Torment: Tides of Numenera
First gameplay trailer is out:
http://youtu.be/Gd43NYBzHuk
So far looks like claims of a proper Torment spiritual successor were spot on.
Also, website got an update:
http://torment.inxile-entertainment.com/
http://youtu.be/Gd43NYBzHuk
So far looks like claims of a proper Torment spiritual successor were spot on.
Also, website got an update:
http://torment.inxile-entertainment.com/
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Comments
I swear that music sends shivers of sheer excitement through my spinal cord! And dem dialogue choices... yum!
Damn that trailer looks great
Here's a brief area description:
https://torment.inxile-entertainment.com/game/stretch-goals
There was also a decided lack of combat. As much as I like to make decisions and talk to NPCs, I also like to sink my teeth into some juicy mechanical systems.
The game definitely looks promising, but I'm not chomping at the bit for it.
The "mattering" difference between the shown choices here and the franchises you named, for me personally, is that their formulation is both more detailed and elaborated. The dialogue choices found within the Dragon Age/Mass Effect franchises on the other hand probably are best described as note-taking. Such short sentences may indeed appeal to a lot of people out there. But I'm not amongst them.
1) [Long, philosophical treatise on the nature of knowing oneself]
2) [Blow a raspberry]
3) [Leave]
Well, now I say this game will get my attention much more than PoE after I beat it twice.
And, the while the actual text you choose in DA or ME is a note, the character speaks a full line of dialogue, and the same narrative effect is achieved.
@Schneidend - Please drop the "ME/DA2 had as good conversation options". We've been over that a dozen times in the past and there's no reason to repeat it in this thread.
Yeah, "engine" was probably the wrong choice of word from my side. What I mean is that it'll probably be under the same kind of limitations as PoE is, while W2 is not, so extrapolating that they will or even might release a modkit for it is jumping ahead of ourselves. After all, they haven't even delivered in the W2 toolkit yet, and we don't know what that'll amount to in practice.
With unity you can build anything from a bejeweled clone to a 3d shooter, so the same, or even similar, modding tolls cannot be applied to both.
We know that Torment will use PoE technology, which means if anything, we should look to the modability of PoE as a sign of how modable T:ToN will be.
W2 will have one for sure. I agree that we don't know yet for sure about T:ToN and PoE, but based on the developers statements and on the fact that W2 and T:ToN are from the same developer, I find much more likely that an official modding tool could be provided for T:ToN rather than for PoE, but this is just my personal expectation and I could be wrong. Will have to wait and see how things pan out.