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Best IWD party setup

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  • RAM021RAM021 Member Posts: 403
    Gnome I/T is fine for that role, although an Elf F/M/T could arguably be a better archer; however, with only 5 chars thus far you do have scope to add a Bard for some additional arcane casting. Nevertheless, either a Gnome I/T or an Elf F/M/T are more than sufficient.
  • WelkinWelkin Member Posts: 14
    Cool I was trying to keep the party to 4 or 5 for the extra xp though for a basic play through on hard I guess even with 6 and a few mc I'll be ok. I might bring in a bard then seeing as they're rated so highly and a class I've never played, then I can switch to a f/t and really max the archery.
  • WowoWowo Member Posts: 2,064
    So I was thinking about ideal parties and I started considering the idea of doing an insane run followed up by a HoW difficulty run with the same party.

    How much experience would something like this return?

    Would characters such as:
    Swashbuckler (30) / Mage (31)
    Swashbuckler (35) / Cleric (40)
    Kensei (30) / Mage (31)
    Kensei (30) / Druid (31)
    Kensei (39) / Thief (40)

    Be possible?

    Obviously I'd have to carefully consider whether it would be better to only take a few such characters as dualing 5 such all together would be pretty much suicide.

    I realise this isn't ideal but it would be pretty cool to have a thief with +18 damage from kensei and grandmastery. You know, after getting 8 million xp as a vanilla thief.

    Going higher than 13 kensei is obviously to gain fighter HLA's so if I stopped short of the maximal combination it would be after considering the amount of HLAs that I have vs what I need in IWD ... Input is welcome :)

    Obviously a fighter/Mage/thief is an easier solution than a swashbuckler/Mage though it misses out on +6 damage (which doesn't seem worth the pain).

    Swashbuckler/Cleric on the other hand is basically a fighter/cleric/thief that is impossible any other way. Though arguably better to just go with one fighter/Mage/thief and leave it at that.

    The kensei does bring a huge amount of damage to the table ...
  • Ancalagon44Ancalagon44 Member Posts: 252
    Max level for any class is 30 unless you use a mod.
  • MathsorcererMathsorcerer Member Posts: 3,066
    There is no such thing as a "best" party.
  • KloroxKlorox Member Posts: 927

    There is no such thing as a "best" party.

    I disagree. But it is different for each individual.
  • FrogmanFrogman Member Posts: 153

    There is no such thing as a "best" party.

    I think it is pretty clear that the purpose of this thread is for everyone to submit their idea of a 'best' party.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    AFAIK the best party is the one you manage to complete the game with. No matter if you have power gamed characters or an entire party of multi-classed ones...
  • AnaximanderAnaximander Member Posts: 191
    edited November 2014
    Who wants to try...?:

    3 bards, vanilla + skald + jester
    1/2 orc cleric thief
    human berserker ---> druid
    gnome barbarian

    Just seems too novel off the top of my head :D
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Anaximander‌ seems cool but I'd rather have more Divine Spells for early game and… a bit less of music :p:D (but yeah, I yet haven't played IWD so I don't know if that would really work).
  • Darigaaz87Darigaaz87 Member Posts: 136
    How good is the standard party? I just played a couple of hours with it, but seems a bit weak even for the normal difficulty.
  • MathsorcererMathsorcerer Member Posts: 3,066
    Frogman said:

    There is no such thing as a "best" party.

    I think it is pretty clear that the purpose of this thread is for everyone to submit their idea of a 'best' party.
    That is exactly what I did. My idea of a "best" party is "there is no 'best' party".

  • FrogmanFrogman Member Posts: 153

    Frogman said:

    There is no such thing as a "best" party.

    I think it is pretty clear that the purpose of this thread is for everyone to submit their idea of a 'best' party.
    That is exactly what I did. My idea of a "best" party is "there is no 'best' party".

    Awesome. Thanks for your contribution.
  • Ancalagon44Ancalagon44 Member Posts: 252
    The best party is one that suits your play style. Mathematically, you might say that the inclusion of a bard is necessary for an optimal party. But I just don't like them.
  • FardragonFardragon Member Posts: 4,511

    How good is the standard party? I just played a couple of hours with it, but seems a bit weak even for the normal difficulty.

