A djinn pops out of a bottle and says....
meagloth
Member Posts: 3,806
...that you can be a Sorcerer! And a high level at that. But now... What spells do you pick? It's real life, not forgotten realms, and your pretty sure you won't kneed most of the combats spells. What do you say?
I'd probably pick:
Lvl 1.
Friends
Charm person
Sleep
Identify
Find familiar, or course!
Lvl 2.
Luck
Knock
Resist fear (dem tests and job interviews :P)
Strength
Invisibility(duh)
Lvl 3.
Dire charm
Protection from normal missiles(never need to wear a cup again)
Haste
Clairvoyance
Vampiric touch
Lvl 4.
Emotion
Confusion(because what the hell!)
Enchanted weapon
Resilient sphere(because I share a room)
Wizard eye
Lvl 5.
Shadow door
Domination
Phantom blade(hell yeah!)
Feeblemind
Monster summoning III
Lvl 6.
Stone to flesh
Flesh to stone
Power word silence
Improved haste
Tenders transformation
Lvl 7.
Um....
Protection from the elements isn't what it sound like...
Limited wish
Cacofiend (because sometimes you just need a demon to talk to)
Mordi's sword
Mantle
Lvl 8.
Clenched fist
Power word blind
Spell trigger
Symbol, fear
Simulacrum
Lvl 9.
Black balde of disaster (woot woot!)
Energy drain
Shapechange
Time stop
Wish
Lvl 10.
Energy blades
Alacrity
Planetar
Dragons breath(fireworks show)
I'd probably pick:
Lvl 1.
Friends
Charm person
Sleep
Identify
Find familiar, or course!
Lvl 2.
Luck
Knock
Resist fear (dem tests and job interviews :P)
Strength
Invisibility(duh)
Lvl 3.
Dire charm
Protection from normal missiles(never need to wear a cup again)
Haste
Clairvoyance
Vampiric touch
Lvl 4.
Emotion
Confusion(because what the hell!)
Enchanted weapon
Resilient sphere(because I share a room)
Wizard eye
Lvl 5.
Shadow door
Domination
Phantom blade(hell yeah!)
Feeblemind
Monster summoning III
Lvl 6.
Stone to flesh
Flesh to stone
Power word silence
Improved haste
Tenders transformation
Lvl 7.
Um....
Protection from the elements isn't what it sound like...
Limited wish
Cacofiend (because sometimes you just need a demon to talk to)
Mordi's sword
Mantle
Lvl 8.
Clenched fist
Power word blind
Spell trigger
Symbol, fear
Simulacrum
Lvl 9.
Black balde of disaster (woot woot!)
Energy drain
Shapechange
Time stop
Wish
Lvl 10.
Energy blades
Alacrity
Planetar
Dragons breath(fireworks show)
8
Comments
Friends, Charm person, Sleep, Spook, Grease
Lvl 2.
Invisibility, Glitterdust, Luck, Strength, Web
Lvl 3.
Haste, Invisibility 10'radius, Slow, Clairvoyance, Protection from Normal Missiles
Lvl 4.
Polymorph self, Polymorph other, Dimension door (if allowed) or Ice Storm if not (make those weathermen freak out), Stoneskin, Teleport Field
Lvl 5.
Shadow door, Domination, Animate Dead, Cone of Cold, Cloudkill
Lvl 6.
Invisible stalker, Contingency, Death Spell, Improved haste, Mislead
Lvl 7.
Mantle
Limited wish, Project Image, Mordenkainen's Sword, Power Word: Stun
Lvl 8.
Power word: blind, Symbol: Stun, Simulacrum, Spell trigger, Abi-Dalzim's Horrid Wilting
Lvl 9.
Time stop, Wish, Shapechange, Chain Continguency, Absolute Immunity
Lvl 10.
Improved Alacrity, Dark Planetar, Energy Blades, Dragons breath, Comet.
