Some of the extra's are a little 'dunno' on. Not personally interested in playing Wasteland 1 (1988 (holy ****)) or reading the novella's. Might have been a little more interested in a Strategy Guide bundled in, mostly just cause it does take the community & such awhile to create a good wiki for the same effect. The sound track I'm definitely good with. Need to do some more reading on what this 'Red Boot's DLC' is all about. I heard that Brian Fargo was against DLC, but maybe he meant the more 'mini' deals, with full expansion sets being the exception.
Oh, and Torment: Tides of Numenera? The only complaint I have on that is that it's a further distraction for that POS, Pat Rothfuss. What is it with these modern authors, George RR Martin & the rest, not holding to the understood agreement of finishing what they start? All the more reason for their works to be read via the free means rather than paying them a nickel.
Need to do some more reading on what this 'Red Boot's DLC' is all about. I heard that Brian Fargo was against DLC, but maybe he meant the more 'mini' deals, with full expansion sets being the exception.
It's a joke, poking fun at DLC. If you click on the "Red Boots DLC" button in the game's title screen, you'll get a message something like "Just, kidding. You didn't really think we'd have DLC did you?"
Wasteland 1? Will that run on a modern PC? Ah, I remember that fondly. Particularly the dog. Dogmeat, what a good companion in the wasteland.
Wasteland 1 will run on a modern machine if you get the updated version of it; I got it for free because of my WL2 backing status. I still have a CD with the original Wasteland on it; it will run in XP but for Win7 you need DosBox or a similar emulator. Just for fun, those who have fond memories of Wasteland from when it was originally released might be interested in the Wasteland Decryptor, Wasteland Deconstruction, or the Wasteland Suite. The last one will actually allow you to unpack the game files, make edits, then repack them and thus change the game content--you can mod Wasteland, to a degree.
Need to do some more reading on what this 'Red Boot's DLC' is all about. I heard that Brian Fargo was against DLC, but maybe he meant the more 'mini' deals, with full expansion sets being the exception.
It's a joke, poking fun at DLC. If you click on the "Red Boots DLC" button in the game's title screen, you'll get a message something like "Just, kidding. You didn't really think we'd have DLC did you?"
So far I'm more happy with my Terminator party than my first party. My first party I went in a little blind and didn't read up on character creation. The T party I took more time to develop and so far they are doing a good job. Just got done with the AG quest. Just started the Prison area. Sarah went went down and I almost lost her thanks to those heavy prison gunners. I'll have to get her better armor.
Heh, I also enjoy Wasteland 2 way more with my second party. The first Desert Sobs I had found a rather untimely death by exploding wildlife. This time around I at least know how to use the Knowledge Skills effectively. :P
Still haven't picked up Wasteland 2, budgetary concern. But, between BGEE & Fallout 3 (tweaked) I've been reading up on the character/party creation process and I'm getting a fair bit of reliable info. Starting off it sounds like I should concentrate on 3 or 4 archetypes and from there expand and cross train. My current idea:
Leader - high charisma, leadership, eventual cross-training in medicine & surgery Infiltrator/Skill Monkey/Rogue - Traps, Locks, Toasters, and all the good stuff Combat Medic - Treatment & Surgery (highest Int) Weapon Specialist - Weapon Smithing, (best coordination)
Right now the dump stats from what I've heard seem to be Luck & Charisma, but probably not below 2 whereever so possible. It's assigning who get's what weapon set up's and when that I'm uncertain of. Definitely interested in running a heavy weapons specialist, but dunno who that'll be.
BTW: @ Kamigoroshi & @ CoM_Solaufein, have either of you bothered with jumping an attribute past 8 to begin with, and was it worth it?
Luck is a definite dump stat in W2, but charisma can actually be relatively important. First of all it increases the radius of the leadership skill bonus, which is really only important for your leadership skill guy. It also increases xp gained which is mainly just a nice bonus.
The thing that should make you think twice about using it as dump stat though is that it controls which NPCs you can recruit. The make it more interesting the charisma check is actually based on the party's total charisma so you can't just have one high charisma guy and rest at 1. Also there is actually a quest at the Ranger Citadel the bring in as many new recruits as possible.
That NPC thing isn't the end of the world though. You will miss couple interesting ones, but even the least charismatic rangers will be able to convince some NPCs to join with them.
Yeah, follow that. I figured my leader would have an 8 charisma to balance out the rest somewhat, and maybe during leveling I could assign a point or two here and there. But for the start, the other stats just seem to important. Definitely miss the 40 points of Fallout 3 (not to mention the Almost Perfect perk + bobbleheads...)