    I think it simply illustrates how much easier minmaxing stats makes the game.
  • GuboGubo Member Posts: 78
    My party composition:

    Half elf skald
    human cavalier
    dwarf fighter/cleric
    half elf fighter/druid
    half orc barbarian
    gnome illusionist/thief

    I believe I have all of my bases covered including any special class specific stuff.
  • FardragonFardragon Member Posts: 4,511
    I've decided to avoid "optimal" parties, and use themed parties instead.
  • RAM021RAM021 Member Posts: 403
    Gubo said:

    I believe I have all of my bases covered including any special class specific stuff.

    Cleric of Tempus apparently gets something; Tyr might as well... but you have the Paladin, Druid, Bard trio covered.

    kEEper your F/C to Ftr/Tempus? ;-)
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Fardragon said:

    I've decided to avoid "optimal" parties, and use themed parties instead.

    Yeah, I also think that's a good idea, but I made this thread to get an idea of what a powergaming party is in IWD.
  • KloroxKlorox Member Posts: 927
    Fardragon said:

    It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.

    Interesting. Can you elaborate?
  • FardragonFardragon Member Posts: 4,511
    Klorox said:

    Fardragon said:

    It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.

    Interesting. Can you elaborate?
    You can talk someone into giving you thier life savings if you are the right race.
  • NimranNimran Member Posts: 4,875
    Fardragon said:

    Klorox said:

    Fardragon said:

    It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.

    Interesting. Can you elaborate?
    You can talk someone into giving you thier life savings if you are the right race.
    Ferret?
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Nimran‌ that would more like stealing :p from them.
  • RAM021RAM021 Member Posts: 403
    CrevsDaak said:

    @Nimran‌ that would more like stealing :p from them.

    Ferrets are people too!!!!!!
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited November 2014
    RAM021 said:

    CrevsDaak said:

    Nimran‌ that would more like stealing :p from them.

    Ferrets are people too!!!!!!
    ... But just slightly polymorphed, right? Or are they wereferrets?

    Edit: I think this has gone enough off-topic. Let's all try not to talk about ferrets (unless you plan about having one as a familiar in IWD:EE).
  • KloroxKlorox Member Posts: 927
    Fardragon said:

    Klorox said:

    Fardragon said:

    It's worth noting that the Easthaven townsfolk have something unique for each race, but you only grt it the first time you speak to them, so you have to find a different townsperson for each race in your party.

    Interesting. Can you elaborate?
    You can talk someone into giving you thier life savings if you are the right race.
    Can you elaborate?
  • NimranNimran Member Posts: 4,875
    CrevsDaak said:

    RAM021 said:

    CrevsDaak said:

    Nimran‌ that would more like stealing :p from them.

    Ferrets are people too!!!!!!
    ... But just slightly polymorphed, right? Or are they wereferrets?

    Edit: I think this has gone enough off-topic. Let's all try not to talk about ferrets (unless you plan about having one as a familiar in IWD:EE).
    Oh, I plan to. The Dale shall learn to respect the power of Stoat the Ferret Lord.
  • oldlamehandoldlamehand Member Posts: 39
    edited November 2014
    I played icewind dále many years ago and didn't finish it, so I don't remember many locations. Now, I'm playing enhanced edition on insane difficulty level. Selection of my party wasn't based on notable items. It was based on my experience from BG and BG2.
    1)Human Cavalier: Main tank
    2)Half-elf Fighter/Cleric
    3)Elf Archer
    4)Halfling fighter/thief
    5)Half-elf fighter/mage
    6)Elf sorceres

    All of my characters except the cavalier are using mainly ranged weapons switching to melee when openents get close to them, or when I need to kill something with imunity to non-magical weapons and don't want to waste magical ammo in easy combats. Now I have finished Severed Hand and hadn't serious problém so far.
    The hardest part has been the level in dragon Eye with many trolls and spiders. It required several reloads. From that moment everything is going on smoothly. However Dragon Eye was quite boring, because it is long dungeon with many repetitive fights.

    My archer is ultimate killer with more than 30% of total partys' kills. Fighter/mage was a little fragile at the beginning, but now he is almost immortal with mirror image and stone skin. The situation with sorcerer was easier, because I could pick the spells as soon as she reached required level. In some situations she is the best tank in the party. :-)
    In many combats with large groups af enemies, sorcerer and fighter/mage act as heavy artilery with fireballs. I think, my arcane spellcasters are doing more demage than Archer, but he is collecting many kills finishing wounded enemies with single arrow.
    Post edited by oldlamehand on
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