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Tenya Thermidor v1.5

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  • Necromanx2Necromanx2 Member Posts: 1,218
    I like this mod allot. Great work!
    I use DoF, so it resets her abilities to the Umberlee kit while leaving the interactions and quest alone.

    Wise_Grimwald
  • MaurvirMaurvir Member Posts: 922
    Yes, the more I play a party with her, the more I'm liking Tenya. I'm looking forward to seeing how her story turns out, and now that the party isn't all level one anymore, she isn't so vastly overpowered. That said, she made the fights in Peldvale go much easier once the grease/web were laid out.

    She did just request seeing someone at a ruin, though, but I haven't been able to find said person yet. I plan to return tonight, though.

  • Wise_GrimwaldWise_Grimwald Member Posts: 3,039
    Maurvir wrote: »
    Yes, the more I play a party with her, the more I'm liking Tenya. I'm looking forward to seeing how her story turns out, and now that the party isn't all level one anymore, she isn't so vastly overpowered. That said, she made the fights in Peldvale go much easier once the grease/web were laid out.

    She did just request seeing someone at a ruin, though, but I haven't been able to find said person yet. I plan to return tonight, though.

    That person is in an area that you wouldn't go to unless you were looking for that person. A deliberate choice, I think.

  • MaurvirMaurvir Member Posts: 922
    edited October 2019
    I found them...

    My previous thoughts on anyone related to Umberlee, Tenya excepted, proved prescient. I just hope that bowl was worth the THIRD trip to the temple for Aura.

    As an aside, my PC got lectured on stupidity by a kid, and the kid wasn't wrong.

    Wise_Grimwald
  • ArthasArthas Member Posts: 1,091
    edited October 2019
    hey @Coutelier,
    will you ever release a version for bg2?

  • CoutelierCoutelier Member Posts: 1,251
    Arthas wrote: »
    hey @Coutelier,
    will you ever release a version for bg2?

    Not in the forseeable future I'm afraid. I have too much going on right now. Maybe one day things will settle down and I'll be in a financial position to take a break and work on things like that, but not just now.

    evildevil97Wise_Grimwald
  • Seth_Phoenix2000Seth_Phoenix2000 Member Posts: 5
    Your mod is broken. Completed the quest where I cleared out the Seven Suns building. Talked to Scar to let him know it's been done and she disappeared completely. She wasn't in my party, couldn't select her, she was gone.

  • MaurvirMaurvir Member Posts: 922
    Your mod is broken. Completed the quest where I cleared out the Seven Suns building. Talked to Scar to let him know it's been done and she disappeared completely. She wasn't in my party, couldn't select her, she was gone.

    Calling the mod broken because something didn't go right in your modded install isn't a very good opening. I have played through BG1 with Tenya, and she was fine all the way to the end.

  • Seth_Phoenix2000Seth_Phoenix2000 Member Posts: 5
    Maurvir wrote: »
    Your mod is broken. Completed the quest where I cleared out the Seven Suns building. Talked to Scar to let him know it's been done and she disappeared completely. She wasn't in my party, couldn't select her, she was gone.

    Calling the mod broken because something didn't go right in your modded install isn't a very good opening. I have played through BG1 with Tenya, and she was fine all the way to the end.

    She also has no portrait, she's neutral evil, her elemental bowl disappeared completely and if dismissed, she disappears as well.

  • MaurvirMaurvir Member Posts: 922
    edited July 2020
    Maurvir wrote: »
    Your mod is broken. Completed the quest where I cleared out the Seven Suns building. Talked to Scar to let him know it's been done and she disappeared completely. She wasn't in my party, couldn't select her, she was gone.

    Calling the mod broken because something didn't go right in your modded install isn't a very good opening. I have played through BG1 with Tenya, and she was fine all the way to the end.

    She also has no portrait, she's neutral evil, her elemental bowl disappeared completely and if dismissed, she disappears as well.


    Ok, now I suppose it's my turn to eat crow. You are right, there is something going on. I reinstalled recently and I just sent my party to get her. Indeed, her portrait is missing and she is showing up as neutral evil. Worse, her equipped weapon, a flail, is illegal for her to use, so unequipping it means she has no weapon.

    At this point, I'm not sure what is going on. I have used Tenya before and she worked fine. I can only guess that there is a mod conflict.

    EDIT: It looks like a later mod made her a regular cleric. Looking at her stats in EEKeeper, she looks like she has a regular loadout of divine magic for a 5th level cleric, without the special spells mentioned in the first post. I would be willing to bet one of the tweak packs that alters clerics messed her up.

    As it happens, I don't think I ran SCS in my last BG1 run, and it definitely messes with clerics. Not for certain, but the rest of my BG1 mods didn't change much.

    Post edited by Maurvir on
  • EndarireEndarire Member Posts: 504
    @Coutelier
    Greetings! May we resolve intermod incompatibilities with Tenya and Garrick: Tales of a Troubadour?

