Why Worship an Evil Deity?
Jagged
Member Posts: 105
I'm rolling a fighter/cleric and I would like to use that human leather armor for the extra saving throws. The problem is I can't imagine why anyone in FR would worship an evil deity.
I understand some people are mainly interested in gaining power but it seems like the after life with an evil deity is brutal.
Why would someone worship a deity like Talos or Shar when it seems like you would eventually get punished for it?
Could someone worship a deity like Talos and refrain from destruction? Maybe just out of the beauty of a storm?
Any suggestions on what deities an evil char name without being truly "EVIL?"
Thanks!
I understand some people are mainly interested in gaining power but it seems like the after life with an evil deity is brutal.
Why would someone worship a deity like Talos or Shar when it seems like you would eventually get punished for it?
Could someone worship a deity like Talos and refrain from destruction? Maybe just out of the beauty of a storm?
Any suggestions on what deities an evil char name without being truly "EVIL?"
Thanks!
0
Comments
For a Cleric of Shar, the beginning of your life is shrouded in mystery and secrets kept from you. It is only through her guidance of Loss (Gorion, Khalid, Imoen) do you seek the truth (or the power of Godhood) that is constantly being held from you.
Bane is a bit easier as the PC can just act like a tyrant using fear as a weapon more than anything else.
Strife is what feeds Cyric and a war between the Bhaal spawn was supposedly to work in his favor until the PC killed a majority of them and the conflict was coming to an end. He might of shown support early on to one or more sides to even the death and murder between everyone.
Beshaba could work the same way a person worships Tymora but instead of asking for good luck, you ask not to get bad luck.
Loviatar as a fighter cleric allows you to RP a character that inflicts the most pain, slowly killing an enemy than out right slaying them. The PC lusts for a victims agony and suffering going great lengths to inflict the most pain they can before having the victim succumb to death.
And you don't necessarily get punished for it as long as you don't fail in your task in becoming a God.
As for why worshipping evil deities... well, why not? There are also a couple of evil gods out there with a great sense of humour. Take Beshaba for example: she excels in irony to such an degree that it would make even Xan blush. Or Talona, while being disease incarnate, has also a rather childish personality and likes to play a lot. Even good ol' Cyric enjoys a good laugh from time to time.
Anyway, even evil gods and goddesses have one or two redeeming features to them. You only have to dig deep enough without becoming batshit insane.
Evil deities are usually worshipped through fear + another strong feeling.
Madness/Rage : You don't really have to *believe* much, destructive deities are out there, ready to strike .
Anarchy never seems to last for long, therefore mad priests are usually suicidal in what they do.
Opportunism/ Power : Divine power guides you as you prey on the weak minded. You sold your soul to an evil deity, but the rewards are greater.
True faith : Faith in loss/despair (Shar) , faith in decay (Talona) , faith in selfishness (mask) ... some people hold real belief in the forces of evil.
Knowledge/ Secrets of the universe / Metaphysical : You wish to see the planes, to find ancient and dangerous lore , to discover what lies ahead. Certain priests are willing to sacrifice innocents to achieve it.
NWN 2 was pretty deep in regards to deity selection-One of the best additions the game made, in my opinion. It even had a bunch of the racial deities-It was great. In practice it didn't really have much impact-I think you get a lien or two of extra dialogue in Mask of the Betrayer and Mysteries of Westgate if you follow a certain god or goddess, but that's it.
I ran through NWN 2+ Mask of the Betrayer as a Favored Soul of Lolth....nobody seemed to notice or care, least of all my PC's adoptive *wood elf* father, Daeghun. (Realms most irresponsible parent award goes to....)
More Gods and Goddesses are always something I am in favor of in FR games in general, it's a shame how little they are implemented in BG I+II. Getting stuck with working for Helm, Lanthander, or Talos was a *wee* bit disappointing in BG II, considering the wealth of deities in the material.
As for justifying worshipping an Evil god(ess), I don't see much problem justifying it. A lot of folks worship evil deities either because of the power they give, or out of fear of retribution if they do not. There are a lot of other reasons one might worship an evil god or goddess as well-Shar seems like she'd scoop up a lot of bitter, jealous, or emotionally vulnerable people. In addition, Umberlee, Talos, and Auril are connected to weather and the elements, so folks like Farmers and Sailors naturally might want to appease them, & Malar has a strong affinity with hunters etc.
