That is such a horrible analogy its not even funny. You can simply avoid new content if it is too buggy. It isn't that hard. In fact, they made it quite easy by tying it all to the new NPCs. Just avoid talking to Neera, Dorn, Rasaad or Hexxat. Or when they approach you just be like "no thank you". Or you can just do what I did and kill Dorn on sight.
You can take out the uncooked meat from the burger if you don't like it, but it doesn't change the fact that it's uncooked.
Or you can just not order the "uncooked meat"... not that hard, just don't talk to four characters like I said. Pretty simple, really.
Sorry, but there is no way you can convince me that the new content (which I have been pretty critical of, BTW) in any way takes away from the existing game. You know that game you liked? It's still there. Everything you got in Shadows of Amn and Throne of Bhaal you get in BG2EE... except it is way, way better.
Many of us are personally invested in the game succeeding, so if you struggle with the logic here I can accept that.
I don't know how to respond to this, since it makes zero sense. Where did I imply that that you were not invested in the game succeeding? Might have been right next to where I "flamed" you...
I was waiting for you to explain how the new content negatively impacted the existing content, but you never explained anything. Instead you decided to accuse me of flaming you to distract from the actual debate, which isn't fooling anyone.
I'd just like to say that bugs in the added content do NOT make the game buggier than the original.
Its like if I order a burger that is not cooked enough. Then the next time I order a burger that is perfectly cooked but I also get additional fries that are slightly burned. My second burger is STILL better than the last time. Fairly simple concept.
Except in this case the fries are mostly baked into the burger, forcing you to do their quests and protect them from magic bandits, which causes blackened, hard bits every time you take a bite. Sure theoretically you could pick them out, but it would by tedious, time consuming, and probably ruin the whole burger.
Ok, that made it sound really bad, but I think you get the idea. In my opinion the fries were not burned to badly(and the ones that weren't were actually vey tasty), though I do still have a few black bits stick in my teeths:/
@meagloth I agree, Neera's introduction did stick out like a sore thumb, and made it very difficult for a good-aligned character to drop her. It fit the story, but was intrusive.
Still, the rest of the characters are fairly easy to ignore. Far, far, far from baked into the burger. Also, we are discussing bugs as opposed to storyline decisions, and as you can see from the bug thread, over half of the "Level A" bugs are for the new content, while the few that are for existing content mostly existed in the vanilla game (in fact the ONLY game crashing bug I have ever encountered was the prison escape one... and never in the EEs) or have workarounds so simple a caveman (and by that I mean me when using computers) could do it.
So by your logic if you bought the game for new content, the new content was too buggy to enjoy, but it's ok because you can just ignore said new content and enjoy the original game, then WTF did you just pay for? And FYI, new content bugs can muck up the original game, one I personally experienced in BG2EE involved Dorn's quest preventing the advancement of the Sarles quest.
and made it very difficult for a good-aligned character to drop her
I feel that way about most of the characters I meet. Once I get a full party I'll sometimes avoid talking to the other potential companions just because I feel bad about leaving them alone in the wilderness or at the bottom of a mine, etc. It's better when you meet one in a city. At least then you figure they won't get mugged by wild dogs on the way to safety!
@meagloth I agree, Neera's introduction did stick out like a sore thumb, and made it very difficult for a good-aligned character to drop her. It fit the story, but was intrusive.
Still, the rest of the characters are fairly easy to ignore. Far, far, far from baked into the burger. Also, we are discussing bugs as opposed to storyline decisions, and as you can see from the bug thread, over half of the "Level A" bugs are for the new content, while the few that are for existing content mostly existed in the vanilla game (in fact the ONLY game crashing bug I have ever encountered was the prison escape one... and never in the EEs) or have workarounds so simple a caveman (and by that I mean me when using computers) could do it.
Right. But I have another point. People aren't logical. Think about This: you go to a restaurant, and you order great burger, and it's awesome. You give it 5 stars. Now you go to the same restaurant and order the same burger, this time with fries, but the fries are burned and terrible. You give it 4.5 starts. The burger was great but the fries were awful. That's just how people work. It doesn't matter that just the burger got 5 starts. People are just not logical. So if the new content isn't good, it still affects people view of the game regardless, whether or not it makes sense.
