Watcher's Keep, Level 2, Fire Lab Monsters do not spawn!!!!
lawtalkinguy
Member Posts: 7
Running ios version. I've cleared all other labs but when I open the door to the fire lab: nothing. Just an empty room. Seems like a major bug but cannot find it reported anywhere. I have no save before entering, so looks like I have to bail on Watcher's Keep, which really sucks!
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Tagging @CrevsDaak and @Illydth; have either of you encountered anything like this?
Must be checked and set when in that area (Chromatic Demon level).
I'm happy to edit a save if you can zip/attach one.
Would like to know which are not set to investigate why it is happening.
Check if the fire elementals variable is set. A value of 1 should spawn the first.
C:GetGlobal("FireCreatureSpawn","AR3016")
Check if the Ice Golem variable is set. A value of 1 should spawn the fire giant.
C:GetGlobal("KillIceGolem","AR3016")
& to update them.
C:SetGlobal("FireCreatureSpawn","AR3016",1)
C:SetGlobal("KillIceGolem","AR3016",1)
Suspect we need an issue raising for this but not got a suitable repro case yet. @Naranoth can you remember anything specific about this. i.e. you started with the air room, then the poison room, then the ice room and finally the fire room? Did you kill the ice golem after the ice mists and how far into the room. etc.
Actually the whole second level turned out not quite how it was planed to. For a start there were only fire lab librurary guardians. In the rest of the 3 libruraries there was none. I went the ususal route with the labs, but there was one strange part with the ice golem. He could't wander out a small area inside the frost cha,ber, a sircle aprox half of the chamber itself. It was qute odd, coz all I had to do is stand just outside his reach and throw fire spells at him. And that was it. After that I found the firle lab empty.
http://www.i-funbox.com/
This area changes settings depending what level your party is, what difficulty level the game slider is and how many people are in your party.
Assuming you did the lightning room first then the poison room the next step is to have the fan on full and all the doors from the lightning room to the poison room then to the ice room open. With the mist in that room the mists and golem should be vulnerable. Did you kill all 3 mists, and was that before/after the golem. The golem and mists should not leave their room, this is no different to the original game.
@Gate70 I Didn't had the fan on full for the ice room at first. Only after the harsh battle and a retreat did i ventured to set the fan on full. The strange part was that the golem did not only venture out of the room but was unable to exit a circle half the size of the ice chamber itself.
I went into the keep well deep into the game (lvl 18 or so) just before entering the elven city and completing almost all of the quests on parts 1 to 5. The place should be more guarded for a group of six high level party i guess...
You may get a few extra fire elementals, i.e. 2 at a time only one of which should freeze and the other looks like it dies but the animation remains. I could probably fix it but it's too late for me to look at today.
The very best regards!