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Icewind Dale: Enhanced Edition Announced! (Release Date: October 30, 2014)

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  • GrabtharsHammerGrabtharsHammer Member Posts: 27
    Okies... Files inbound.

    Questions: (If even answerable)

    #1 What is compatible with EE mod wise, or do moders even know?

    #2 Any viable planning guides for new kits ect.?


    P.S. Guessing: "Be patient" is the obvious answer.. just making sure :).
  • SpungiSpungi Member Posts: 219
    I'm at work now, will be home in about 10 hours... Can't wait! Perks of working night :)
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Here's a countdown timer for the release: I'll have this link open for the whole day today:)

    http://www.timeanddate.com/countdown/generic?iso=20141030T09&p0=80&msg=IWDEE+release&csz=1
  • FRUTZKFRUTZK Member Posts: 18
    edited October 2014
    NIce! Thanks for that. My gf is at home monitoring the download.
    Post edited by FRUTZK on
  • TakisMegasTakisMegas Member Posts: 835

    Okies... Files inbound.

    Questions: (If even answerable)

    #1 What is compatible with EE mod wise, or do moders even know?

    #2 Any viable planning guides for new kits ect.?


    P.S. Guessing: "Be patient" is the obvious answer.. just making sure :).

    Hopefully Kulyok's NPC Mod is. I can't play IWD without it.
  • gwenoxgwenox Member Posts: 18
    Arf, that make 16h00 (4 PM) in my country. Soooo long, and i can't use my lunch pause for play... :'(
  • FatalFatal Member Posts: 54
    It's the 30th here in Australia :( :P
  • Krog81Krog81 Member Posts: 15
    In italy it's 10 am. but it's normal to wait until... well... nobody knows...
  • CluasCluas Member Posts: 355
    edited October 2014
    6 hours to go, @Krog81

    Thanks @bengoshi
  • elminsterelminster Member, Developer Posts: 16,317
    edited October 2014


    #1 What is compatible with EE mod wise, or do moders even know?

    A number of mods (like 1PP, Unfinished Business, and IWD in BG2) are included in the game or are rendered unnecessary.

    @Camdawg has also written that BG2 Tweaks should work with it at launch.

    http://forum.baldursgate.com/discussion/comment/564878#Comment_564878

    @kulyok was an IWDEE beta tester. I don't know if making "Icewind Dale NPCs" EE compatible is something he/she is considering doing but its worth asking about.
    Post edited by elminster on
  • kensaikensai Member Posts: 228

    Okies... Files inbound.
    #1 What is compatible with EE mod wise, or do moders even know?

    Yes, it should be.
    But every mod maded for BG should be fixed for IWD, because each BG game uses difirrent strings in dialog.tlk for spell names which may mess up names and descriptions. For example if in bg1 mod you use existing in dialog.tlk string x for "magic missile", in bg2 string x would have different meaning like "Boo the space hamster" or something. And I think it's the same problem for IWD.
  • SjerrieSjerrie Member Posts: 1,237
    4h30m left. Gives me enough time to get a haircut and a shave, but why would I bother now that I'm not going to leave the house for a few days at least?

    If my spare graphics card can take on IWDEE that is...
  • SamuelVargSamuelVarg Member Posts: 598
    Darn. I start to work 1,5 hour after the release. With the time it takes to come to the costumer that gives me ... 20 minutes of game playing before I have to go.
  • meaglothmeagloth Member Posts: 3,806
    edited October 2014
    Ugh. It releases in math class. I don't get to see the forum explode :(
    Post edited by meagloth on
  • jackjackjackjack Member Posts: 3,251
    I'll be on my way to view an apartment. 8 hour round trip to the place. No IWDEE for me until late tonight :(
  • SjerrieSjerrie Member Posts: 1,237
    Since I was planning a playthrough of vanilla IWD with pre- thought-out characters, I might actually not take as long to generate this time... The playthrough itself will probably take longer, since it's been a while, *and* I want to write down a story type thing as I go along.
  • elminsterelminster Member, Developer Posts: 16,317
    bengoshi said:

    20 minutes... This time for me is not even enough to create one character let alone the whole party...

    Its enough time to take 6 Alveus Malcanters. What more do you need? :p
  • FrogmanFrogman Member Posts: 153
    bengoshi said:

    elminster said:

    bengoshi said:

    20 minutes... This time for me is not even enough to create one character let alone the whole party...

    Its enough time to take 6 Alveus Malcanters. What more do you need? :p
    Nope. I have to choose colours and voicesets! Different colours for all of them... it's so hard!
    I'm going all white! ....to blend in with the landscape Like arctic commandos..

    They'll never see us comin' !
  • SjerrieSjerrie Member Posts: 1,237
    Frogman said:

    bengoshi said:

    elminster said:

    bengoshi said:

    20 minutes... This time for me is not even enough to create one character let alone the whole party...

    Its enough time to take 6 Alveus Malcanters. What more do you need? :p
    Nope. I have to choose colours and voicesets! Different colours for all of them... it's so hard!
    I'm going all white! ....to blend in with the landscape Like arctic commandos..

    They'll never see us comin' !
    They got Mass Invisibility for that.
  • meaglothmeagloth Member Posts: 3,806
    10 minutes.
  • SamuelVargSamuelVarg Member Posts: 598
    1 minute ...
  • moskitoprmoskitopr Member Posts: 7
    1 minute!
  • ChowChow Member Posts: 1,192
    Should be done now but won't load yet.
  • ChowChow Member Posts: 1,192
    edited October 2014
    Jalily said:

    It's live! Check your client/installer for the update.

    LIES

    That, or I'm using wrong client.

    Edit: Ah, here we go. Now excuse me for the next two weeks or so...
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