Gnome I/T is fine for that role, although an Elf F/M/T could arguably be a better archer; however, with only 5 chars thus far you do have scope to add a Bard for some additional arcane casting. Nevertheless, either a Gnome I/T or an Elf F/M/T are more than sufficient.
Cool I was trying to keep the party to 4 or 5 for the extra xp though for a basic play through on hard I guess even with 6 and a few mc I'll be ok. I might bring in a bard then seeing as they're rated so highly and a class I've never played, then I can switch to a f/t and really max the archery.
So I was thinking about ideal parties and I started considering the idea of doing an insane run followed up by a HoW difficulty run with the same party.
How much experience would something like this return?
Obviously I'd have to carefully consider whether it would be better to only take a few such characters as dualing 5 such all together would be pretty much suicide.
I realise this isn't ideal but it would be pretty cool to have a thief with +18 damage from kensei and grandmastery. You know, after getting 8 million xp as a vanilla thief.
Going higher than 13 kensei is obviously to gain fighter HLA's so if I stopped short of the maximal combination it would be after considering the amount of HLAs that I have vs what I need in IWD ... Input is welcome
Obviously a fighter/Mage/thief is an easier solution than a swashbuckler/Mage though it misses out on +6 damage (which doesn't seem worth the pain).
Swashbuckler/Cleric on the other hand is basically a fighter/cleric/thief that is impossible any other way. Though arguably better to just go with one fighter/Mage/thief and leave it at that.
The kensei does bring a huge amount of damage to the table ...
AFAIK the best party is the one you manage to complete the game with. No matter if you have power gamed characters or an entire party of multi-classed ones...
@Anaximander seems cool but I'd rather have more Divine Spells for early game and… a bit less of music (but yeah, I yet haven't played IWD so I don't know if that would really work).
The best party is one that suits your play style. Mathematically, you might say that the inclusion of a bard is necessary for an optimal party. But I just don't like them.
It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.
It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.
It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.
Interesting. Can you elaborate?
You can talk someone into giving you thier life savings if you are the right race.
It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.
Interesting. Can you elaborate?
You can talk someone into giving you thier life savings if you are the right race.
It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.
Interesting. Can you elaborate?
You can talk someone into giving you thier life savings if you are the right race.
I played icewind dále many years ago and didn't finish it, so I don't remember many locations. Now, I'm playing enhanced edition on insane difficulty level. Selection of my party wasn't based on notable items. It was based on my experience from BG and BG2. 1)Human Cavalier: Main tank 2)Half-elf Fighter/Cleric 3)Elf Archer 4)Halfling fighter/thief 5)Half-elf fighter/mage 6)Elf sorceres
All of my characters except the cavalier are using mainly ranged weapons switching to melee when openents get close to them, or when I need to kill something with imunity to non-magical weapons and don't want to waste magical ammo in easy combats. Now I have finished Severed Hand and hadn't serious problém so far. The hardest part has been the level in dragon Eye with many trolls and spiders. It required several reloads. From that moment everything is going on smoothly. However Dragon Eye was quite boring, because it is long dungeon with many repetitive fights.
My archer is ultimate killer with more than 30% of total partys' kills. Fighter/mage was a little fragile at the beginning, but now he is almost immortal with mirror image and stone skin. The situation with sorcerer was easier, because I could pick the spells as soon as she reached required level. In some situations she is the best tank in the party. :-) In many combats with large groups af enemies, sorcerer and fighter/mage act as heavy artilery with fireballs. I think, my arcane spellcasters are doing more demage than Archer, but he is collecting many kills finishing wounded enemies with single arrow.
Comments
How much experience would something like this return?
Would characters such as:
Swashbuckler (30) / Mage (31)
Swashbuckler (35) / Cleric (40)
Kensei (30) / Mage (31)
Kensei (30) / Druid (31)
Kensei (39) / Thief (40)
Be possible?
Obviously I'd have to carefully consider whether it would be better to only take a few such characters as dualing 5 such all together would be pretty much suicide.
I realise this isn't ideal but it would be pretty cool to have a thief with +18 damage from kensei and grandmastery. You know, after getting 8 million xp as a vanilla thief.
Going higher than 13 kensei is obviously to gain fighter HLA's so if I stopped short of the maximal combination it would be after considering the amount of HLAs that I have vs what I need in IWD ... Input is welcome
Obviously a fighter/Mage/thief is an easier solution than a swashbuckler/Mage though it misses out on +6 damage (which doesn't seem worth the pain).
Swashbuckler/Cleric on the other hand is basically a fighter/cleric/thief that is impossible any other way. Though arguably better to just go with one fighter/Mage/thief and leave it at that.
The kensei does bring a huge amount of damage to the table ...
3 bards, vanilla + skald + jester
1/2 orc cleric thief
human berserker ---> druid
gnome barbarian
Just seems too novel off the top of my head
Half elf skald
human cavalier
dwarf fighter/cleric
half elf fighter/druid
half orc barbarian
gnome illusionist/thief
I believe I have all of my bases covered including any special class specific stuff.
kEEper your F/C to Ftr/Tempus? ;-)
Edit: I think this has gone enough off-topic. Let's all try not to talk about ferrets (unless you plan about having one as a familiar in IWD:EE).
1)Human Cavalier: Main tank
2)Half-elf Fighter/Cleric
3)Elf Archer
4)Halfling fighter/thief
5)Half-elf fighter/mage
6)Elf sorceres
All of my characters except the cavalier are using mainly ranged weapons switching to melee when openents get close to them, or when I need to kill something with imunity to non-magical weapons and don't want to waste magical ammo in easy combats. Now I have finished Severed Hand and hadn't serious problém so far.
The hardest part has been the level in dragon Eye with many trolls and spiders. It required several reloads. From that moment everything is going on smoothly. However Dragon Eye was quite boring, because it is long dungeon with many repetitive fights.
My archer is ultimate killer with more than 30% of total partys' kills. Fighter/mage was a little fragile at the beginning, but now he is almost immortal with mirror image and stone skin. The situation with sorcerer was easier, because I could pick the spells as soon as she reached required level. In some situations she is the best tank in the party. :-)
In many combats with large groups af enemies, sorcerer and fighter/mage act as heavy artilery with fireballs. I think, my arcane spellcasters are doing more demage than Archer, but he is collecting many kills finishing wounded enemies with single arrow.