Skip to content

What 2 Spells Would You Choose?

FinaLfrontFinaLfront Member Posts: 260
This idea was inspired by @meagloth‌ 's "Strongest kit/class" thread. The rules will be a little different though. You can pick up to 2 spells that you would like to have in real life, however, it can be from any level, mage, divine, HLA, any other Innate ability. You can even make up your own spell as long as it does only one thing—though the one thing can be an AoE—i.e. no 25 to all stats, plus invulnerability and so on. If you want a spell that has multiple effects, you will have to pick one that already exists. Reason for this is to avoid one shot superman god-mode spells. You can use these spells once per day each, or pick one spell only, at 2 uses/day. You can pick either PnP or cRPG adaptions of any spell or ability. You can also come back and change your mind if you'd rather have something else.

So what I hope to see is your 2 picks, the reasons why and close runner ups.

My two picks:

Greater Restoration—Is a complete heal that also cures poison, disease, and mental disabilities. I would probably try to keep this secret and ask my friends to keep it secret as well to avoid lines forming at my door. I wouldn't use the ability to heal the world or to make money, that would make me famous/infamous. I'd try to be as incognito as possible healing only myself, friends and loved ones.

Regeneration—Because even though you get fully healed by Heal and Greator Restoration, the descriptions don't mention anything about lost limbs. I've gotta have that covered as well. Again, same secrecy between me and my friends.

Ressurection—This would be my second spell if Heal also regenerated lost limbs. I would use this only for untimely and unwarranted deaths, not to bring back old people that have died from age.

Have fun
Post edited by FinaLfront on
«1

Comments

  • FrozenDervishFrozenDervish Member Posts: 295
    Time Stop and the time thread spell the chronomancer has to cut himself from timelines.
  • meaglothmeagloth Member Posts: 3,806
    Ooh! I inspired a thread!

    As a suggestion, I would rule out any kind of rais dead spells. As @abacus‌ said, that's not nice to think about, and I personally don't like the way death is such a minor problem in dnd in general.

    Hmmmm... So hard to pick!
    I think I would probably go....
    Dire charm and improved Invisibility. I think the reasons are pretty obvious. Does that make me sound like a creeper?
  • SethDavisSethDavis Member Posts: 1,812
    Shape Change (http://www.dandwiki.com/wiki/SRD:Shapechange) and Kiss of the Vampire (http://dndtools.eu/spells/libris-mortis-the-book-of-the-dead--71/kiss-vampire--1484/)

    yay for spells that do one thing but also grant inhuman abilities
  • the_spyderthe_spyder Member Posts: 5,018
    For me it would be the simple things in life.

    Improved invisibility (or even just regular invis) and one of the mind control spells. With those two spells, there isn't very much i couldn't accomplish in life.

    And get your minds out of the gutter, I am not talking about hanging out in women's showers. You know you are thinking it. LOL.
  • CrevsDaakCrevsDaak Member Posts: 7,155

    Raise Dead? hmm... how badly do I want a new Tupac album...

    Haha, what about Jimi Hendrix?
    If you have seen the money 'The Pursuit of happiness' (with Will Smith), you might remember when he loses some ultra-new medical device in the street, and a home-less grabs it and run away saying "It's a time machine, I want to go back to the sixties to see Jimi Hendrix playing the guitar again!"
  • CrevsDaakCrevsDaak Member Posts: 7,155
    I would go Shapeshift and Meteor Storm for myself, Meteor Storm->Shapeshift Fire Salamander-> Slay em' all!
  • deltagodeltago Member Posts: 7,811
    Wish Spell. Just think of the fun at parties you can have when you get your dim witted friends to talk to the genie. Hilarity ensues!

    And Time Stop. Find a way to make it my snooze button so I can sleep in as much as I want and never be late for work.
  • IllustairIllustair Member Posts: 878
    edited May 2014
    Ha! Nobody mentioned (1) Simulacrum yet? I can have my clone do all the work for me, or the two of us to double the productivity.

    More importantly, (2) SUMMON PLANETAR! You'd basically be a powerful cleric with some nifty mage spells. I'd name her Kaelyn the Dove just for kicks.


    Of course, Greater Restoration is a very good pick as well, an honorable mention but it is rendered obsolete by Summon Planetar.
  • PibaroPibaro Member, Translator (NDA) Posts: 2,989
    I don't know... it's a tough choice.
    I could pick Haste... but I'm not sure that even with double movement rate I could be faster than Usain Bolt. But it'd be perfect. I'd be rich and famous all at once.

