says "OpenGL Version", and change whatever the value is to 1. If you do not already have it within the INI file, then you will need to add it. Use the following line:
'Graphics', 'OpenGL Version', '1',
Add that one line below:
INSERT INTO options ROWS (
If you have already tried that, then you are going to be out of luck.
@Gate70, you said you had an Intel 945 chip here, did you have any luck with that?
The game never crashes on mine, it just run extremely slow in the game screen (and everywhere else after 1.2).
The strange thing is that BG2:ToB runs very well (only under 27 FPS but it's nice for me, since my eyes see ~25 FPS, so...).
If you have such a driver interface, somebody may have a clue about the right openGL flip(ping) and buffer(ing) options. See end of page here : http://www.intel.com/support/graphics/sb/CS-030506.htm
I remember that I used to struggle with those to get things working with various games/applications long ago.