So by your logic if you bought the game for new content, the new content was too buggy to enjoy, but it's ok because you can just ignore said new content and enjoy the original game, then WTF did you just pay for? And FYI, new content bugs can muck up the original game, one I personally experienced in BG2EE involved Dorn's quest preventing the advancement of the Sarles quest.
@ryuken87 I never said that "it was okay", only that it is completely unfair to say that the new game is buggier than the old game (which has been a common claim on this thread and elsewhere).
The thing is, when rating an experience which is a compound of some subexperiences, the rating for the whole thing generally isn't the sum of all subratings but the mean (a weighted mean probably).
And this seems pretty natural to me. Just imagine you go to, let's say, a burger restaurant and you get a burger with fries. Without going into the details - it seems so obvious that the overall experience is worse if one of them is bad (especially if you ate that one unknowingly), as it would have been if you only had the good thing.
I am shocked that this thread is still alive and kicking.
I'm not, the open post raised an extremly valid argument, one that rarely is summoned in this forum. The disrespect of intentional off-topic that is cheered by many that in fact shocked me (this last part not for you in fact, but to some other posts in this thread).
I am shocked that this thread is still alive and kicking.
I'm not, the open post raised an extremly valid argument, one that rarely is summoned in this forum. The disrespect of intentional off-topic that is cheered by many that in fact shocked me (this last part not for you in fact, but to some other posts in this thread).
Right, but updating to the latest patch fixes the OP's cross-platform multiplyaer issue, and IWD:EE will be based on this new version of the engine, so OP's issue has been addressed, solved, and now the thread has become about how "bad" the EE content is instead of just drifting to the bottom.
I am shocked that this thread is still alive and kicking.
I'm not, the open post raised an extremly valid argument, one that rarely is summoned in this forum. The disrespect of intentional off-topic that is cheered by many that in fact shocked me (this last part not for you in fact, but to some other posts in this thread).
Right, but updating to the latest patch fixes the OP's cross-platform multiplyaer issue, and IWD:EE will be based on this new version of the engine, so OP's issue has been addressed, solved, and now the thread has become about how "bad" the EE content is instead of just drifting to the bottom.
I may be wrong, but i believe there's some misunderstands in this statement related to the multiplayer issue. However, i will let it be discussed by whom else know better.
Comments
I don't know how to respond to this, since it makes zero sense. Where did I imply that that you were not invested in the game succeeding? Might have been right next to where I "flamed" you...
I was waiting for you to explain how the new content negatively impacted the existing content, but you never explained anything. Instead you decided to accuse me of flaming you to distract from the actual debate, which isn't fooling anyone.
Ok, that made it sound really bad, but I think you get the idea. In my opinion the fries were not burned to badly(and the ones that weren't were actually vey tasty), though I do still have a few black bits stick in my teeths:/
Still, the rest of the characters are fairly easy to ignore. Far, far, far from baked into the burger. Also, we are discussing bugs as opposed to storyline decisions, and as you can see from the bug thread, over half of the "Level A" bugs are for the new content, while the few that are for existing content mostly existed in the vanilla game (in fact the ONLY game crashing bug I have ever encountered was the prison escape one... and never in the EEs) or have workarounds so simple a caveman (and by that I mean me when using computers) could do it.
Now you go to the same restaurant and order the same burger, this time with fries, but the fries are burned and terrible. You give it 4.5 starts. The burger was great but the fries were awful. That's just how people work. It doesn't matter that just the burger got 5 starts.
People are just not logical.
So if the new content isn't good, it still affects people view of the game regardless, whether or not it makes sense.
Not that I blame him. In the words of Spider-Man, reading this thread gave me cancer. Peace!
And this seems pretty natural to me.
Just imagine you go to, let's say, a burger restaurant and you get a burger with fries. Without going into the details - it seems so obvious that the overall experience is worse if one of them is bad (especially if you ate that one unknowingly), as it would have been if you only had the good thing.