What 2 Spells Would You Choose?
FinaLfront
Member Posts: 260
This idea was inspired by @meagloth 's "Strongest kit/class" thread. The rules will be a little different though. You can pick up to 2 spells that you would like to have in real life, however, it can be from any level, mage, divine, HLA, any other Innate ability. You can even make up your own spell as long as it does only one thing—though the one thing can be an AoE—i.e. no 25 to all stats, plus invulnerability and so on. If you want a spell that has multiple effects, you will have to pick one that already exists. Reason for this is to avoid one shot superman god-mode spells. You can use these spells once per day each, or pick one spell only, at 2 uses/day. You can pick either PnP or cRPG adaptions of any spell or ability. You can also come back and change your mind if you'd rather have something else.
So what I hope to see is your 2 picks, the reasons why and close runner ups.
My two picks:
Greater Restoration—Is a complete heal that also cures poison, disease, and mental disabilities. I would probably try to keep this secret and ask my friends to keep it secret as well to avoid lines forming at my door. I wouldn't use the ability to heal the world or to make money, that would make me famous/infamous. I'd try to be as incognito as possible healing only myself, friends and loved ones.
Regeneration—Because even though you get fully healed by Heal and Greator Restoration, the descriptions don't mention anything about lost limbs. I've gotta have that covered as well. Again, same secrecy between me and my friends.
Ressurection—This would be my second spell if Heal also regenerated lost limbs. I would use this only for untimely and unwarranted deaths, not to bring back old people that have died from age.
Have fun
So what I hope to see is your 2 picks, the reasons why and close runner ups.
My two picks:
Greater Restoration—Is a complete heal that also cures poison, disease, and mental disabilities. I would probably try to keep this secret and ask my friends to keep it secret as well to avoid lines forming at my door. I wouldn't use the ability to heal the world or to make money, that would make me famous/infamous. I'd try to be as incognito as possible healing only myself, friends and loved ones.
Regeneration—Because even though you get fully healed by Heal and Greator Restoration, the descriptions don't mention anything about lost limbs. I've gotta have that covered as well. Again, same secrecy between me and my friends.
Ressurection—This would be my second spell if Heal also regenerated lost limbs. I would use this only for untimely and unwarranted deaths, not to bring back old people that have died from age.
Have fun
Post edited by FinaLfront on
6
Comments
So, I'm going to go with:
1) Time Stop... Watch me win ALL the Olympics!
2) Greater Restoration... As the OP says... This would be pretty awesome IRL.
Near misses:
Invisibility (hellooooo ladies!)
Friends (hellooooo ladies!)
Resurection (frankly upsetting to contemplate)
Edit: A serious mention for Power Word: Reload!
Greater Restoration– For all the same reasons as the OP.
In case anyone wants to read up on Programmed Amnesia I'll paste its description here
Programmed Amnesia
(Enchantment/Charm, Mentalism)
Range: 20 yards Components: V, S
Duration: Special Casting Time: Special
Area of effect: 1 creature Saving Throw: Special
Subtlety: +8 Knockdown: None
Sensory: None Critical: None
This particular spell was the last and most powerful spell developed by the
archmentalist Rheizom. It allows the wizard to selectively destroy, alter, or implant
memories in the subject creature as he sees fit. He can completely reprogram a character,
inventing a new persona, a new alignment, and assigning a new class as he sees fit. Only
sentient beings can be affected; if the subject is not human, humanoid, or demihuman, he
gains a +4 bonus on his saving throw.
As described above, programmed amnesia can be used to achieve several
different effects. The wizard may choose to make use of any or all of the effects listed
below:
A. Memory erasure. Any or all memories possessed by the subject can be erased
at the caster’s will, including knowledge of specific events, people, or places.
B. Memory implant. The caster can create false memories in the subject’s mind
as he sees fit. Imaginary friends, events that didn’t really take place, betrayals by people
the subject regards as his friends, or the friendship of an enemy could all be implanted in
the subject’s mind.
C. Skill erasure. The subject can be made to forget any or all class-based skills or
proficiencies, including all or part of his THAC0 (it resets to 20), thief abilities,
spellcasting, turning undead, or any other ability that stems from knowledge. About the
only characteristics that can’t be affected by this usage of Rheizom’s programmed
amnesia are hit points, saving throws, and ability scores. A character’s native language
cannot be erased, either.
D. Persona erasure. Combining the effects of a skill erasure and a memory
erasure, this leaves the subject as a clean slate. Only his ability scores, hit points, saving
throws, and native language remain. The character may assume any class or alignment
available, beginning as a 1st-level character just as if he had decided to dual-class. (Even
demihumans can dual-class in this fashion, since they forget all skills of their previous
class.)
E. Persona implant. By erasing the existing personality and implanting a false
set of memories, the wizard can build a new persona for the mind-wiped character. In
effect, he can decide what class, alignment, and personality the subject will assume after
his persona erasure. If the new persona is an adventurer, the character dual-classes, as
described above.