I like the skill system a lot. Many interesting variations to have, and a lot of utilization (I feel all of them are useful). One thing to consider is the talking skills (kiss ass, hard ass and smart ass) is often smart to distribute between your characters since if you only level them up with your charisma guy he may not have enough skill points to be a good fighter.
The awkward thing for me is the 'core group' I have in mind and remembering that I'm going to eventually or at least in some cases (again, don't have game now, not till next Sunday/Monday) up to 7 party members. I really do want to have a heavy weapons specialist but I'm not too certain from what I've read on that feasability. Also, as heavy weapons includes explosives for combat, I'd want him to have demolitions or whatnot for disarming. Weapon smithing, hard ass, heavy weapons + brawling / melee, Demolitions, would be what I'd like to see on him, but I don't think I'll be giving him more than a 4 Int. Doable? Doubt it, but maybe the dev's will see further changes made in post-launch devolopment that make other options workable.
I would like to share a few comments on Wasteland 2.
The game (and gamers...) experienced a disastrous launch. The beta was fine but this was just the first half of the game (Arizona). It is difficult to believe that the second half (in south California) was put to the test - very disappointing and poorly scripted. However Inxile quickly fixed the bugs and they released 4 patches within two months. After patch 2 the game was globally enjoyable. With patch 4 (mid november) this seems well stabilized. I cannot comment on the MAC OS issues - this is another story, be cautious.
For a few days let's trade the sword+2 for a M16, Carsomyr for a fully modded G41, the staff of magi for the gamma ray blaster... before going back to the FR.
Oh fantastic. Thank you. Yes, it's there. And they give a key for Wasteland 1 as well.
... I'll play it in a few months. n.n
Wasteland 1? Will that run on a modern PC? Ah, I remember that fondly. Particularly the dog. Dogmeat, what a good companion in the wasteland.
@the_spyder I believe you're thinking of Fallout 1, not Wasteland 1, which had Dogmeat the companion in it. Wasteland 1 is a game from 1988. Both Fallout 1 and Wasteland 1 will now run on modern machines, you can get Wasteland 1 on Steam or GoG and I'm not sure where to get Fallout 1 from these days (or if you can), but the copy I got from GoG a couple years ago runs fine on my pc (but GoG no longer has the Fallout games available for sale as far as I know).
EDIT: I guess that, as @Musigny said, Wasteland 1 requires DosBox to run on modern machines (though I don't think this is a big deal, I'm pretty sure that it is free emulation which most likely auto-installs with installation of the game). Also, The Fallout games are apparently available on Steam according to @Belanos.
I just played through Wasteland 2 over the last couple of weeks. I'm very pleased with the game and would definitely recommend it. I waited to play until a few major updates had been applied in the hopes of a mostly bug-free experience, which worked out pretty well. Apart from a handful of typos and one crash, I didn't have any technical issues. There are a lot of good and bad things I could say about it, but I'm not looking to do a thorough review here, but rather just to say that I ended up spending a little over 100 hours in game (122 hrs total) and had a great time throughout.
Even without being a "completionist", a hundred hours is easily spent. Wasteland 2 really is a good game even though it could have been better, much better. A fifth patch was released yesterday. They are very active.
Wasteland 1 requires DosBox to run on modern windows machines with or without Steam/GoG. W1 is included in the wasteland 2 deluxe edition available on Steam.
Im only about 15 hours in after spending 15 in the beta. I want to spend more time with the game but i just havent had time yet. Im hoping, as an avid fallout fan, that im not going to be disappointed. So far i havent.
Would you happen to know how those of us who bought it from GOG can get our hands on it? I don't see it there, nor do I see an option to update through the game itself.
@jaysl659 , this is correct. Dosbox is included in the Wasteland steam package. It comes with a sane, default conf file. You may want to modify a few things though.
Is it viable to play with just 1 created character, and add 6 NPCs to the party? I intended to emulate that rich interaction with NPCs that Baldur's Gate have.
Is it viable to play with just 1 created character, and add 6 NPCs to the party? I intended to emulate that rich interaction with NPCs that Baldur's Gate have.
IIRC it doesn't work like this. You create a four member squad and later you can add "npcs" to the team (3 max).
Is it viable to play with just 1 created character, and add 6 NPCs to the party? I intended to emulate that rich interaction with NPCs that Baldur's Gate have.
IIRC it doesn't work like this. You create a four member squad and later you can add "npcs" to the team (3 max).
But if I create just 1 PC, then I'll be able to add 6 NPCs to the team, right?
