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The Sword Coasts Not So Deadliest Warriors. FINAL

deltagodeltago Member Posts: 7,811
Everyone can debate on who can win in a fight versus a Beholder and a Lich, but what about the bottom feeders of the XP chain? Which one holds the glory over all other minor annoyances.

They survived the Tasloi and the Xvarts. The gibberling are now dog food. Now they are pitted against each other. Which of the three would win in a fight to the death. Elite versions do not count.
  1. The Sword Coasts Not So Deadliest Warriors. FINAL52 votes
    1. Kobolds
      13.46%
    2. Wild Dogs
        3.85%
    3. Skeletons
      82.69%

Comments

  • TressetTresset Member, Moderator Posts: 8,268
    As if anyone else has a chance...
  • KaltzorKaltzor Member Posts: 1,050
    Skeletons, the cannon fodder that doesn't go down because the games developers liked swords too much.
  • elminsterelminster Member, Developer Posts: 16,317
    Of course a thread like this also begs the question of which of these creatures sounds terrifies you more when you hear it. The rattling of skeletons or the yip yip of kobolds :)

    For me its skeleton rattling (or whatever its sound is supposed to be). When I hear that I know that there are going to be a lot of darts coming my way. :(
  • meaglothmeagloth Member Posts: 3,806
    elminster said:

    Of course a thread like this also begs the question of which of these creatures sounds terrifies you more when you hear it. The rattling of skeletons or the yip yip of kobolds :)

    For me its skeleton rattling (or whatever its sound is supposed to be). When I hear that I know that there are going to be a lot of darts coming my way. :(

    Or worse, throwing daggers.
  • AnduinAnduin Member Posts: 5,745
    Having the game auto pause again because another kobold has decided to appear has broken my spirit many a time and left me crying for mercy. WILL YOU JUST LEAVE ME ALONE!

    A wander through the forest killing squirrels and bears will net you more xp... And don't get me started on those Kobolds that go commando!

    Skeletons just need a cleric to be rid of them.
    Dogs, a ranged weapon.
    Kobolds can hit you from afar so can do damage.

    So Kobolds. As they can kite the rest if needed...
  • OneAngryMushroomOneAngryMushroom Member Posts: 564
    Skeletons for their absurd spawn rate. Speaking of which, where do they even come from, is there a random necromancer in the sword coast going around casting Summon Skeleton 50 feet ahead of you the entire game?
  • DreadKhanDreadKhan Member Posts: 3,857
    A wizard did it.

    With a Mythal.

    Wizards are always doing crazy ****.
  • AnduinAnduin Member Posts: 5,745

    Skeletons for their absurd spawn rate. Speaking of which, where do they even come from, is there a random necromancer in the sword coast going around casting Summon Skeleton 50 feet ahead of you the entire game?

    Nope. No necromantic undead practitioners around here...

    *Whistles innocently*
  • CalmarCalmar Member Posts: 688
    To me Skeletons = Hail of Deadly Flying Daggers... :(
  • TarotMasterTarotMaster Member Posts: 147
    Skeletons due to the halbeards and throwning knifes or whatever they throw at you, I have often wondered how they are able to lift such things without muscles?
  • deltagodeltago Member Posts: 7,811
    I am surprised there are no "dogs burying bones" jokes
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,584
    Skeletons win this easily - they're actually quite durable (unless you can turn undead), and they would have partial resistance to the kobold's arrows.
  • terzaerianterzaerian Member Posts: 232
    edited July 2014

    Skeletons due to the halbeards and throwning knifes or whatever they throw at you, I have often wondered how they are able to lift such things without muscles?

    photo a-wizard-did-it-33934505447.jpeg

    As for the matter at hand... still gotta hand it to kobolds. The 90% resistance to ranged attacks isn't as useful as you might think - at the low HP levels you get with both kobolds and skeletons they're still going to often get hits of 1-2 damage, if not more from crits (which kobolds will get on typically unarmored skeletons). Considering the weakness of skeleton attacks, a mixed group of ranged/melee kobolds would have a fair chance against a similarly sized group of skeletons, imo.

    You also don't really see the dagger skeletons outside of the High Hedge, or the X-bow wielders away from the mad priest, so the best ranged skeletons generally have will be the composite longbow wielding skeletons, which I've never seen more of than two at a time.
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