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Which newly implemented class are you most looking forward to?

booinyoureyesbooinyoureyes Member Posts: 6,164
Sup fools!

So, with the EEs we will have a couple new options in Icewind Dale. Three new classes will be added:
Monks: will need to cover their shaved heads in the icy cold Ten Towns. I just imagine Rasaad with a beanie. Interesting dynamic with the kits too, since both the fire of the Sun Soul monks and the ice of the Dark Moon monks will be useful in a place as cold and wintery as Icewind Dale
Barbarians: will feel right at home in the tundra, with so many clans living near the Ten Towns. Really should have been in the game earlier. Perhaps the most iconic class in the region.
Sorcerers: I believe this will be a popular choice. The spells per day might really revolutionize magic in Icewind Dale, especially when the specialist mages are so restricted with IWD's unique and at time bizarre (what do you mean conjurers can't use magic missile?) spell school choices. Also fire magic might be needed in the harsh cold winters of Icewind Dale.

Also like 20+ kits will be introduced into the game as well (plus some monk and sorcerer kits), but that is for another discussion.

Which one of the three will you guys look forward to the most? I'd also be interested in seeing if any of the kits (Dragon Disciple, Dark Moon Monk and Sun Soul Monk) are more popular than others.
  1. Which newly implemented class are you most looking forward to?64 votes
    1. Monks. I shall meditate barefoot in the snow.
        7.81%
    2. Barbarians. GRRAAAAGGHHHH, don't call me Wulfgar!
      32.81%
    3. Sorcerers. A little fire and lightning should liven things up.
      43.75%
    4. I'm boring, just show me the results
      15.63%
NonnahswriterelementJuliusBorisovjackjack

Comments

  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited September 2014
    For me it is barbarians. This is Icewind Dale we are talking about, the home of barbarians.

    I'd really love for the various barbarians in the game to recognize that you have one in your party. It would be nice to have unique roleplaying options added for barbarians the way that druid, paladins and bards all had cool little dialogue options that were unique to them.

    I also think barbarians just fit better in Icewind Dale. I never really tried them in Baldur's Gate, since the idea of one originating from Candlekeep was bizarre to me. But in this game they will be a perfect match for the setting.

    I'd actually also really like to have the loincloth/fur style avatars that the various barbarians in the Tribe of the Elk, the Tribe of the Wyrm and others were given.

    image

    Or like the one Hjolder got

    image
    NonnahswriterElrandirJuliusBorisov
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    I was 100% confident that @meagloth‌ would vote for sorcerer lol
    NonnahswriterSilverstarJuliusBorisovjackjack
  • MathsorcererMathsorcerer Member Posts: 3,037
    edited September 2014
    So far I am the only one to vote for Monk. The Black Raven Monastery is already in the mountains during the time of IWD so it wouldn't be too difficult to add it even if it may not be essential to the central plot. Besides, you could bring over the sound set from IWD2 and prepare your foes to be instructed in the ways of Tae Kwon Leap.

    Am I the only one here who wants "Boot to the Head" as a new Monk HLA?

    edit: personal note: now that I have mentioned it I need to figure out what it does, make it a class-based .spl, and apply it to the Monk class.
    booinyoureyesRaistlin82ElrandirJuliusBorisov
  • SilverstarSilverstar Member Posts: 2,207
    I'll be all dragon sorcerery as usual.
    booinyoureyesFandraxxJuliusBorisovjackjack
  • CoryNewbCoryNewb Member Posts: 1,330
    Dragon sorcery weeeee

    Barbs are close second
    SilverstarbooinyoureyesLipshennanJuliusBorisov
  • CoM_SolaufeinCoM_Solaufein Member Posts: 2,607



    Or like the one Hjolder got

    image

    Me crush, crush you to goo!

    SilverstarbooinyoureyesJuliusBorisovjackjack
  • molloymolloy Member Posts: 105
    I will probably most of the time have at least 1 or 2 sorcerers in my IWD-parties and, I suppose, never again any mage but a wild mage.
  • recklessheartrecklessheart Member Posts: 692
    @booinyoureyes you picked such a good quote for Sorcerers too. Great line, wonderfully delivered; never forgot it. Bravo :D
    NimranbooinyoureyesJuliusBorisov
  • DazzuDazzu Member Posts: 950
    Magic just isn't as good as in BG2. Level 9 magic suck majorly, and doesn't exist if you can't use conjuration. Hopefully the EE rectifies this lack.
  • elementelement Member Posts: 833
    I don't actually care about the results i'm just very boring
    Nimranbooinyoureyeselminsterjackjack
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    My first party will definitely have all three, plus a bard and a druid. Last spot will go to shadowdancer dualled to a fighter or a mage or a thief/cleric gnome
    QuartzJuliusBorisovelement
  • SchneidendSchneidend Member Posts: 3,190

    My first party will definitely have all three, plus a bard and a druid. Last spot will go to shadowdancer dualled to a fighter or a mage or a thief/cleric gnome

    Hm, but with the Sneak Attack option, is Shadow Dancer all that useful any more?