Level 1: charm person, infravision, grease, sleep, spook
Level 2: horror, invisibility, knock (this might even work on electronic locks), strength, web
Level 3: clairvoyance, haste, hold person, protection from fire, protection from normal missiles (bullets are not enchanted and thus normal)
Level 4: confusion, dimension door, improved invisibility, polymorph self, stoneskin
Level 5: chaos, domination, feeblemind, protection from electricity, protection from normal weapons
Level 6: contingency, improved haste, mislead, power word: silence, true sight
Level 7: limited wish, mass invisibility, power word: stun, protection from the elements, spell sequencer
Level 8: maze, protection from energy, simulacrum, spell trigger, symbol: fear
Level 9: imprisonment, shapechange, spell trap, time stop, wish
High-level: improved alacrity
None of those are directly combat spells and would be highly useful in a wide variety of situations.
On an unrelated note I believe I already have a weaker chill touch ability myself. My hands and touch are always co-o-old and my friends jump when I touch their skin. But you know they say 'cold hands, warm heart' lol
You're welcome.
Level I: Armor, grease, shield, sleep, spook
Level II: Knock, mirror image, resist fear, strength, web
Level III: Protection from cold, protection from fire, protection from normal missiles, slow, vampiric touch
Level IV: Dimension door, minor sequencer, resilient sphere, stoneskin, wizard eye
Level V: Chaos, feeblemind, protection from acid, protection from electricity, protection from normal weapons
Level VI: Carrion summons, invisible stalker, mislead, power word (silence), wyvern call
Level VII: Limited wish, mass invisibility, power word (stun), spell sequencer, summon djinni
Level VIII: Power word (blind), protection from energy, simulacrum, symbol (fear), symbol (stun)
Level IX: Chain contingency, freedom, imprisonment, time stop, wish
Now, if we could use pen & paper spells~
;P
I think people are reacting to the emotional connotations inherent to the word "imprisonment" rather than the spell itself, which clearly states that the subject is held in a state of suspended animation. Suppose you are the recipient. From your point of view the spell is cast, the magical energy surrounds you, and then for an instant you find yourself in complete dark, sensing neither light nor sound. As far as you can tell, you are in that state for a few seconds (at most) and then suddenly you are back where you were standing just moments before. Regardless of how much time has passed (but I will use 100 years as an example) it has been only moments for you; this, in and of itself, would hardly constitute any sort of "punishment" even though long-term effects of realizing that your former life is over and after a century all of your friends and relatives (the ones you knew, anyway) have likely died of old age will be severely emotionally traumatizing.
Contrast this against *actual* imprisonment, a situation in which you are placed into an institution from which you cannot leave and where you are assigned to a cell with two or three other people who may be incarcerated for truly heinous crimes and who may take a disliking to you. I haven't even taken into account how you are going to deal with the in-system gangs (you may have to join one just to survive the other ones), the fact that other inmates may commit crimes against you (if you are lucky they will steal only your food or your books rather than assault you in a much more personal manner), the possibility of corrupt guards who take bribes to look the other way while these things are done to you, or the fact that if you do get into a fight--even if only to defend yourself--you may be placed in solitary confinement for a month or two. Now imagine being in this environment for 10 years, 20 years, 30 years, or even longer.
With all that in mind, which version of imprisonment is truly more punitive and unforgiving?
Notice, also, that my choice of imprisonment has caused some minor stir but @meagloth choosing cacofiend is not. Really? Summoning a demon is not as bad?
Anyway....this thread is a thought experiment only and has no effect upon the real world whatsoever, other than the vague impressions we may make by examining someone's choices or another person's reaction to those choices.
Regardless, good has come of it, as you've given claim to intent of self use for purposes of preservation. This provides valuable insight into your intentions, given the original query of @Tresset.
The real issue is that without freedom, there is no exit... ever... If you took Freedom too, you could at least scribe a scroll for someone to use to free you. In addition, many who have suffered Imprisonment, the spell, have gone noticeably insane. If in the real world, you were the only person with magic, Imprisonment without freedom is truly useless, is it not. Unless this is just your way to avoid death, though I feel there are ways far better still... a well worded wish, for instance. Though a poorly worded wish could also end up Imprisoning you.
Imprisonment + Freedom is awesome and potentially, very humanitarian. Incurable diseases halted for a brief 50 years until curable is just one of many options.
However, the only real point of Imprisonment with no Freedom spell is eternal banishment to solitude, eventually insanity, and a deathless eternity of nothing. No sight, sound or any other sensations at all. Just yourself, locked inside your mind. In the real world, that's called sensory deprivation torture.
