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First time ever playing BG EE

I will be playing a Sorcerer. I want to beat BGEE, and import my guy into BG2EE. I don't know anything about D&D, but I love RPGs. I have beat ton of RPGs my favorite of all time being Dragon Age Origins. Chrono Trigger, and Final Fantasy 4 are close though.

Since I don't know anything about D&D what should my Sorcerer build be in BG1EE.I' am gonna be an Elf I rolled an 89-str 13, Dex 19, Con 16, Int 15, Wis 10, Char 16 is that OK, or how to spend 89 points.
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Comments

  • JLeeJLee Member Posts: 650
    edited March 2014
    You've received some excellent advice!

    As others have alluded to, I would swap your int and wis scores from a purely functional standpoint.

    Generally I would avoid spells that have high saving throws and ones that have level or HD limits to be effective. It is a good idea to have a secondary arcane spell caster in your party. You will have a choice of many of these. They will be able to fill in the gaps and pick up spells your sorcerer will not have.

    However, in BGEE mages and sorcerers grow slowly in power. At first you will be very vulnerable. Having characters that can use bows are very powerful in BGEE.

    I like to use darts for a sorcerer/mage and your high dexterity will help.

    Some spells I like:
    Blindness, Sleep*, Magic Missile
    Mirror Image, Melf's Acid Arrow, Web**
    Melf's Minute Meteors, Skulltrap, Haste
    Spider Spawn***, Stoneskin, Improved Invisibility
    Breach, Spell Immunity, Animate Dead
    Improved Haste...and that should keep you busy for a while

    By this point you will definitely have developed a sense of your play style. Sorcerer spell selection threads can get quite long and there are many valid ways to play.


    *so powerful in the early game when you are most vulnerable that I would take it, but if you know you will have other people in your party that can cast it, I'd skip it.
    **very powerful, but keep you party outside the area of effect. Free action will enable selected part members to move, but enemies (hopefully) will not.
    ***works very well with web and haste

    BTW, if you are spoiler sensitive ( and IMO you should be with this game) there is a new player forum nested in the general one that you might want to use for subsequent questions. Just a thought...

    Good luck!!
  • CorvinoCorvino Member Posts: 2,269
    edited March 2014
    Have a look at this thread here:
    http://forum.baldursgate.com/discussion/30792/top-tier-mid-tier-bottom-tier-level-1-9-arcane-spells-talking-about-10th-lvl-right-now#latest

    There's a good discussion of spells of all levels. As has been wisely said, spell selection is what makes or breaks a sorcerer. The best way to do it is to plan what spells you will pick up at each level in advance, as you only get a limited number of known spells.

    As a general rule, try and avoid duplication. You don't need fireball and skull trap because they both do roughly the same thing.

    Like DA:O, casters are squishy. There are a number of ways to get around this. The spells Mirror Image (level 2) and Stoneskin (level 4) will go a long way to making you hard to kill. Again, like DA:O, while doing damage can be great often being able to disable or weaken enemies can be better. Have a read of the forums and there are a lot of tips to get the most from an arcane caster like a Sorcerer.

    *Edit* - Here's a thread specifically about playing a sorcerer aimed at new players:
    http://forum.baldursgate.com/discussion/28439/sorcerer-guide-for-starting-bg2/p1
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    Unlike wizards, sorcerers get a very limited spell selection and can't "unpick" a spell once it's been learned. This means that it's important for a sorcerer to pick spells that scale well with level and, as Corvino said, to avoid duplication.

    So, a sorcerer shouldn't get both Haste and Improved Haste. Take one or the other.

    They also should look to avoid spells that become useless early on, like Sleep (which stops working when enemies hit ~4 hit dice). Let a wizard learn and memorize sleep for the party. Once it's useless, they can memorize other spells (and even drop Sleep from their spellbook if they need the space).