    My second choice is definitely sleep!!! I could get rid of all annoying people everytime I want.

    P.S. This is for joking, because I'd give anything for a single scroll of raise dead!
  • FinaLfrontFinaLfront Member Posts: 260
    edited May 2014
    @Tyranus‌ the only thing about Goodberry is that it wouldn't do anything about disease, blindness, loss of limbs, mental disabilities etc.

    Well, I guess there is no questioning whether @CrevsDaak‌ is chaotic evil anymore :D

    @Kamigoroshi‌ I lol'd when I saw your post. I should have known!
    deltago said:

    Wish Spell. Just think of the fun at parties you can have when you get your dim witted friends to talk to the genie. Hilarity ensues!

    And Time Stop. Find a way to make it my snooze button so I can sleep in as much as I want and never be late for work.

    @deltago with Wish and Time stop, you may never have to work again!
  • meaglothmeagloth Member Posts: 3,806
    Come to think of it, sleep would be awesome for long car rides with little siblings. But I suppose those days fall behind me pretty quickly, and I would want greater restoration so I could keep driving all night.


    Ok, here, what about imp. Invis. And knock? Does it open electric locks? I'd never work again:)
  • the_spyderthe_spyder Member Posts: 5,018
    CrevsDaak said:

    Raise Dead? hmm... how badly do I want a new Tupac album...

    Haha, what about Jimi Hendrix?
    If you have seen the money 'The Pursuit of happiness' (with Will Smith), you might remember when he loses some ultra-new medical device in the street, and a home-less grabs it and run away saying "It's a time machine, I want to go back to the sixties to see Jimi Hendrix playing the guitar again!"
    Wouldn't he be awfully Molted by now?

  • the_spyderthe_spyder Member Posts: 5,018
    deltago said:

    Wish Spell. Just think of the fun at parties you can have when you get your dim witted friends to talk to the genie. Hilarity ensues!

    I am quite reminded of Douglas Adams in this instance where he talks about the Finite Improbability engine used at parties to make the hostesses undergarments simultaneously jump 3 feet to the left. Darn. Why don't I ever get invited to those sort of parties?
  • CorvinoCorvino Member Posts: 2,269
    Summon Planetar seems like a no-brainer to me. You get an angelic servant who can cure your wounds and raise people from the dead (IIRC)? And also smite your foes and reach things on high shelves? Sign me up.
  • meaglothmeagloth Member Posts: 3,806
    Corvino said:

    Summon Planetar seems like a no-brainer to me. You get an angelic servant who can cure your wounds and raise people from the dead (IIRC)? And also smite your foes and reach things on high shelves? Sign me up.

    It's not exactly subtle though. And she doesn't stick around for long.
  • the_spyderthe_spyder Member Posts: 5,018
    elminster said:



    Programmed Amnesia
    (Enchantment/Charm, Mentalism)
    Range: 20 yards Components: V, S
    Duration: Special Casting Time: Special
    Area of effect: 1 creature Saving Throw: Special
    Subtlety: +8 Knockdown: None
    Sensory: None Critical: None

    This particular spell was the last and most powerful spell developed by the
    archmentalist Rheizom. It allows the wizard to selectively destroy, alter, or implant
    memories in the subject creature as he sees fit. He can completely reprogram a character,
    inventing a new persona, a new alignment, and assigning a new class as he sees fit. Only
    sentient beings can be affected; if the subject is not human, humanoid, or demihuman, he
    gains a +4 bonus on his saving throw.
    As described above, programmed amnesia can be used to achieve several
    different effects. The wizard may choose to make use of any or all of the effects listed
    below:

    A. Memory erasure. Any or all memories possessed by the subject can be erased
    at the caster’s will, including knowledge of specific events, people, or places.

    B. Memory implant. The caster can create false memories in the subject’s mind
    as he sees fit. Imaginary friends, events that didn’t really take place, betrayals by people
    the subject regards as his friends, or the friendship of an enemy could all be implanted in
    the subject’s mind.

    C. Skill erasure. The subject can be made to forget any or all class-based skills or
    proficiencies, including all or part of his THAC0 (it resets to 20), thief abilities,
    spellcasting, turning undead, or any other ability that stems from knowledge. About the
    only characteristics that can’t be affected by this usage of Rheizom’s programmed
    amnesia are hit points, saving throws, and ability scores. A character’s native language
    cannot be erased, either.