I find Cacofiend to be a poor choice for @megaloth since he didn't choose Protection from Evil... but the needing a demon to talk to bit makes it light hearted.
I agree, this is a thought experiment. However, other than a few laughs, the only thing this can tell us is those "vague impressions". Discussing the experiment makes them less vague, no?
The original premise limited us to mage spells. Since you bring up the topic of healing sicknesses then how might the world be improved with a handful of clerics having access to the Heal spell? All injuries and diseases regardless of their severity could be wiped out immediately, albeit on an individual basis only. Still...that could be an amazing thing. I was telling my wife only last week that even minor healing spells could make the vast majority of medical science obsolete. Cold? Flu? *shrug* Cure Disease. Spider or snake bite? Slow Poison. Got beat up in a fight or broke your leg playing soccer? Cure Serious Wounds.
Identify so i don't have to spend five hours trying to assemble mentioned Ikea furniture.
Anything else is a bonus.
While I opted for the most benign and useful spells (with a few exceptions - vampiric touch would be a "you hurt me, I leech you"), I'd still be afraid to use the vast majority of them. It's a matter of "I want to use these to do good.". But, the road to the Lower Planes is paved with good intentions, isn't it...
James -> You.
*Tom gets hit by a truck and is dying*
James : Don't worry Tom, i'll reincarnate you!
Tom : Please James, Save me!
James : I'm doing the spell now Tom, i have no idea what'll happen but i'm doing it!
Tom : It's.... It... It's alright James... *dead*
*James throws his spell of reincarnation*
*James looks at Tom, frowning*
*The female cow standing in front of James frowns back*
James : Well... That's interesting.
Tom : Fuck you...
level 1
Armor
Find Familiar
Friends
Identify (If it works on mundane stuff too)
Infravision
level 2
Knock
Know Alignment
Mirror Image (Can anyone say one man dance troupe!)
Strength
Vocalize
level 3
Ghost Armor
Haste
Improved Invisibility
Melf's Minute Meteors
Protection from Normal Missiles (Magic BPV, yes please)
level 4
Dimension Door
Enchanted Weapon
Polymorph Self
Polymorph Other (Maybe rethink if Squirel is the only option... unsure)
Stoneskin
level 5
Hold Monster
Pixie Dust
Protection from Normal Weapons
Shadow Door
Domination (Rarely used, but doesn't come with the potential for collateral damage like chaos)
level 6
Contingency
Disintegrate (In all non-video game versions, it works on inanimate objects)
Improved Haste
Mislead
Tenser's Transformation
level 7
Limited Wish
Mass Invisibility
Mordenkainen's sword
Spell Sequencer
Project Image
level 8
Maze (Might be fun!)
Protection from Energy
Simulacrum
Symbol Fear
Symbol Stun (This and the previous for warding my unmentionables drawer, among other things)
level 9
Chain Contingency
Freedom
Imprisonment (Assuming the near temporal stasis, as has always been how I saw it.)
Shapechange (I wouldn't want it to be just religated to monstrous forms)
Time Stop
If other casters are possible, I'd work in Breach, Pierce Shield, Spell Trap, and Spell Strike.
If HLAs count separate from Lv 9s I'd take:
level 10
Improved Alacrity
Energy Blades
Summon Planetar (for really dire situations, given the absolute, inexplicable unsubtlety of that one)
The rest all worry me about collateral damage.
That way, if I turned someone into a newt, I could be sure they got better.
level one: Find familiar Armor Friends Color spray identify
level two: Glitterdust, invisibility, knock, luck, know alignment
level three: clairvoyance, haste, prot from normal missiles, prot from fire, prot from cold
level four: farsight, improved invis, polymorph self, stoneskin, wizard eye
level five: prot from electricity, prot from acid, prot from normal weapons, shadow door, sunfire
level six: contingency, imp. haste, mislead, tenser's, power word silence
level seven: control undead, limited wish, power word stun, project image, prot from the elements.
level eight: prot from energy, simulacrum, symbol stun, horrid wilting, maze
level nine: chain contingency, freedom, shapechange, time stop, wish