What protects from Stun? [e.g. Celestial Fury stuns you through Free Action]
Ygramul
Member Posts: 1,060
Okay: so, I just quit my Guarded Compound fight mid-fight, when I realized that Koshi (wielding Celestial Fury :: which has Stun-or-save on every hit) managed to, in fact, stun me, even though I am protected by Free Action (the cleric spell).
Is this a bug? (Using SCS v28)
What protects you from a Stun?
How about the Free Action Ring (don't have one yet) or Arbane (sword) or FoA +5 (much much later) or Greenstone Amulet (don't have that either)?
Or maybe Spell Immunity:Whatever-school-Stun-is?
Chaotic Commands maybe?
Is this a bug? (Using SCS v28)
What protects you from a Stun?
How about the Free Action Ring (don't have one yet) or Arbane (sword) or FoA +5 (much much later) or Greenstone Amulet (don't have that either)?
Or maybe Spell Immunity:Whatever-school-Stun-is?
Chaotic Commands maybe?
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Comments
(Unless you install the "Free Action protects againt Stun" compobent from the BG2 Fixpack, but it's BG2 only).
My current install has Tweak Pack + SCS but not Fixpack.
I kinda assumed that Free Action should protect.
But this is abysmal: not even the Ring of Free Action will protect?
Edit: maybe I had fixpack installed?
IIRC, there are several demons that stun as well.
Mazzy's sword also protects against stun. Usable by halflings, not just Mazzy, though this might not apply for BG2:EE.
Using troll form, whether from the Cloak of the Sewers or Shapechange, also protects against stun, as long as the troll fist weapon doesn't get dispelled. That's 20 potential rounds of immunity.
And the Slayer is also immune to stun.
@Urthemiel: Iron Golem form is not immune to stun. It gets 100% resistance to magic, but Psionic Blast bypasses MR. Elemental forms don't work either. Potion of Freedom should work, though.
Spells and abilities:
Berserker (kit) rage
Barbarian rage
Wilson rage
Level 20 skald song
Enhanced Bard song
Minsc berserk
Chaotic Commands
Items and characters:
Greenstone Amulet
Chateau Irenicus Imoen
Sword of Arvoreen
Cloak of the Sewer/Shapeshift spell troll form
Slayer form
That is it!
You didn't get what i meant, i did not mean to counter stun with golem or elemental forms i meant to use those to counter mind flaying since technically golems and elementals don't have brains to eat making you immune to the nastiest thing in the entire game, hence we can just gulp a potion of freedom + whatever else buffs u want then turn golem and go squash some illithids - win! :P
You probably wont even need your party can solo stuff since u can turn to wolverine any time to heal up instantly :> Shapechanger is badass.
Mind Flayers kill using INT drain, which uses opcode 19, the intelligence modifier, just like Potions of Genius and Potions of Mind Focusing. No shapeshift in vanilla BG2 gives you immunity to opcode 19, so no, that will not protect you from Mind Flayers at all, unless the shapeshift improves your AC.
In fact, nothing can give the player immunity to opcode 19 in vanilla BG2, so there is NO WAY to prevent the mind flayers from eating your brains unless you either (1) don't get hit, or (2) cast Protection from Magical Weapons, Mantle, Improved Mantle, or Absolute Immunity, since the Mind Flayer attack strikes as a +2 weapon. You could also try drinking Potions of Genius or Mind Focus to temporarily boost your INT, but that's not a guarantee of survival.
Iron Golem form won't stop the illithids from stunning you OR eating your brains. That's not how shapeshifting works in BG2, unfortunately.
"MIGHT give you some of the critter's abilities, such as regeneration for trolls and greater wolfweres"
That can't be right, i ALWAYS get insane regen on wolvie and ALWAYS get wolvies weapon immunity as well making me pretty much unkillable :>
"And Mind Flayer form gives you one casting of Psionic Blast, though you can get more by shapechanging into Mind Flayer form again."
Yeah that one is no brainer, mind flayer is pretty op too if used right.
Killing bosses on MF is just too easy, blast them and then it's dinner time! xD
"Mind Flayers kill using INT drain"
Wait... does that mean that if i get buff or item that prevents stat drain i can counter this? p_p
(or wait.. didn't i try that already in BG2 hrm... can't quite recall)
" since the Mind Flayer attack strikes as a +2 weapon"
If that is correct then wolvie may work since wolvie i think got immunity against all non silver weapons or something like that, not sure what kinds of weapons wolvie immune to.
"Not so much "dev logic" as "engine limitation"."
And who do you think made that engine? users? your drandpa? xD
I'm afraid the wolfwere form only makes you immune to +1 weapons and less. But against most critters, they will be nearly unkillable, since they regenerate 48 HP per round, which you can double by casting Improved Haste on the shapeshifter.
As for the engine limitation... the engine isn't really the reason why you can't get immunity to INT drain in Iron Golem form. The real reason is that they didn't add immunity to INT drain to the relevant files, which makes sense, since you don't get access to Shapechange until after you've seen all the Mind Flayers in SoA. Unless you import a character, or select the Limited Wish option that gives you Shapechange. Why make Iron Golems immune to INT drain if the two are never going to end up fighting each other?
You can always add immunity to opcode 19 to the Iron Golem's weapon (GOLIRO.itm), if you want to be immune to INT drain. Near Infinity will let you do that. There are mods to add INT drain immunity to skeleton summons, but you'll have to do your own modding to make your characters immune.
And yet we can get anti magic dps cloak in bg2, funny huh.
But yeah, educational observations. ^^)
"I'm afraid the wolfwere form only makes you immune to +1 weapons and less. But against most critters, they will be nearly unkillable, since they regenerate 48 HP per round, which you can double by casting Improved Haste on the shapeshifter."
Cool tip, thanks, i was thinking of trying speeding wolvie form even more but was kinda fast enough anyways so i didn't bother. xD
"Why make Iron Golems immune to INT drain if the two are never going to end up fighting each other?"
And so, once again the gamer turn out to be way more sly than the dev huh, huhu~
"You can always add immunity to opcode 19 to the Iron Golem's weapon (GOLIRO.itm), if you want to be immune to INT drain. Near Infinity will let you do that. There are mods to add INT drain immunity to skeleton summons, but you'll have to do your own modding to make your characters immune."
I usually either summon spam them or.... summon a dark planetar when i get pissed off enough buff him haste and control immunity buffs and gg ~_~
Or maybe just buff invisibility and go full ninja on em.
Actually, it'd be pretty cool if every stun effect in the game was replaced by blind + deaf + confused. That'd be kind of awesome.
"For stun, the reaction to a flashbang is a great description."
Actually there are some "crawly flashbangs" in Icewind Dale if you look hard enough, they crawl to you in force and the effect when they try to gang-stun you is very similar to a flashbang. (even the sound lol)
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I want a completely new game that works on the principles of icewind dale + BG2 but with improvements to mechanics. And of course with awesome story like in bg2
RPG's of today still don't hold a candle to the real stuff at all, the only thing that somewhat gets close is Shadowrun Returns.
Sigh~ hopefully eventually they will start pumping rpgs based on D&D system since nothing really beats it.
Second, later editions of D&D state quite unambiguously that Hold spells operate by means of mental compulsion, rather than physical force. In the absence of contrary evidence, this suggests (but by no means proves) that Hold has always functioned on a mental level.
EDIT: Oh, I just remembered. About the duration of stuns. I've never seen a flashbang in real life, nor its aftereffects, but my understanding from secondhand sources is that they are far less temporary than most video games would suggest.