8445: [Multiplayer] No Banter?
JMFD
Member Posts: 10
My partner and I bought the game to finally be able to play together, and are running 3 chars each (1 custom, 2 NPCs). But the game is quiet, the NPCs don't talk to each other.. and the game looses a lot for it. I've exported our save to single player, and the characters start bantering almost immediately (Keldorn/Anomen are hilarious), but there's nothing, even trying to force it in console, that makes the NPCs interact together in MP, which is honestly ruining the experience.
Is there a workaround or is this horribly broken?
Is there a workaround or is this horribly broken?
Post edited by Gate70 on
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@Avenger_teambg, any insight?
Anyway, I did a little experimenting with it just now and it seems like banters are blocked when you are in dungeon type areas for some reason. There are a lot of dungeons in the game and maybe you spend a bit too much time in them? I also noticed that it is random who tries to start the banter when the timer rolls over. It seems like if the person who initiated the banter can't find a banter partner then the attempt will fail. The person who attempts to start a banter has to be the first speaker in the banter dialog or the attempt will fail.
Hopefully that 60 seconds of experimenting will shed some light on the issue.
...In fact, I'm almost certain that's what's causing it. If you upload the save we should be able to figure out the root cause.
Single player export uploaded, but this save DOES banter until I re-export it to MP
That's not to say we couldn't enable them, but in this case I would hesitate to change the original developers' intention.
The problem is, we cannot really know what other complications may be there with MP banter enabled.