Ok, here is a little glitch I found (and if I remember right, it was in other versions too but I'm not that sure). When in the carnival, you can free Brawen from the stone but, if you refuse her help, she just stays there (which is good). However, if you return to the Carnival after some time, she'll turn back to stone! (That is what is bad!). I know that a simple potion stone to flesh is needed but, it's not really legit right? I mean, you ALREADY turned her to flesh! (I don't really think she'll like it, you know, stone to flesh, to stone, to flesh, to... hehehe).
(And, by the way, except from that, everything runs great!)
Just wanted to mention that I agree with @Hurricane and co, on the subject of cursed weapons. A cursed weapon with a positive modifier should enjoy the speed factor for that modifier , if the intention of the curse is to be ineffective in combat it would have a zero (or) negative modifier and thus a worse speed factor as a result.
I encountered a strange bug with Garrick and his Bard's Song - the remove/resist fear works fine technically but the mind affect animations above my Characters stay even if the fear is removed by the bard song. It's only the animations otherwise my characters are fine. This happens every time a fear effect is removed by the bard song. I am halfway through my second playthrough of the 1.3 beta (finished it already once) and encountered no other major bugs. Great Work!
Will there be an option to choose different sizes of font?
Yes please. I just got myself a monitor that displays at 2560 x 1440 and the text is rather difficult to read. Also, could you please add the "AddStoreItem" Action to BGEE like you've done with BG2EE?
PS; Has the problem with not being able to scroll left when zoomed in been fixed? At the resolution I'll be playing at, I'll definitely be zooming in. A lot!
well he's got 24 lev. 1 spells per day to cast, 10 lev. 2 spells and 3 lev. 3 spells and that happened to him in beta version last time i checked him in a non-beta version he had less spells per day - just like a normal sorcerer (or may be a couple of spells more than a normal sorserer, i don't remember exactly).
I downloaded the beta on March 14th and the launcher reports no update, but I'm still getting the new 'enlarged' combat log. I have version 1.3.2032. Is this the latest update?
The problem I have with the enlarged combat log is that it doesn't respond to resizing the window well. For example, if I start BGEE with a big window but then resize it smaller, the combat log extends beyond the viewable area (see examples below).
I downloaded the beta on March 14th and the launcher reports no update, but I'm still getting the new 'enlarged' combat log. I have version 1.3.2032. Is this the latest update?
The problem I have with the enlarged combat log is that it doesn't respond to resizing the window well. For example, if I start BGEE with a big window but then resize it smaller, the combat log extends beyond the viewable area (see examples below).
So its been a month since this thread launched and a month and a half since 1.3 beta launched. At this stage I would say fix the obvious bugs (like Baeloth somehow having 24 level one spells) and then release it.
So its been a month since this thread launched and a month and a half since 1.3 beta launched. At this stage I would say fix the obvious bugs (like Baeloth somehow having 24 level one spells) and then release it.
Couldn't agree more! Looking at how much time has passed at this point, it's unlikely that a Test Phase III or IV for BG:EE would even yield enough fan interest anymore. It's about high time to release 1.3 for both the PC/Mac version and Android as well.
Honestly, pushing a BIG bug fixing patch for BG2:EE should be the real top priority now.
Honestly, pushing a BIG bug fixing patch for BG2:EE should be the real top priority now.
I concur. In my experience, BG1:EE has been in pretty good shape for some time - it's more than playable at this point. BG2:EE however still has a plethora of bugs that irritate the hell out of me on a regular basis. I think BG2 should be prioritized.
Comments
(And, by the way, except from that, everything runs great!)
I am halfway through my second playthrough of the 1.3 beta (finished it already once) and encountered no other major bugs. Great Work!
PS; Has the problem with not being able to scroll left when zoomed in been fixed? At the resolution I'll be playing at, I'll definitely be zooming in. A lot!
just got him at level 6, so 24 spells seem to be too many for a lev. 6 sorcerer
and that happened to him in beta version
last time i checked him in a non-beta version he had less spells per day - just like a normal sorcerer (or may be a couple of spells more than a normal sorserer, i don't remember exactly).
The problem I have with the enlarged combat log is that it doesn't respond to resizing the window well. For example, if I start BGEE with a big window but then resize it smaller, the combat log extends beyond the viewable area (see examples below).
https://dl.dropboxusercontent.com/u/80058200/Screen Shot 2014-03-30 at 10.28.34 PM.png
https://dl.dropboxusercontent.com/u/80058200/Screen Shot 2014-03-30 at 10.28.54 PM.png
Where do you have this information from? Any prove?
http://nation.time.com/2014/01/08/its-official-hell-has-frozen-over/
As far as I'm aware windows is on 1.3.2033. Mac's are still on 1.3.2032.
They released 1.3.2032 in February (so its not the update mentioned in this thread).
Honestly, pushing a BIG bug fixing patch for BG2:EE should be the real top priority now.
Is there any new content in this patch? Is anything happening other than operating system ports?