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Best editor created unique builds?

Your best uniquely edited build that you could only make with an editor. Go.

Mine was an Assassin/beserker :)
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  • comebackhomecomebackhome Member Posts: 254
    edited May 2014
    abacus said:

    Minsc as Barbarian in my recent canon run... He's perfect as Barbarian, makes bugger all sense as a Ranger...
    More canon than canon!

    Go for the eyes Boo, go for the eyes!

  • LemernisLemernis Member, Moderator Posts: 4,318
    Dualed-classed Barbarian-ish Fighter 3/Transmuter. Via EE Keeper assigned Transmuter kit after dualing to Mage and added one Barbarian Rage and Barbarian movement speed. Two-Handed Weapon ++, Halberd ++++. Uses mainly Alteration school spells. He's a beast.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited May 2014
    @abacus Totally agree with Minsc as Barbarian. When I played BGT I would use Drews' Minsc mini-mod that gave him an actually useful Berserk skill and made some other tweaks. But rebuilding him from level 0 as Barbarian seems a great way to go.

    Actually, a mod that remakes him a Barbarian but gives, say, a 1 in 10 chance that he'll have a kill-everything-in-sight flip-out when using Barbarian Rage would make sense.
  • AristilliusAristillius Member Posts: 873
    Hmm, maybe minsc should be a barbarian/ranger? I like him more as a ranger than a barbarian at least.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Or leave him as Ranger and just change his special Berserk to Barbarian Rage under innates.
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited May 2014
    @recklessheart Agree that the conception of Minsc may well have been as a Barbarian. Although according to Rashemi lore their warriors are Berserkers that all have Minsc's capacity to lose total control--just not all the time.*

    Here's a reference that I found interesting about the general subject of Barbarians:

    http://rpg.stackexchange.com/questions/2379/in-what-edition-of-dnd-was-the-barbarianss-rage-introduced


    * http://forgottenrealms.wikia.com/wiki/Rashemen
  • AristilliusAristillius Member Posts: 873
    @recklessheart‌
    I believe you have a quite narrow definition of the ranger class. I think Minsc fits more as a ranger - he is very interested in nature and it is an integral part of his character. If they wanted to make more of a barbaian type they could have just made him a fighter with a berserk ability in the original BG1.
  • recklessheartrecklessheart Member Posts: 692
    @Aristillius‌
    It isn't a narrow definition - there are plenty of different ways to interpret the class. Valygar, for one, does not fit the mold of the archetypal Ranger. In fact, what is the archetypal Ranger?

    That said, Minsc has almost no personality-based reference to Nature. It is built up from his class, I would argue, but he in and of himself has no moral goals directly related to the vindication of Nature. His quest with Dynaheir was about proving himself to a Berserker Lodge; she, in turn, was investigating the Bhaalspawn crisis. In lore, the Barbarian is a much more applicable class to Rashemi male warriors, and Dynaheir herself refers to Minsc never as a Ranger, but always as a warrior and berserker.

    I'm not saying that Minsc is in no way applicable to the Ranger class, but if there was no such thing as a class title, and he was just a joinable NPC, I daresay most would regard him more closely to a Barbarian (or Fighter, as you said) than as a Ranger.
    Jaheira even questions his legitimacy as a servant to Nature throughout BG2, and is only placated by the end in ToB by his love of Boo and his good intentions, but not by any legitimate faith or status placed upon him. Imoen says at the end of ToB to Minsc that she too might someday adopt a hamster, as she sees the love Minsc has for Boo and is comforted by it. But that does not justify an interpretation of Imoen as a would-be Ranger (or at least I wouldn't say so).

    PS. I am an English student, and therefore write in what may be interpreted as a very argumentative way. Apologies if it is taken in that tone.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @SethDavis‌ I don't know how Tresset did for his B->S (probably played a B until he dual classes and then changed the kit with EEKeeper), but the multikit (short explanation) mod creates a kit with all the abilities and stuff, that is then assigned to the multiclass via a script in the game.
    Also, it is possible to assign a kit to a multi-class at character creation like it's done with single classes?
  • BlackravenBlackraven Member Posts: 3,486
    I love editing NPCs, not only Minsc as a Berserker or Barbarian but also:
    - Safana as a Swashbuckler or Gypsy (with the Song & Silence mod),
    - Valygar as a Wizard Slayer,
    - Montaron as a Fighter/Assassin,
    - Xan (who I never use) as a Fighter/Enchanter so that his Moonblade makes more sense,
    - Alora as a Burglar (Song & Silence),
    - Khalid as a Fighter/Wild Mage (his lack of control over his magic being part of the cause of his insecurity),
    - Faldorn as an Avenger
    - Jaheira as a Fighter/Totemic Druid,
    - Aerie as a Chorister Bard (they can cast a number of priest spells, again Song & Silence mod),
    - Mazzy as a Cavalier.

    As to charname faves, atm I think Teyl the NE Halfling Strifeleader/Thief has been my biggest success. Devious little bugger he was.
  • GoturalGotural Member Posts: 1,229
    @SethDavis‌ Sometimes it is really simple, in @Tresset‌ case I think he played a vanilla fighter, but restricted himself to 1 pip in range weapon, and gave him the Berserk ability once per day every 4 or 5 levels. Then putted the Shadowdancer kit when dualing.

    But sometimes it can be quite harder, for example with Barbarian, I know I wouldn't be able to give my character the immunity to backstabs with EE:Keeper for instance.
  • comebackhomecomebackhome Member Posts: 254

    @SethDavis‌ It's possible, it just requires some time with NI/EEK.

    Let's say you're looking for a Berserker/Assassin:

    All you have to do is creating a Berserker, dual-class into Thief and then modify the kit via NI/EEK/whatever, in this case Assassin.
    It's important to verify that it has the correct effects. (Just create an Assassin lvl1 and check/copy/paste them)
    Now, if you log your char you'll have a Fighter/Assassin with all the skills working.
    To make him perfect, add the effect 290 (Change Title) and set the value of the string you're interested in.

    Here I just made a sample:

    image

    Ofc, this was easy to mod. A multiclass case with many restrictions can be pretty frustrating at every level-up, but still doable.

    EDIT: and to stay in topic, I love the Swashbuckler/Mage multiclass >8)

    Sorry, is this to rename the effect string of Beserker instead of fighter?
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    @comebackhome‌ I just tried 5min, but it appeared to me that it was possible to change all the active classes title.
  • DungeonnoobDungeonnoob Member Posts: 315
    edited May 2014
    I didnt see any rules in here and i never used any modes so here we go.
    How about a dual classed Dwarven defender/Red dragon disciple:P,
    and call it Marshall Burns:)
    Post edited by Dungeonnoob on
  • comebackhomecomebackhome Member Posts: 254
    Just tried a Wildmage/Fighter and it was surprisingly fun and random. Every fight was like rolling the dice.
  • MathsorcererMathsorcerer Member Posts: 3,044
    Currently I am running an assassin/mage, a character combination which was legitimate in good old AD&D (pre-2nd edition). The game still classifies his class as mage_thief so he gets 25 skill points per level and Poison Weapon works with Melf's Minute Meteors nicely.

    I haven't tested this but wizard slayer/assassin should be extremely powerful once HLAs kick in. The combination of Use Any Item to overcome the wizard slayer restriction then Whirlwind/Assassinate to backstab with every hit should be sufficient to make even the most powerful foes sit up and take notice.
  • abacusabacus Member Posts: 1,307
    @‌Mathsorcerer
    Aren't Whirlwind & Assassinate single-round abilities? How is it possible to have both active at once?
    (Improved Haste + off-hand speed weapon is another matter)
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