Well over 95% of Drow are brought up serving Lolth, and they're taught that they exist to serve her. In most Drow cities, it isn't "aww, well, you don't have to worship the scary spider lady if you don't want to! !", it's "prep the altar, got us a non-believer, here! Would you like a detailed description of what will happen to you after we've stuck you with this dagger?" with a side of "you should have just paid her lip-service..." from the bugbear slaves.
Sauron was once a benevolent fire spirit who wanted order and perfection in all things (and actually sang with the Creator Deity at the beginning of time), but he turned to service of Morgoth because Morgoth was a being of action, where the rest of the Valar were content to fawn over Yavanna's Trees.
Devil Worship in Dungeons & Dragons is particularly rewarding, you just have to be smart enough to game the Hells, themselves...otherwise your soul becomes fodder. But there's loopholes enough that you could easily screw Asmodeus out of his pretty jewellery if you had a mind for it! And hey, who doesn't want an easy Platinum?
While (I think) morality is somewhat relative (in that I find it to be an abstraction we came up with), alignment and morality in games like Dungeons & Dragons are a very real thing. There are Planes of Existence that are dictated by it (down to beings who oppose it being weakened on it - take a Lawful Neutral character and put her on a Chaotic Neutral Plane, and she'll be sort of overwhelmed by the lack of structure; same with a Chaotic Good character being overwhelmed by the cosmic malice and manipulation on a Lawful Evil Plane), beings that embody it, and so on.
So, if you vibrate with Evil, you're going to be drawn to an Evil deity. Even if you're Good, you might find that turning to worship of Bane is a faster way to realise your dreams than wiping bile from the mouths of dying men and women at a temple of Ilmater. Then comes the fall.
My idea was for a character that doesn't really care if something evil happens to someone. But he would be willing to risk his life to save others if he has something to gain.
I'm guessing that sounds more like true neutral.
Do you have any neutral deity suggestions besides Helm?
Hoar might be an appropriate deity for an Evil PC, since he has that whole 'Vengence' thing going on. Seems appropriate for the PC-Vengence against Saraevok for the murder of Gorion in BG I, vengeance against Irenicus for myriad reasons in BG II.
Waukeen (trade, money, smugglers), Beshaba(bad luck), and Shaundakul(travelers, exploration) are rather flexible deities that I can reasonably see being worshipped by a wide variety of worshippers, and would work rather well for adventurers.
As for why worship an evil deity? I recommend you read the Avatar "Trilogy," the books which are the antecedents of Baldur's Gate. Their quality as literature isn't to par with, say, A Song of Ice and Fire, but they're decent and do a good job of showcasing the relationships between the gods and their followers in the FR - the things that drive evil and non-evil alike to the service of evil deities as well as examples of evil people coming into the service of good deities doing bad things.
You have to remember that faith in the Forgotten Realms is a two-way street - followers worship gods, and in return, gods give them something back, whether the god is good or evil. Evil gods especially like to swoop in when a person is at their weakest or lowest to offer them a way out, and often the choice really is to accept that help or die, or watch as a loved one dies, for that matter. That's how non-evil aligned people often end up in the service of evil deities. As for evil-aligned people, the same things usually apply, only the evil tend to end up genuinely enjoying it.
For most characters, worshipping an evil deity is going to mean a horrible afterlife (oddly, Set of the Mulhondi panethon (spelled wrong, sorry) is one that averts that, if I remember correctly- his afterlife is pretty 'okay') where their souls get sold to demons/devils/daemons and they're forced to fight forever in the Blood War until death.
But what evil character plans on dying?
In general, evil gods hand out their power to their followers with a lot less concern then good gods do, as they're not afraid their followers will misuse it or upset the balance (well, Mystra hands out a ton of power, but we'll ignore her for now). Becoming the chosen of a deity is a very rare honor, but one an Adventurer could very well look forward to- and often, evil beings choose deities of 'doing whatever I was going to do anyway' (someone going to destroy everything they don't like with lightning bolts is probably going to worship Talos, for interest). Even ignoring that, a deity can still get a character out of scrapes: many clerics of Cyric do hear his voice in his mind (of course, considering it's Cyric, that's not really a good thing), and I think Viconia basically implies that Shar saved her in someway when she was rejected by Lloth.
As for why you might worship an evil god in general... well, let's say your evil. If you have education, you probably know about the Wall of the Faithless. You don't want to end up there, and if you pretended to worship a 'good' god you'd probably become one of the False, with a fate just as miserable. So you're probably going to choose an evil god to follow, simply so you have a chance after to death, however slim.