    As a new player, you might want to play as a wizard first. Test out the spells available in the game and decide which you fit your playstyle.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Don't ruin your first experience by metagaming too much.
  • CorvinoCorvino Member Posts: 2,269
    I'd agree with both @FinneousPJ & @AstroBryGuy - a straightforward mage is a lot more forgiving to a new player, and requires a lot less metagame knowledge than a sorcerer to be successful.
  • meaglothmeagloth Member Posts: 3,806
    All of this is good advice, but for a new player there is really only one piece of advice that helps: Quicksave. A lot.
    Just play the game. On you first run, with a spellcasters your gonna die a lot. Just enjoy the game, and have fun. And quicksave. All the time. Set a little 2 minute timer or something. Just don't forget to save.
  • elminsterelminster Member, Developer Posts: 16,317
    edited March 2014
    Go with a specialist mage (not a wild mage though). You won't get access to all the spells but regardless of the specialty you take you'll still find something of use. Going the sorcerer route could be fine as well but it'll require more thinking about what spells to take (and probably online research).
  • RokkuRokku Member Posts: 5
    OK I' am going to go Mage. Since this is my FIRST play through, and I wanna play around with the spells a bit.

    What do you lose by going with just Mage, and not picking a Mage school? I wanna try Conjurer, but I' am thinking of going with no school.
  • the_spyderthe_spyder Member Posts: 5,018
    edited March 2014
    Welcome to the ranks of the BG obsessed.

    As far as choosing between specialist and standard, each specialist school has an opposite school and you won't be able to cast from that opposite school. So if you picked Necromancer, you couldn't cast Invisibility or Mirror Image which are both illusions (Necromancy's opposite). In exchange for that, you get one extra spell per day per level to cast. it's a trade off.

    Playing as a generalist, you get to try EVERY spell. So long as you are playing in a party (of other NPCs), you won't hurt for the lack of extra spells and the benefit is you get to try a little bit of everything. And you won't end up with that DoH! moment when you realize that the spell you really want is blocked.

    Try as a generalist and just focus your spell choices on conjuration and see what comes. If you like it, on your second run through, try a conjurer. If you don't you aren't limited.

    One other thing, as a low level wizard, you want to grab the spell Find Familiar pretty much as early as you can get it without picking it as your opening spell. A familiar is a little creature that will follow you around (or more often sit in your backpack) while giving you extra hit points, something that a low level wizard needs, BADLY. And can be used for minor tasks. Some allow pick-pocket. Others stealth. Still others provide limited attack values. Just don't let the thing die or you will permanently lose 1 point of CON per Familiar. I've seen people die doing that.

    BTW: Conjuration's opposite is Divination, I think. That means you can't cast identify. This won't hurt in the grand scheme of the entire series, but at low levels it's a great spell to have in mid dungeon when you find that magic item that you want to use right away. it also saves some gold early on that you may find a use for. Later on, you will have more money than you need and it's no big deal. But early it can be annoying to have to go back to town just to see what you've got.
  • ZaknafeinBaenreZaknafeinBaenre Member Posts: 349
    Man, stop reading all our advice and go have fun! The best advice you can possibly have for the first playthrough is to press the Q button often, because you are going to die alot, and quicksave is a newbie's best friend!
  • BlucherBlucher Member Posts: 110
    Just me, but I would reduce STR by 1 and increase INT by 1 to use a certain golem manual, but otherwise your stats are great. (And honestly, they aren't a big deal, esp. for a Sorcerer.)

    The game is so much fun the first few times through -- just play and don't worry about things. Everything will be fresh and difficult and novel to you right now, appreciate that.

    Avoid spoilers and forums like this until you have finished the game at least once (unless you are really, really stuck). Mods and metagaming and challenges are for when you are jaded.
  • BlackravenBlackraven Member Posts: 3,486
    @Rokku, a pure mage can cast all the mage spells in the game (except for a few spells reserved for the Wild Mage only). You'll have one less spell available per spell level though. A specialist mage has one school of spells he can't cast. Conjurer and Illusionist are generally considered the best specialist mages, so you'd be fine with Conjurer.