    D. Persona erasure. Combining the effects of a skill erasure and a memory
    erasure, this leaves the subject as a clean slate. Only his ability scores, hit points, saving
    throws, and native language remain. The character may assume any class or alignment
    available, beginning as a 1st-level character just as if he had decided to dual-class. (Even
    demihumans can dual-class in this fashion, since they forget all skills of their previous
    class.)

    E. Persona implant. By erasing the existing personality and implanting a false
    set of memories, the wizard can build a new persona for the mind-wiped character. In
    effect, he can decide what class, alignment, and personality the subject will assume after
    his persona erasure. If the new persona is an adventurer, the character dual-classes, as
    described above.

    F. Programmed erasure. The subject can be programmed to suffer a memory,
    skill, or persona erasure when a certain event takes place. For example, the wizard could
    set the subject to be wiped clean as a slate when the subject receives a coded message or
    arrives at some destination. Optionally, the wizard can decide to have an erasure partially
    or totally lifted when the programmed condition comes to pass.
    The casting time of this spell varies according to what effects the wizard wishes to
    impose on the subject. To cast just one of the listed effects, the wizard must spend two
    days secluded away from any distractions—a personal laboratory is a good example of a
    secluded place. In between the intense eight-hour casting sessions, the wizard can sleep
    and eat in the area he chose to seclude himself in. If the wizard breaks his seclusion for
    any reason, the spell is lost. Also, for every effect over the first, another day (with its
    eight-hour intense casting period) must be spent in seclusion.

    The wizard must be able to see the spell’s subject. At the end of each day of
    casting, the subject makes a saving throw vs. spell to negate the effect.
    Programmed amnesia is normally permanent, unless the wizard cares to specify a
    set of conditions or parameters that will end the effect (see F, above). Its effects can only
    be undone by a restoration or wish spell, or by successful use of the psionic science
    psychic surgery. A character who picks up new skills or class abilities while amnesiac
    must make a saving throw vs. spell when his own real memories return; if he fails, the
    skills he learned as an amnesiac are gone forever, replaced by his former abilities, but if
    he succeeds he retains any new skills, and may even choose to continue in his new class
    as a dual-classed character. Dungeon Masters should keep in mind that an amnesiac
    character should still meet the new class’s full prerequisites before he can become that
    class.Obviously, this is a very powerful spell, and the DM should very carefully
    examine a PC’s use of this magic. Dungeon Masters, take note—there are dozens of
    excellent plot vehicles hiding here if an NPC wizard uses this on a player character! Also,
    be aware that destroying a creature’s personality and replacing it with one more amenable
    to the wizard’s designs is never a good act.



    As you can see its a pretty powerful spell!
    That's quite a powerful spell, but how would a player use it? Seems to me to be more of a DM/Plot building tool than anything that any individual adventurer would use? I mean, why would you want to wipe the mind of some random Orc when you can wipe him off the face of the world much more quickly?

    And how would you use it IRL also? How many people do you want to remake? And to what end other than to turn yourself int a Messiah, worshiped by mind-altered drones? Or maybe I am missing the point.
  • the_spyderthe_spyder Member Posts: 5,018
    Here's a new twist.

    Spell 1 - Featherfall.

    Spell 2 - Spiderclimb

    For those who like rock climbing or base jumping or extreme sports of any description, these two spells seem ideal.
  • elminsterelminster Member, Developer Posts: 16,317
    edited May 2014

    elminster said:



    Programmed Amnesia
    (Enchantment/Charm, Mentalism)
    Range: 20 yards Components: V, S
    Duration: Special Casting Time: Special
    Area of effect: 1 creature Saving Throw: Special
    Subtlety: +8 Knockdown: None
    Sensory: None Critical: None

    This particular spell was the last and most powerful spell developed by the
    archmentalist Rheizom. It allows the wizard to selectively destroy, alter, or implant
    memories in the subject creature as he sees fit. He can completely reprogram a character,
    inventing a new persona, a new alignment, and assigning a new class as he sees fit. Only
    sentient beings can be affected; if the subject is not human, humanoid, or demihuman, he
    gains a +4 bonus on his saving throw.
    As described above, programmed amnesia can be used to achieve several
    different effects. The wizard may choose to make use of any or all of the effects listed
    below:

    A. Memory erasure. Any or all memories possessed by the subject can be erased
    at the caster’s will, including knowledge of specific events, people, or places.

    B. Memory implant. The caster can create false memories in the subject’s mind
    as he sees fit. Imaginary friends, events that didn’t really take place, betrayals by people
    the subject regards as his friends, or the friendship of an enemy could all be implanted in
    the subject’s mind.