F. Programmed erasure. The subject can be programmed to suffer a memory,
skill, or persona erasure when a certain event takes place. For example, the wizard could
set the subject to be wiped clean as a slate when the subject receives a coded message or
arrives at some destination. Optionally, the wizard can decide to have an erasure partially
or totally lifted when the programmed condition comes to pass.
The casting time of this spell varies according to what effects the wizard wishes to
impose on the subject. To cast just one of the listed effects, the wizard must spend two
days secluded away from any distractions—a personal laboratory is a good example of a
secluded place. In between the intense eight-hour casting sessions, the wizard can sleep
and eat in the area he chose to seclude himself in. If the wizard breaks his seclusion for
any reason, the spell is lost. Also, for every effect over the first, another day (with its
eight-hour intense casting period) must be spent in seclusion.
The wizard must be able to see the spell’s subject. At the end of each day of
casting, the subject makes a saving throw vs. spell to negate the effect.
Programmed amnesia is normally permanent, unless the wizard cares to specify a
set of conditions or parameters that will end the effect (see F, above). Its effects can only
be undone by a restoration or wish spell, or by successful use of the psionic science
psychic surgery. A character who picks up new skills or class abilities while amnesiac
must make a saving throw vs. spell when his own real memories return; if he fails, the
skills he learned as an amnesiac are gone forever, replaced by his former abilities, but if
he succeeds he retains any new skills, and may even choose to continue in his new class
as a dual-classed character. Dungeon Masters should keep in mind that an amnesiac
character should still meet the new class’s full prerequisites before he can become that
class.Obviously, this is a very powerful spell, and the DM should very carefully
examine a PC’s use of this magic. Dungeon Masters, take note—there are dozens of
excellent plot vehicles hiding here if an NPC wizard uses this on a player character! Also,
be aware that destroying a creature’s personality and replacing it with one more amenable
to the wizard’s designs is never a good act.
As you can see its a pretty powerful spell!
Only fooling!
Mislead and Time Stop
As a suggestion, I would rule out any kind of rais dead spells. As @abacus said, that's not nice to think about, and I personally don't like the way death is such a minor problem in dnd in general.
Hmmmm... So hard to pick!
I think I would probably go....
Dire charm and improved Invisibility. I think the reasons are pretty obvious. Does that make me sound like a creeper?
yay for spells that do one thing but also grant inhuman abilities
Ok Time Stop would be amazing for taking exams, playing sports... and pretty much anything, really
Iron Skin would also be awesome. Having invulnerability could do a lot of good for the world. Plus nothing is more metal than having skin made out of iron. \ii/*o*\ii/
Improved invisibility (or even just regular invis) and one of the mind control spells. With those two spells, there isn't very much i couldn't accomplish in life.
And get your minds out of the gutter, I am not talking about hanging out in women's showers. You know you are thinking it. LOL.
If you have seen the money 'The Pursuit of happiness' (with Will Smith), you might remember when he loses some ultra-new medical device in the street, and a home-less grabs it and run away saying "It's a time machine, I want to go back to the sixties to see Jimi Hendrix playing the guitar again!"
As for the special power, I would totally choose Teleportation from the Control Console. You never said that was off limits!
And Time Stop. Find a way to make it my snooze button so I can sleep in as much as I want and never be late for work.
More importantly, (2) SUMMON PLANETAR! You'd basically be a powerful cleric with some nifty mage spells. I'd name her Kaelyn the Dove just for kicks.
Of course, Greater Restoration is a very good pick as well, an honorable mention but it is rendered obsolete by Summon Planetar.
As my second spell I would choose the Limited Wish spell just for an option of an unbelievable adventure nobody has ever experienced.
Yeah, you know, I'm a dreamer today. Because my standard answers to such questions used to be Mental Domination and Friends in order to conquer the world.
I'd wish for ALL the spells!
I could pick Haste... but I'm not sure that even with double movement rate I could be faster than Usain Bolt. But it'd be perfect. I'd be rich and famous all at once.
My second choice is definitely sleep!!! I could get rid of all annoying people everytime I want.
P.S. This is for joking, because I'd give anything for a single scroll of raise dead!
Well, I guess there is no questioning whether @CrevsDaak is chaotic evil anymore
@Kamigoroshi I lol'd when I saw your post. I should have known! @deltago with Wish and Time stop, you may never have to work again!
Ok, here, what about imp. Invis. And knock? Does it open electric locks? I'd never work again:)
And how would you use it IRL also? How many people do you want to remake? And to what end other than to turn yourself int a Messiah, worshiped by mind-altered drones? Or maybe I am missing the point.
Spell 1 - Featherfall.
Spell 2 - Spiderclimb
For those who like rock climbing or base jumping or extreme sports of any description, these two spells seem ideal.
As for becoming a messiah to be worshiped by mind-altered drones the spell would be totally impractical for that. It would take two days to even make one, and that is assuming they don't save against the spell. By comparison while it wouldn't be as effective (from a creating a mindless-drone standpoint) a Mass Charm spell would be more effective (in terms of getting numbers) if your aim was to become some sort of messiah. Besides, humans are rather squishy. If you really wanted mindless drones I wouldn't be surprised if there was a conjuration spell that could create one for you.