    This link sums up the pros and cons: http://www.gamebanshee.com/baldursgateii/classes/specialistmage.php

    If you decide to stick with pure mage, you could also consider playing a Fighter/Mage multiclass elf or half-elf (or use a gnome Fighter/Illusionist multiclass). That way you'll probably have a less frustrating experience in the first part of the game, because mages start out really weak and with very few spells. Fighter/Mages have better health, can use more items/weapons, and will be more useful to your party during a large portion of BG1EE. But, actually I hope you've already started by now, in which case you can simply ignore what I just wrote :)

  • elminsterelminster Member, Developer Posts: 16,317

    @Rokku, a pure mage can cast all the mage spells in the game (except for a few spells reserved for the Wild Mage only). You'll have one less spell available per spell level though. A specialist mage has one school of spells he can't cast. Conjurer and Illusionist are generally considered the best specialist mages, so you'd be fine with Conjurer.

    This link sums up the pros and cons: http://www.gamebanshee.com/baldursgateii/classes/specialistmage.php

    One thing I'll point out about that link is that it says that Invokers can't learn both conjurer and enchantment magic. That is not correct, they are only restricted from learning enchantment magic.

    Also technically it doesn't mention that specialist mages get +2 to their saving throws against spells of their schools of magic, along with a 15% better chance of learning spells in their school and a 15% penalty for learning other spells.

    But otherwise the link is good.
  • BlackravenBlackraven Member Posts: 3,486
    edited March 2014
    @
    elminster said:


    One thing I'll point out about that link is that it says that Invokers can't learn both conjurer and enchantment magic. That is not correct, they are only restricted from learning enchantment magic.

    Also technically it doesn't mention that specialist mages get +2 to their saving throws against spells of their schools of magic, along with a 15% better chance of learning spells in their school and a 15% penalty for learning other spells.

    But otherwise the link is good.

    Wow, I vaguely recall discussion about the former point, but I didn't know this had actually been implemented. But to be honest I'm more amazed by the second point. I really like this. Being a specialist mage is no longer simply about "which opposition school do you prefer". Has it always been like this, or is this a new feat of BGEE?

    Anyway, @Rokku, should you still want to inform yourself further: this is the better link
    http://baldursgate.wikia.com/wiki/Specialist_Mage.
  • elminsterelminster Member, Developer Posts: 16,317
    edited March 2014
    The second point (saving throw/learning rate changes) existed in the original games as well but it was never brought up anywhere (like the manual for instance).

    http://forum.baldursgate.com/discussion/29704/phase-ii-fine-tuning/p5

    (scroll down to find a few posts on Dee about this)
  • BlackravenBlackraven Member Posts: 3,486
    elminster said:

    The second point (saving throw/learning rate changes) existed in the original games as well but it was never brought up anywhere (like the manual for instance).

    http://forum.baldursgate.com/discussion/29704/phase-ii-fine-tuning/p5

    (scroll down to find a few posts on Dee about this)

    Thanks!
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited March 2014
    As people say, quicksave reflexively. Also, pause a lot during battle and micromanage a well coordinated attack. You'll learn to use all the classes' various skills, and make the best use of them.

    As for how much to meta-game, that's always a matter of personal taste even for veteran players. For example, I play a lot of games no-meta-game style and usually also role-play intensive; but also I sometimes play tactical challenges where I do meta-game to beat the band. Both are a great time for me.

    Anyway, let us know how it goes!
    Post edited by Lemernis on
  • RokkuRokku Member Posts: 5
    edited March 2014
    So far I'm on day 6, 3 hours arriving a Beregost, clearing every maps on the way. I have a party or my player character who is a Elf mage no specialization with 11str, 19Dex, 16Con, 18Int, 16Wis(for when I import him into BG2 for wish), 10 Cha. Imoen, Montaron, Xzar, Jaheira, Khalid.
  • RokkuRokku Member Posts: 5
    edited March 2014
    I'm on day 41 hours. Chapter 3 I have done a lot of quest. I have cleared the mines saved Dynaheir. After I saved Dynaheir, Edwin left my party. I'm a good guy, and I know he is evil. I want him back, but don't know where to get him. My party is Me, Imoen, Jaheira, Khalid, Minsc, and Dynaheir. My guy is level 4 with 12009 exp so far. My Mage is finally starting to get really powerful. I'm loving the game so far. I only wish I could make my character, and my party move faster lol.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    Rokku said:

    After I saved Dynaheir, Edwin left my party. I'm a good guy, and I know he is evil. I want him back, but don't know where to get him. My party is Me, Imoen, Jaheira, Khalid, Minsc, and Dynaheir. My guy is level 4 with 12009 exp so far. My Mage is finally starting to get really powerful. I'm loving the game so far. I only wish I could make my character, and my party move faster lol.

