Good Day, Lava. Would you be able to share the CreateItem code for the Innershade map? I had to un-install a couple mods that were bugging my game and that seems to have un-installed components of other mods. The result being that some things haven't been spawning. I re-installed Innershade, but Ribald nor the muggers have the Innershade map. I'm hoping that I can just item create it, if possible? Thank you.
I had a few unrelated problems, e. g. in the Tower of Deception mod,
I whacked down everyone, then returned the book. Usually the
encounter with Ustrain is then happening some days after that or so,
but this time it did not happen (not sure why).
I then re-installed tower of deception via weidu. Oddly enough, the
dream ability of the Innershade dream thingy is now gone. I can
still visit Innershade though (already did the quests there), but the
special ability is nowhere to be seen. I used it just yesterday and
it worked, the dream was talking to my main actor. Just reporting
this here in the event someone else may find a similar bug; it may
have to do with another mod. Can they overwrite the same spot
on the abilities?
I don't think it's related in any possible way. Also, do not reinstall mods mod-run or your whole run will get buggy (every mod installed after the mod you reinstalled also got reinstalled - that's how WeiDU works - and that may cause weird things to happen).
There is a slight issue - or at the least I think there may be - in regards to finding Innershade initially.
Normally I believe, at the least one way, is via some muggers or brigands that attack the party, in particular at that Waukeen promenade, lower area. However had, I have had in the past the situation that they did not show up. In my current run, I face the same issue again, although there are some more things bugged unrelated to Innershade (I did a clean install, though, and avoided weidu's re-install-everything, which consistently breaks stuff and overwrites things, even if it may be the fault of some other mod that induces such problems). For instance, I again can not enter the main circus tent, the guard did not move away, even after I spoke to him. I used to think this is because of the heroes and moneylenders mod, because in the past, when I spoke to the guards of the bank in the bottom right area, after I talked to them I could suddenly enter the circus (the mouse cursor would change to where I could enter). Anyway, this is an aside, I am not sure what conditions are required to find these muggers and perhaps there is another way - but I have a suggestion.
In the other mod, the white queen one, we can purchase a book from, I think at the least two locations. This almost always reveals the location (I have had in the past that the location was not revealed, but out of like 30 installations, only one or two had that issue, and I think it was related to another mod; I think in parts due to the world map mod, which unfortunately caused several issues to me in the past until I stopped installing it; since then I have less problems overall).
Having a book that can be purchased, is actually quite convenient. I would like to suggest the same for Innershade mod. It's ok if the book costs more than 1gp, say, 2000gp or something like that.
What would be the in-game rationale?
Well, it could simply be in a book collection store (or just the same stores for where the white queen book about her swamp is sold). The explanation could be that Innershade is not trivial to find for many travellers because it is near a dense forest, or something like that. Or a similar explanation.
The rationale for the change could be that it is not always trivial to find or trigger the conditions for seeing the muggers (they could also be used as an in-mod explanation, e. g. some brigands that used to live near Innershade, thought it may be time to go to a richer area, which could explain why they went to a larger city.)
Note: It does not have to be a book, of course, it could be a map (in-game item) and on the backside some notices or scribblings were used; perhaps one brigand died and someone else thought it was a nice map and sold it to someone in the main city. This just to explain why such an item may show up in game; the OOC explanation of course is to make it more easily possible to find Innershade.
Comments
C:CreateItem("ISHMAP")
I whacked down everyone, then returned the book. Usually the
encounter with Ustrain is then happening some days after that or so,
but this time it did not happen (not sure why).
I then re-installed tower of deception via weidu. Oddly enough, the
dream ability of the Innershade dream thingy is now gone. I can
still visit Innershade though (already did the quests there), but the
special ability is nowhere to be seen. I used it just yesterday and
it worked, the dream was talking to my main actor. Just reporting
this here in the event someone else may find a similar bug; it may
have to do with another mod. Can they overwrite the same spot
on the abilities?
Anyway, just reporting it here too.
Normally I believe, at the least one way, is via some muggers or brigands that attack the party, in particular at that Waukeen promenade, lower area. However had, I have had in the past the situation that they did not show up. In my current run, I face the same issue again, although there are some more things bugged unrelated to Innershade (I did a clean install, though, and avoided weidu's re-install-everything, which consistently breaks stuff and overwrites things, even if it may be the fault of some other mod that induces such problems). For instance, I again can not enter the main circus tent, the guard did not move away, even after I spoke to him. I used to think this is because of the heroes and moneylenders mod, because in the past, when I spoke to the guards of the bank in the bottom right area, after I talked to them I could suddenly enter the circus (the mouse cursor would change to where I could enter). Anyway, this is an aside, I am not sure what conditions are required to find these muggers and perhaps there is another way - but I have a suggestion.
In the other mod, the white queen one, we can purchase a book from, I think at the least two locations. This almost always reveals the location (I have had in the past that the location was not revealed, but out of like 30 installations, only one or two had that issue, and I think it was related to another mod; I think in parts due to the world map mod, which unfortunately caused several issues to me in the past until I stopped installing it; since then I have less problems overall).
Having a book that can be purchased, is actually quite convenient. I would like to suggest the same for Innershade mod. It's ok if the book costs more than 1gp, say, 2000gp or something like that.
What would be the in-game rationale?
Well, it could simply be in a book collection store (or just the same stores for where the white queen book about her swamp is sold). The explanation could be that Innershade is not trivial to find for many travellers because it is near a dense forest, or something like that. Or a similar explanation.
The rationale for the change could be that it is not always trivial to find or trigger the conditions for seeing the muggers (they could also be used as an in-mod explanation, e. g. some brigands that used to live near Innershade, thought it may be time to go to a richer area, which could explain why they went to a larger city.)
Note: It does not have to be a book, of course, it could be a map (in-game item) and on the backside some notices or scribblings were used; perhaps one brigand died and someone else thought it was a nice map and sold it to someone in the main city. This just to explain why such an item may show up in game; the OOC explanation of course is to make it more easily possible to find Innershade.
- Mugger at the Promenade
- Mugger at the Bridge District
- Adventurer's Mart