Standard Baldur's Gate vs. The Enhanced Version...?
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What is the difference between Baldur's Gate and the Baldur's Gate Enhanced Edition Package? I have the standard/original version, but not sure if I should spend the money for the EE...?
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For bg2 you get the 3 NPC's and one new one, all with lots of quests an items, lots of bug fixes, lots of new bugs, and a few new kits, a long with another UI(dunno why they didn't keep the bg1 one. I like that better) you can also get both games on iPad, which is great. I can't think of anything else right now.
Basically, if you like mods stick with the original games, if you find installing them a chore get the Enhanced Edition. To reiterate, you can do 99% of the above in the original games too by using mods. Additionally most of the things you can do with mods in the original games are still not available for the Enhanced Edition.
A possibility to play at much higher resolutions
New NPCs, their quests romances and new items
Black Pits 1 and 2
Quick Loot feature in BG2:EE
A lot of bug fixes available right at the end of downloading the game without the need to fix them yourself
Several new portraits
New patches in the future, including a new adventure
The red diamond dot above the action bar in BG2EE that conveniently shows everything that can be looted in the area. I believe it will be added to BGEE in a future update too.
They are OK, if you are into arena-like add-ons. They are just not my cup of tea.
No comment here. I didn't get BGII:EE yet, so I didn't have a chance to try that. The Fixpacks are easy to install and, if you do, you can have these bug fixes on the original games too, without any of the new bugs added in the Enhanced Editions. Fair enough, although you can also obtain hundreds of high quality fantasy images (to be resized and cropped) and/or ready-to-use portraits for free on the internet. This is good and bad news at the same time. In fact the lack of stability, due to the patching process, is severely hurting the modding scene. It has already killed several mods, like the Archaic GUI for example, and broken several others (currently almost all the mods adding kits).
@Gavindale just asked for the differences, not which was better
Also although it was possible to increase resolution via a mod in vanilla, nothing would scale (except perhaps some fonts in a semi-broken way if you installed another mod for that), so at high resolutions you end up looking at something like an ant colony simulator and the UI gets borderline unusable.
On the other hand, can you name a level A or level B bug that it is still present in the original games and it hasn't been fixed by the Fixpacks or TobEx? I doesn't look like an ant simulator to me, but of course it is subjective, so I'll post a screenshot and everyone, and the OP in particular, will be able to decide on his own whether playing the original games at higher resolutions is feasible or not.
[spoiler=Original Game at 1600x900]
If you are a veteran player, I think I would recommend sticking to the old games, and getting the EEs in a few years. But if you are new to the game (or not related with mods), I'd recommend getting the EEs now.
@meagloth the BG2 UI is the best I've seen in IE games, so I don't see what's wrong with it (anyways Erg has a mod that changes it, and ruins it's perfection
Edit: still, I could never get a game to work with BG2/BGT, nor SoA, ToB, patched, modded or unpatched and unmodded, with carrots and with cheese, with Himachi nor with TPC/IP I could got MP to work, and I am not talking about playing with someone, I'm talking about being able to create more than a character at the same time for a single run (while inside the game).
Yes the patching process may be interfering with the modding scene at the moment but I enjoy the official patches a lot more then I enjoy the fixpacks. (Probably just a personal thing).
I like being able to play at High Res without needing two mods and a utility to make it work. I like the new NPC's and the items and the new content.
I just *like* it.
vanilla bg:
- no extra cost
- original cutscenes (for example the cloakwood wywern), and intro video
- beforementioned (gui, resolution, modding)
You can add a LOT of content with mods, and with some experiment you can choose the stable and up to par ones. The differences are minor, sometimes better, sometimes not, what you can reach with mods on vanilla bg. However modding takes time.
bg ee:
- you spend money, but you support development with it
- new intro and cutscenes (they resemble more to the bg 2 style)
- supports several platforms
- beforementioned (new gui, official contents, high res.)
You get some content, support and conversion officially, without much hussle.
And some off topic:
The good news: Whatever you choose, you can find here a helping community with a lot of acceptance, fun and insight.
(Something like in a family. You know, for example my dad doesn't like computer games, he understand not, why i waste my time with this, like he use to say "producing virtual corpses", but still we respect and love each other.)
Yes, there are still a multitude of bugs, but the next patch should fix nearly all of them and will go a long way towards fixing the ones in BG2 as well. When all is said and done what you are going to have is a gorgeous, smooth playing, nearly bug-free edition of the greatest RPG saga ever made that at a minimum will take up over 200 hrs of your time to get through the first time and likely 1000s more in the coming years.
From memory the standalone version was better in this respect.
Edit. Anyway, back to the OP. I still use the original (well, BGT) in multiplayer but have switched my single player to mostly the enhanced editions. As patches arrive this may change although that depends if my friends switch (only 1 of my 3 regular MPers has the enhanced editions so far as I am aware).
Example: http://i.imgur.com/KsNhm.jpg