    1) Edwin won't come back. He wants to kill Dynaheir, you just saved her, so logically something has to give. This is a great example of how decisions in the game actually has consequences, and I think that's a good thing. There are ways you can cheat or metagame around the problem, but essentially, Edwin is not supposed to get along with Minsc and Dynaheir, and they will almost always fight each other to the death (which means Edwin dies) if you try to keep them all. If NPCs hate each other, you can't just ignore it.


    You might see Edwin again in BG 2 though...


    2) There are Boots of Speed in the game, aka Paws of the Cheetah. You can cheat them into your game for everyone with Console or EE Keeper, and it is probably the most commonly cheated items. However I wouldn't recommend it. They actually offer so much of a tactical advantage in combat that they are much more significant than just allowing you to travel faster, and if you gave everyone those boots, it breaks the game difficulty curve.
  • lunarlunar Member Posts: 3,460
    edited March 2014
    You can also set the game's fps rate by editing some .ini file in the game folder via notepad. The normal game runs on 30 fps, which is a tad slow for some. You can increase it up to 60, but that is super fast. Experiment and find some pace you enjoy, like 35-40 range.
  • ZaknafeinBaenreZaknafeinBaenre Member Posts: 349
    I do 42 fps myself.
  • TwaniTwani Member Posts: 640
    Indeed, if you want to keep Edwin and Dynaheir, you need to recruit Dynaheir THEN go talk to Edwin for the first time, in which he'll join to keep an eye on her. However, as long as Minsc is around, there's a big chance there will be a fight to the death between the three of them (which almost inevitably means Edwin's dead unless you interfere). Oddly, you can keep Dynaheir and Edwin together rather well: it's the Minsc/Edwin combination that starts the fights.
  • FrondFrond Member Posts: 121
    Firstly I just want to say I was much like you in the begining! I absolutly LOVE Dragon Age Origins and that was my gateway to BG and D&D in general. Now I,ve got about 700 hours between the trilogy and have started to play even some hardcore roleplaying with NWN2 Persistant World called Baldurs Gate: The Sword Coast Cronicles. So welcome to one of the best games I've ever played. It looks like youve got some real good advice already so good luck and enjoy your time on the Sword Coast!
  • RokkuRokku Member Posts: 5
    edited April 2014
    I'm 142 days 4 hours into the game. I'm on my way to the big city Baldur's Gate. My party is levels

    PC=level 6 exp 57984
    Khalid level 6 exp 57350
    Jaheira Fighter level 5 exp 30311, Druid level 6 exp 30311
    Minsc level 6 exp 56029
    Imoen level 7 exp 57067
    Dynaheir level 7 exp 60509

    Are those good exp levels heading into Baldur's Gate? I have cleared every map already. I Am thinking of multiclassing Imoen into a mage either now or level 8 is that a good idea?
    So far I'm loving the game, but it seems very easy right now. I' am playing on normal, as I do all my fight playthroughs on RPGs. I have played, and beaten a ridiculous amount a RPGs though. It seems DAO, and a lot of other RPGs were a lot more difficult on first playthrough. I was worried that since I didn't know ANYTHING about D&D that it would be too challenging. I hope, and have heard that when you enter Baldur's Gate the game jumps in difficulty from then on all the way through the rest of BG1 & BG2. I' am having a lot of fun anyway.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    I think those are very good levels... and it's ultimately up to you when to dual Imoen. I like to keep things canon with her (despite my parties usually ending with Branwen or Shar-Teel in them...) and go 7/x with Imoen.
    Although...I do highly suggest finding a way to deal with traps while you dual Imoen, because until her level reaches 8, she won't be able to use her Thieving abilities. :S! So naturally, stay out of Durlag's Tower until then!
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