I believe the game won't let you start without a full, 4 member team. I let you try. Obviously some can be killed later on... However I am sure the original game does not allow you to take more than 3 npcs with you. Something may have changed in the Director's Cut version but, anyway this would be a bad idea. You'd better experience some of the npcs before planning such a party composition. If you want to fully experience the game, you have to carefully plan the upgrades, skills and weapons. The four initial guys really are your core team which you must focus on. [spoiler=light spoiler] Amongst the most interesting npcs, there is one you won't be able to keep until the end of the game. Two other excellent npcs are mutually exclusive. Another interesting one is usually very difficult to obtain. Last but not least and that's the true spoiler (so stop reading if you want to discover all aspects of the game. Two of the npcs will turn against you at some point[/spoiler]
Comments
http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/page-19#entry1515381
Oh, and Torment: Tides of Numenera? The only complaint I have on that is that it's a further distraction for that POS, Pat Rothfuss. What is it with these modern authors, George RR Martin & the rest, not holding to the understood agreement of finishing what they start? All the more reason for their works to be read via the free means rather than paying them a nickel.
Leader - high charisma, leadership, eventual cross-training in medicine & surgery
Infiltrator/Skill Monkey/Rogue - Traps, Locks, Toasters, and all the good stuff
Combat Medic - Treatment & Surgery (highest Int)
Weapon Specialist - Weapon Smithing, (best coordination)
Right now the dump stats from what I've heard seem to be Luck & Charisma, but probably not below 2 whereever so possible. It's assigning who get's what weapon set up's and when that I'm uncertain of. Definitely interested in running a heavy weapons specialist, but dunno who that'll be.
BTW: @ Kamigoroshi & @ CoM_Solaufein, have either of you bothered with jumping an attribute past 8 to begin with, and was it worth it?
The thing that should make you think twice about using it as dump stat though is that it controls which NPCs you can recruit. The make it more interesting the charisma check is actually based on the party's total charisma so you can't just have one high charisma guy and rest at 1. Also there is actually a quest at the Ranger Citadel the bring in as many new recruits as possible.
That NPC thing isn't the end of the world though. You will miss couple interesting ones, but even the least charismatic rangers will be able to convince some NPCs to join with them.
The game (and gamers...) experienced a disastrous launch.
The beta was fine but this was just the first half of the game (Arizona). It is difficult to believe that the second half (in south California) was put to the test - very disappointing and poorly scripted.
However Inxile quickly fixed the bugs and they released 4 patches within two months.
After patch 2 the game was globally enjoyable. With patch 4 (mid november) this seems well stabilized.
I cannot comment on the MAC OS issues - this is another story, be cautious.
For a few days let's trade the sword+2 for a M16, Carsomyr for a fully modded G41, the staff of magi for the gamma ray blaster... before going back to the FR.
EDIT: I guess that, as @Musigny said, Wasteland 1 requires DosBox to run on modern machines (though I don't think this is a big deal, I'm pretty sure that it is free emulation which most likely auto-installs with installation of the game). Also, The Fallout games are apparently available on Steam according to @Belanos.
Wasteland 2 really is a good game even though it could have been better, much better.
A fifth patch was released yesterday. They are very active.
Wasteland 1 requires DosBox to run on modern windows machines with or without Steam/GoG.
W1 is included in the wasteland 2 deluxe edition available on Steam.
According to the patch notes the patch is coming soon on GOG.
http://wastelandrpg.tumblr.com/post/105289968981/wasteland-2-patch-5-release-notes-61997
Dosbox is included in the Wasteland steam package. It comes with a sane, default conf file. You may want to modify a few things though.
Is it viable to play with just 1 created character, and add 6 NPCs to the party?
I intended to emulate that rich interaction with NPCs that Baldur's Gate have.
You create a four member squad and later you can add "npcs" to the team (3 max).
However I am sure the original game does not allow you to take more than 3 npcs with you. Something may have changed in the Director's Cut version but, anyway this would be a bad idea. You'd better experience some of the npcs before planning such a party composition.
If you want to fully experience the game, you have to carefully plan the upgrades, skills and weapons. The four initial guys really are your core team which you must focus on.
[spoiler=light spoiler]
Amongst the most interesting npcs, there is one you won't be able to keep until the end of the game. Two other excellent npcs are mutually exclusive. Another interesting one is usually very difficult to obtain. Last but not least and that's the true spoiler (so stop reading if you want to discover all aspects of the game.
Two of the npcs will turn against you at some point[/spoiler]