    C. Skill erasure. The subject can be made to forget any or all class-based skills or
    proficiencies, including all or part of his THAC0 (it resets to 20), thief abilities,
    spellcasting, turning undead, or any other ability that stems from knowledge. About the
    only characteristics that can’t be affected by this usage of Rheizom’s programmed
    amnesia are hit points, saving throws, and ability scores. A character’s native language
    cannot be erased, either.

    D. Persona erasure. Combining the effects of a skill erasure and a memory
    erasure, this leaves the subject as a clean slate. Only his ability scores, hit points, saving
    throws, and native language remain. The character may assume any class or alignment
    available, beginning as a 1st-level character just as if he had decided to dual-class. (Even
    demihumans can dual-class in this fashion, since they forget all skills of their previous
    class.)

    E. Persona implant. By erasing the existing personality and implanting a false
    set of memories, the wizard can build a new persona for the mind-wiped character. In
    effect, he can decide what class, alignment, and personality the subject will assume after
    his persona erasure. If the new persona is an adventurer, the character dual-classes, as
    described above.

    F. Programmed erasure. The subject can be programmed to suffer a memory,
    skill, or persona erasure when a certain event takes place. For example, the wizard could
    set the subject to be wiped clean as a slate when the subject receives a coded message or
    arrives at some destination. Optionally, the wizard can decide to have an erasure partially
    or totally lifted when the programmed condition comes to pass.
    The casting time of this spell varies according to what effects the wizard wishes to
    impose on the subject. To cast just one of the listed effects, the wizard must spend two
    days secluded away from any distractions—a personal laboratory is a good example of a
    secluded place. In between the intense eight-hour casting sessions, the wizard can sleep
    and eat in the area he chose to seclude himself in. If the wizard breaks his seclusion for
    any reason, the spell is lost. Also, for every effect over the first, another day (with its
    eight-hour intense casting period) must be spent in seclusion.

    The wizard must be able to see the spell’s subject. At the end of each day of
    casting, the subject makes a saving throw vs. spell to negate the effect.
    Programmed amnesia is normally permanent, unless the wizard cares to specify a
    set of conditions or parameters that will end the effect (see F, above). Its effects can only
    be undone by a restoration or wish spell, or by successful use of the psionic science
    psychic surgery. A character who picks up new skills or class abilities while amnesiac
    must make a saving throw vs. spell when his own real memories return; if he fails, the
    skills he learned as an amnesiac are gone forever, replaced by his former abilities, but if
    he succeeds he retains any new skills, and may even choose to continue in his new class
    as a dual-classed character. Dungeon Masters should keep in mind that an amnesiac
    character should still meet the new class’s full prerequisites before he can become that
    class.Obviously, this is a very powerful spell, and the DM should very carefully
    examine a PC’s use of this magic. Dungeon Masters, take note—there are dozens of
    excellent plot vehicles hiding here if an NPC wizard uses this on a player character! Also,
    be aware that destroying a creature’s personality and replacing it with one more amenable
    to the wizard’s designs is never a good act.



    As you can see its a pretty powerful spell!
    That's quite a powerful spell, but how would a player use it? Seems to me to be more of a DM/Plot building tool than anything that any individual adventurer would use? I mean, why would you want to wipe the mind of some random Orc when you can wipe him off the face of the world much more quickly?

    And how would you use it IRL also? How many people do you want to remake? And to what end other than to turn yourself int a Messiah, worshiped by mind-altered drones? Or maybe I am missing the point.
    Ohh its totally impractical in PnP and frankly given its minimum 2 day casting time it would be impractical for most cases in real life. But I mean in cases of something like PTSD, where someone has an extremely traumatic memory (maybe they saw a genocide unfold) that they just can't shake. It could be an option in the event that traditional treatment or Greater Restoration doesn't solve their issues fully (you can after all erase a single memory or set of memories, it doesn't have to be the whole slate).

    As for becoming a messiah to be worshiped by mind-altered drones the spell would be totally impractical for that. It would take two days to even make one, and that is assuming they don't save against the spell. By comparison while it wouldn't be as effective (from a creating a mindless-drone standpoint) a Mass Charm spell would be more effective (in terms of getting numbers) if your aim was to become some sort of messiah. Besides, humans are rather squishy. If you really wanted mindless drones I wouldn't be surprised if there was a conjuration spell that could create one for you.
Sign In or Register to comment.