The Ice Pits (Frozen Pits/Cold Pits)?
RAM021
Member Posts: 403
My favourite parts of the EEs thus far have been the Black Pits. So if there is a chance there will be more Pit fighting action in Icewind Dale so much the better! After all we need more Dale levels...
Anyone else hoping?
Anyone else hoping?
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my memory is a little fuzzy but I think IWD had an undead fetish =p
By the way in answer to your question, yes.
I am now entertained, thank you!
I never got a chance to play the Pits w/ my friends. We just played the main campaign and even then we didn't get very far. I think we stopped somewhere along the Cult of the Unseeing Eye before real life rudely took over.
I feel that IWD is more multiplayer friendly already since it's more of a tactical hack and slash to begin with. The need for Pits, while nice, would seem a tad bit excessive and may at the moment interrupt what these folks are working on. Maybe once the game is released and running smoothly, I'd be open minded about adding some Pit action.
What I would like to see (besides joinable NPCs... but that ain't gonna happen) is a multi-level dungeon ala Watcher's Keep or the Endless Paths of Od Nua, accessible at any stage in the plot, as optional side content.
*flees*
Certainly IWD includes some epic fights but there is often some travel and/or conversation involved between them. Not so much while Pit fighting.
For some reason, the rest of the team didn't take this as a serious suggestion.
IWD may be hack & slash enough for you, but there are those of us that would still like more and I at least would prefer some resources go towards continuing the EE Pit tradition with starting a new Ice Hole!
As has been stated, there are no differences in the HoF mode itself. What can happen is that a mob spawned before enabling HoF will have the difficulty settings of whatever difficult was set before HoF was enabled. This is only (very) temporary and lasts until you spawn new mobs under HoF.
Easy way to avoid this is to the set the difficulty to Insane directly before starting a new game and enabling HoF.
Regardless, we really think an opportunity was missed by not including the Ice Pits! Hopefully this glaring oversight will be rectified shortly after the BG2:EE 1.3 patch and the IWD backporting is completed.
Your pit fighting fans would thank you Beamdog!