  • CaedwyrCaedwyr Member Posts: 151
    edited November 2020
    I'm using Tenya in a megamod playthrough and while the mod is generally working pretty well, there are a few messed up combat text lines. It seems as though Sirene has been getting some of Tenya Thermidor's lines as battle text/battle cries. Tenya was the next mod in my install order and both mods were installed on BG1:EE prior to using EET.

    My suspicion is that making Tenya able to be installed natively onto an EET install would help avoid this situation. I'm not sure if the issue is with Sirene or with Tenya, though my guess is that Tenya is the one causing problems.

    This is just a warning for anyone else wanting to play a megamod install with both mods. You may also get away with things and my issues could just be the peculiarities of a megamod install.

  • Eddard_StarkEddard_Stark Member Posts: 17
    edited December 2020
    Coutelier wrote: »
    Tenya for BG:Enhanced Edition

    Tenya:- No! Bring her back! I want to kill her again!

    --

    I took a little break from working on my Aerie mod for BG2, to try something a little more fun. This is a mod that makes 12 year old Umberlant Tenya a joinable NPC, after you help her of course. Yes, if you like character like Arya Stark or Hit-Girl, but feel they don't talk about carnivorous sea snails or sing shanties enough, now you can become guardian of your own darling little tempestuous ball of fury.

    BGEETenya15c.rar

    Tenya has a low strength for a cleric, but makes up for it with some special abilities and unique items. She can cast Storm Shield once per day like a cleric of Talos. She also of course has the Bowl of Water Elemental Control... but her mother never even told her how to make it work, so she has to learn elsewhere.

    She has at least one interaction with every Bioware and Beamdog NPC as well as several comments along your main quest and a few interjections elsewhere, (in particular around the temple of Umberlee, of course).

    Otherwise, what is there is to say? Tenya is a twelve year old priestess wielding a lot of power for someone so young. Her earth-mother never treated her well, but a child's love for her mother is unconditional. After her mother's murder she, consumed by anger, turn to Umberlee. She wished for vengeange, but it was the bowl her mother had entrusted her to protect Tenya most wanted back. She had hoped she would be able to scare the fishermen who stole the artifact into returning it, but they were proving more stubborn than she had anticpated and she was starting to consider more desperate measures, when of course, you step in.

    In addition to banters, small quest, and interjections, Tenya now has a small number of Player Initiated Dialogues... press on the speech button and then on Tenya while she's in the party to have a little chat.

    Here is a big portrait. The actual in-game portrait has been redone a little by @Asthner, adding a bit more tecture to her scarf.




    Some other notes:

    Class: Cleric

    Stats:

    STR 9
    DEX 16
    CON 14
    INT 12
    WIS 16
    CHA 13

    Alignment: Chaotic Neutral ( I changed her alignment to CN, for several reasons. First, I don't really go along with the idea in a lot of other media that the field of child psychology is really just a diversion from the truth that all children are possessed by the spirits of evil aliens. Second, I feel it better reflects her personality anyway - she is quick to anger, abrasive, and like children do will sometimes try to test the limits of people around her to see how much she can get away with. But, she can actually be quite helpful and even nice, on occasion. Lastly I just wanted to leave it open so that maybe in some future expansion she can develop either way due to your influence.

    Her stats are not magnificent, but she has a fair bit of stuff. Like a ring that gives an extra cleric spell each level and also functions as a ring of protection +2.

    She has a bunch of mephit spells she can cast (steam and ice shards etc... basically all the ones that have any sort of connection to water. She's a waterbender). Not really very powerful, but can be useful on occassion.

    She can also cast Storm Shield once per day like a Cleric of Talos.

    Spoiler:


    Hi Coutelier,

    If it isn’t too much to ask, I was wondering if there is any possibility in the future for you to take the time to make an alternative version of your Tenya mod where Tenya joins the party with the original stats that the vanilla game provides her with? By original stats, I mean Neutral Evil, the flail, no portrait, and the following attributes:

    STR 9
    DEX 11
    CON 10
    INT 14
    WIS 14
    CHA 13

    Maybe you can make separate folders for each aspect of the mod to provide customization?

    Thank you for reading my question.

    On a side note, I have a mod suggestion that you could possibly take. In the base game, in the north Baldur’s Gate district, there is a quest called Petrine’s Cat. This quest involves getting a cat called Angel to leave a house by getting a specific item from the second floor. The thing about this quest is that the elf child, Petrine, is actually running away from her uncle, Bheren, and wants her cat, Angel, to leave with her. The game actually notes in the quest journal that she is one of Baldur’s Gate’s many orphans. Due to your success with the Tenya mod, I think that it would be very cool if you make a similar mod for Petrine. Also, I can already think of an interaction she could have with Minsc, specifically Angel and Boo, and how cats love chasing rodents.

    Post edited by Eddard_Stark on
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,039
    @Eddard_Stark Having such s cat in the party could be amusing.

    Eddard_Stark
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