Those are only the human deities, though, and not even all of them - I just picked a few I thought might fit or be interesting. You can read more about them and the others here: All deities, lists of deities by alignment,
I would think they would offer them paradise if someone spends their life spreading death and destruction in the name of their deity.
http://yafgc.net/?id=1
Jokes aside, I don't see why you think Bane and Talos wouldn't sell off their followers. Bane has no problem torturing them while they're alive, and his followers are nothing but tools to him. You'd have to please him goddamn well to expect him to even notice you. Talos, on the other hand, is the personification of natural disaster and destruction. I doubt he'd be offended by the destruction of his followers' souls either. Shar o don't really know enough about to comment, other than that she's the kind if god who'd probably want to remain in control over her souls for her own nebulous purposes. Those are the only ones that are punished per se, but evil gods have a tendency to sell their followers' souls to fiends.
I think that is what has me so confused. Why in the world would someone wake up and say, I think I'll be a priest of Talos. I'll spread destruction is his name all my life. Then when I die Talos will disregard me or torture me somehow.
Though I guess there will always be evil people and maybe it just can't be explained.
Then, someone seductive is there to entice you with the power for revenge that you crave against those who would hurt you. It could be Palpatine and the dark side of the Force, or it could be a charismatic priest of Talos, who mixes his promises of power with constant flattery to you about your talents and potential as a priest or other servant of the Temple of Talos.
You grow darker one little step at a time, until one day you commit a truly evil, monstrous act, filled with hatred and desire to destroy. Then it gets easier and easier to destroy, and you find more and more satisfaction in doing it. Voila, you're evil. Here's your id card and certificate.
As for what's in it for Talos, (or Cyric, or whatever "evil" deity), they need their worshippers to thrive. The more worshippers they have, the more powerful they are, and the more status they have among the gods. It is counter to their interests to fail to reward their worshippers appropriately, including in the afterlife. It's not like they can hide what happens to their followers after death in a world where there's such a thing as a "speak with dead" spell.
What they will likely do is to cull out and punish those who are weak. "You've failed me for the last time, slave!" But, you as the worshipper will believe that those who are weak or failures deserve what they get, and you, of course, will be one of the favored "chosen" who reap the rewards of his/her service to the god.
Plus, lust and revenge and coveting thy neighbors wives and daughters often leads to making poor choices and strange bedfellows. Just sayin....
Yet why does she? The answer is the same as to the question 'Why worship Shar?': Shar promises her anonymity and secrecy in a world where secrecy is necessary for her survival. Reliance on strength and independence is how Viconia has survived up until now, yet if she worships Lathander, or Tyr, or Sune, none of them will give her the strength she needs to prevent Lolth from ultimately attempting to punish her for her defiance. So why an evil deity? The promise of a solution and continuing survival in the face of insurmountable odds.
Alright, Torm; Tyr; Lathander etc. might all offer redemption and justice, but we don't always want redemption, and not everybody favours a confrontation approach - especially when they think they may lose. Evil deities can often offer an alternative method of victory/escape, rather than the obvious 'face your demons' approach that a lot of people - in D&D and in real life - are not willing to take.
Why?
I can make you rich!
Er... How?
See that pansy elf over there... Take this sacrificial knife and stab him in the back.
But that's murder!
Do you wanna be rich or not?
Errm... Rich. Do I have to kill him?
Yes. Now do it.
Okay...
*Critical hit*
Okay he dead. Can I be Rich now?
Sure. Take that money off that elf. He's not gonna be needing it anymore.
Errm... Okay... Errm... Isn't that stealing?
But you just killed the elf!
Yeah... But I have morals.
Look. Backstab, take the money, move on. That's my tenants. Who do you take me for? Bhaal?
Least he just honestly murdered people!
You cannot, honestly, murder people! Murdering people is pretty dishonest!
What if I told them first and backstabbed them in the face?
Well... Errr... I suppose... Wouldn't that be a facestab?
Yeah! Facestab! I can keep my morals, be honest and not go behind anyone's backs!
Err... Okay... You try it. Look, here comes a mighty barbarian warrior.
Hi! I'm going to stab you in the face and rob you of your worldly possesions, in the name of... Errr...
Mask *sigh*
MASK! Prepare to be evis-
*Critical hit*
Oh deary me... Just do as your told and your god will see you right... Hey Mr. Barbarian, any qualms about decapitating people from behind?
Me no not care where be when decapee-tat-ing people. Me want money now.
Oh happy joy joy!