    It occurred to me today that with Heart of Winter's Sneak Attack option, you can be an Assassin and contribute significant damage for an entire fight instead of just as an opener.
    booinyoureyesjackjack
  • booinyoureyesbooinyoureyes Member Posts: 6,164

    My first party will definitely have all three, plus a bard and a druid. Last spot will go to shadowdancer dualled to a fighter or a mage or a thief/cleric gnome

    Hm, but with the Sneak Attack option, is Shadow Dancer all that useful any more?

    It occurred to me today that with Heart of Winter's Sneak Attack option, you can be an Assassin and contribute significant damage for an entire fight instead of just as an opener.
    0.o omg I didn't even think of that. Now the assassin will be so overpowered
    JuliusBorisovjackjack
  • iavasechuiiavasechui Member Posts: 274
    I love sorcerers XD
  • SchneidendSchneidend Member Posts: 3,190



    0.o omg I didn't even think of that. Now the assassin will be so overpowered

    I wouldn't say overpowered, but he'll definitely pull his weight more outside of stealth or dealing with traps/locks.

    The Sneak Attack option only works once per enemy, and doesn't multiply all your non-Strength damage like Backstab does. Also unlike Backstab, a critical hit won't multiply Sneak Attack. Sneak Attack is more reliable, but less impressive. Backstab also combos a bit more nicely with Assassin's +1 to damage, which is multiplied by crits and Backstab itself, while Sneak Attack can only roll a 6 per die, max. My guess is that the Assassin will get an extra +1d6, plus another +1d6 at higher levels, for a total of +8d6 vs. Thief's +6d6 at max.

    So, we're looking at:

    Sneak Attack Assassin with shortsword +4 dealing 1d6+5+Strength (probably +1-3)+8d6
    That's a range of 15-62.

    Backstab Assassin with shortsword +4 dealing 7(1d6+5)+Strength
    That's 42-77. The Backstab assassin also gets to multiply any any damage bonuses from buff spells, Bard songs (I'm looking at you, Skald), or items that can add static damage bonuses like gauntlets. 42 is pretty much a guaranteed dead enemy wizard.
    booinyoureyesJuliusBorisovjackjack
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Except backstab can really only be used once or twice a battle, while sneak attack will be used multiple times AND can be a crippling strike. In those massive Icewind Dale battles you can have a tank take attacks from about six different creatures while your assassin just picks them off one by one
    SchneidendJuliusBorisovjackjack
  • SchneidendSchneidend Member Posts: 3,190
    edited September 2014
    Icewind Dale does have some huge battles, you're right, but with Backstab you could theoretically one-shot some of the biggest, baddest enemies in the game. A Backstabber with Single Weapon Style and a Bard singing Tymora's Melody can crit on an 18-20, doing 130+ damage. That's not a dead wizard. That's a dead /giant/!

    Personally, I'm all for Thieves in general besides the Swashbuckler being really useful in the thick of combat. That's one of the most important things 3rd Edition got right. Of course, they chose to muck it up by making virtually every monster subtype immune to sneak attacks, but that's a whole other discussion.

    In Black Pits, and now Icewind Dale, I've been making "all-star" parties of my gaming group's characters. My friend, whose first ever D&D character (in 2008, no less, the adorable newbie) was a halfling assassin named Serrick, is excited for me to finally play Serrick in an EE game as a proper Assassin instead of a Shadow Dancer. Do you not care about his happiness?!
    booinyoureyesJuliusBorisovjackjack
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    @Schneidend‌ this is actually a really interesting discussion. I think I'm gonna start another thread about which kits people are excited to use.
    SchneidendJuliusBorisovjackjack
  • rufus_hobartrufus_hobart Member Posts: 490
    Monk-y magic! Of course, meditating in the snow is a must. Icewind Dale:EE - freezing nethers off meditating folk since 2014.
    booinyoureyesjackjack
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