Which newly implemented class are you most looking forward to?
booinyoureyes
Member Posts: 6,164
Sup fools!
So, with the EEs we will have a couple new options in Icewind Dale. Three new classes will be added:
Monks: will need to cover their shaved heads in the icy cold Ten Towns. I just imagine Rasaad with a beanie. Interesting dynamic with the kits too, since both the fire of the Sun Soul monks and the ice of the Dark Moon monks will be useful in a place as cold and wintery as Icewind Dale
Barbarians: will feel right at home in the tundra, with so many clans living near the Ten Towns. Really should have been in the game earlier. Perhaps the most iconic class in the region.
Sorcerers: I believe this will be a popular choice. The spells per day might really revolutionize magic in Icewind Dale, especially when the specialist mages are so restricted with IWD's unique and at time bizarre (what do you mean conjurers can't use magic missile?) spell school choices. Also fire magic might be needed in the harsh cold winters of Icewind Dale.
Also like 20+ kits will be introduced into the game as well (plus some monk and sorcerer kits), but that is for another discussion.
Which one of the three will you guys look forward to the most? I'd also be interested in seeing if any of the kits (Dragon Disciple, Dark Moon Monk and Sun Soul Monk) are more popular than others.
So, with the EEs we will have a couple new options in Icewind Dale. Three new classes will be added:
Monks: will need to cover their shaved heads in the icy cold Ten Towns. I just imagine Rasaad with a beanie. Interesting dynamic with the kits too, since both the fire of the Sun Soul monks and the ice of the Dark Moon monks will be useful in a place as cold and wintery as Icewind Dale
Barbarians: will feel right at home in the tundra, with so many clans living near the Ten Towns. Really should have been in the game earlier. Perhaps the most iconic class in the region.
Sorcerers: I believe this will be a popular choice. The spells per day might really revolutionize magic in Icewind Dale, especially when the specialist mages are so restricted with IWD's unique and at time bizarre (what do you mean conjurers can't use magic missile?) spell school choices. Also fire magic might be needed in the harsh cold winters of Icewind Dale.
Also like 20+ kits will be introduced into the game as well (plus some monk and sorcerer kits), but that is for another discussion.
Which one of the three will you guys look forward to the most? I'd also be interested in seeing if any of the kits (Dragon Disciple, Dark Moon Monk and Sun Soul Monk) are more popular than others.
- Which newly implemented class are you most looking forward to?64 votes
- Monks. I shall meditate barefoot in the snow.  7.81%
- Barbarians. GRRAAAAGGHHHH, don't call me Wulfgar!32.81%
- Sorcerers. A little fire and lightning should liven things up.43.75%
- I'm boring, just show me the results15.63%
4
Comments
I'd really love for the various barbarians in the game to recognize that you have one in your party. It would be nice to have unique roleplaying options added for barbarians the way that druid, paladins and bards all had cool little dialogue options that were unique to them.
I also think barbarians just fit better in Icewind Dale. I never really tried them in Baldur's Gate, since the idea of one originating from Candlekeep was bizarre to me. But in this game they will be a perfect match for the setting.
I'd actually also really like to have the loincloth/fur style avatars that the various barbarians in the Tribe of the Elk, the Tribe of the Wyrm and others were given.
Or like the one Hjolder got
In all seriousness, I just love the class. I want it in everything! >:D
Am I the only one here who wants "Boot to the Head" as a new Monk HLA?
edit: personal note: now that I have mentioned it I need to figure out what it does, make it a class-based .spl, and apply it to the Monk class.
Barbs are close second
It occurred to me today that with Heart of Winter's Sneak Attack option, you can be an Assassin and contribute significant damage for an entire fight instead of just as an opener.
The Sneak Attack option only works once per enemy, and doesn't multiply all your non-Strength damage like Backstab does. Also unlike Backstab, a critical hit won't multiply Sneak Attack. Sneak Attack is more reliable, but less impressive. Backstab also combos a bit more nicely with Assassin's +1 to damage, which is multiplied by crits and Backstab itself, while Sneak Attack can only roll a 6 per die, max. My guess is that the Assassin will get an extra +1d6, plus another +1d6 at higher levels, for a total of +8d6 vs. Thief's +6d6 at max.
So, we're looking at:
Sneak Attack Assassin with shortsword +4 dealing 1d6+5+Strength (probably +1-3)+8d6
That's a range of 15-62.
Backstab Assassin with shortsword +4 dealing 7(1d6+5)+Strength
That's 42-77. The Backstab assassin also gets to multiply any any damage bonuses from buff spells, Bard songs (I'm looking at you, Skald), or items that can add static damage bonuses like gauntlets. 42 is pretty much a guaranteed dead enemy wizard.
Personally, I'm all for Thieves in general besides the Swashbuckler being really useful in the thick of combat. That's one of the most important things 3rd Edition got right. Of course, they chose to muck it up by making virtually every monster subtype immune to sneak attacks, but that's a whole other discussion.
In Black Pits, and now Icewind Dale, I've been making "all-star" parties of my gaming group's characters. My friend, whose first ever D&D character (in 2008, no less, the adorable newbie) was a halfling assassin named Serrick, is excited for me to finally play Serrick in an EE game as a proper Assassin instead of a Shadow Dancer. Do you not care about his happiness?!
Burn mother f, burn!