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BuffaloSolider95 wrote: »
Do you absolutely need a bard? I'm playing IWD ee, never played IWD before. I really like the blank canvas for characters, and have written several custom biographies.
My starting planned party is:
Human Undead Hunter
Dwarf Cleric (Priest of Lathander)
Elf Mage (Enchanter)
Am I better off changing the cleric to multiclass or a different kit?
According to most of the responses in this thread, I should have a druid and bard. But they just don't fit the idea I have of my party. I have written a background where the two elves are sisters. Is the bard/druid just for their combat ability or will it make a major difference in the story?
Danacm wrote: »
My new thematic party:
Drow fighter the vanguard
Drow fighter/mage the spellsword
Drow fighter/thief the marauder
Drow sorcerer the sorcerer
Drow cleric the high priestess
Drow cleric the young priestess
namelesstwo wrote: »
Cavalier – long sword + shield. Pale Justice rocks, plus he can use plenty other good long swords. Also, high charisma is very important while shopping.
Fighter -> Cleric – dual wielding morning star\mace. You can`t go wrong with this one.
Fighter\Druid – dual wielding scimitars ( you can get a very good +2 scimitar very very early in the game). Also, unlike BG, druids are quite useful in IWD.
Fighter\Thief (halfing) – you need a thief in your party for the early parts of the game, and while he is not shooting arrows, he can backstab. Being an halfing, he has good Dex for an archer and he also has access to one of the best helms in the game.
Fighter -> Mage – Once he hits Grand Mastery in longbows, I dual class him. After you`ll get your fighter skills back, this combo becomes OP.
Dragon Disciple – You need a mage, and this one will do until my above fighter -> mage gains a few levels as mage, and without "stealing" much need spells.