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Do you max your HP/level rolls?

OperativeNLOperativeNL Member Posts: 146
So in my current game I am using core difficulty on SCS, and I notice that - especially on the lower levels - it's really annoying to have characters with low hp. A lucky kobold or a single spell can kill my characters in one time! So I thought about simply using the max hp/level difficulty slider workaround, but then i kind of feel like cheating... so I wonder, how do you guys play it?

Myself, I've used the following rule: I have to accept any result that it at least half of the max possible. So if I level up a thief which, could get a max of +6 hp/level, I am allowed to reload if he only gets 1, 2 or 3 hp on level up. But a 4, 5, or 6 will stay.

How do you do it?

Do you max your HP/level rolls? 131 votes

Yes, using mods or difficulty settings I always get max HP/level
48%
aqzinaAedanrorikonLindeblomJaceMiridorlunarChnapyBerconFlashburnankhegdiggerbTuthQuartzPavolchickenhedMalbanAnduinYupImMadBrodib 64 votes
No, I always accept my HP/level even if it's really low
28%
O_Bruceelminsterlelag200MoomintrollKamigoroshiDetectiveMittensartificial_sunlightMortiannaMetallomanrufus_hobartIntoTheDarknessOneAngryMushroomJuliusBorisovBGLoverFinneousPJJLeesubtledoctorKarashiHeindrichjackjack 37 votes
No, but if it's really low I might reload and try again
22%
elementLemernisSon_of_ImoenrecklessheartKilivitzAwong124SilverstarMoradintypo_tillyDJKajuruOperativeNLNoonAstroBryGuyfrede957KingGhidorahSouthpawMichailVitorLordRumfishmumumomo 30 votes
elementCrevsDaakjackjacktypo_tillykaguanaRavenslight
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Comments

  • PibaroPibaro Member, Translator (NDA) Posts: 2,989
    Yes, using mods or difficulty settings I always get max HP/level
    Yes I do!!!
    Almost in every game.

    kaguanaMercilec
  • TheGraveDiggerTheGraveDigger Member Posts: 336
    Yes, using mods or difficulty settings I always get max HP/level
    Yes and no. I use a custom tweak that gives max health until level 4, then random for the levels after. This makes the early levels a bit less tedious.

    Ardulkaguana
  • KingGhidorahKingGhidorah Member Posts: 200
    No, but if it's really low I might reload and try again
    I usually accept any outcome that is in the top half of the roll, so to say. (so for a 10 con fighter anything above 5 for example)

  • MetallomanMetalloman Member, Moderator, Translator (NDA) Posts: 3,975
    edited September 2014
    No, I always accept my HP/level even if it's really low
    it looks like that moderators here accept HP values per level gain as they are! ;D

    @bengoshi @Heindrich‌

    HeindrichCrevsDaakJuliusBorisovkaguana
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited September 2014
    No, I always accept my HP/level even if it's really low
    I am a min-reloader and I quite enjoy the excitement of the random roll, and so accept whatever it may be. That said I don't plan on playing with SCS, so I don't have to deal with as much difficulty.

    Your solution seems fine, but perhaps a "fairer" solution would be to reroll the top and bottom 20% of rolls, and accept everything in the middle. So for a Fighter with a range of 1-10, you reroll 1,2, 9 and 10. You'd basically be minimising the swings due to random chance, but not making the game any easier or harder on average, and hence not "cheating".

  • SilverstarSilverstar Member Posts: 2,193
    No, but if it's really low I might reload and try again
    I always max the first level. Subsequent levels I usually go with the roll though I reload lower-half-of-the-dice rolls if the character has had two or more levels with a bad roll.

  • Awong124Awong124 Member Posts: 2,643
    No, but if it's really low I might reload and try again
    I always just make it the average HP roll either with EEKeeper or reloading. I don't like randomness.

  • atcDaveatcDave Member Posts: 1,933
    edited September 2014
    Yes, using mods or difficulty settings I always get max HP/level
    Until recently I only threw out rolls that were less than half max, which comes close to most PNP games I've played. But I've gotten lazy, and now I just turn down the difficulty for those early level ups, and get back to the game!

    Post edited by atcDave on
  • NonnahswriterNonnahswriter Member Posts: 2,520
    Yes, using mods or difficulty settings I always get max HP/level
    It's different for each game. Baldur's Gate 1 can be especially brutal for low-levels, so I always make sure I get my max-HP rolls. But in Baldur's Gate 2, I play on Core rules, mostly because the characters are higher level now and need a bit more of a challenge.

    kaguana
  • ArdulArdul Member Posts: 210
    Yes, using mods or difficulty settings I always get max HP/level
    Yes I use a mod for max HP. I also apply it to every other creature in the game. It makes for more interesting battles in my opinion.

  • LemernisLemernis Member, Moderator Posts: 4,264
    No, but if it's really low I might reload and try again
    It depends on the type of game I'm playing. If I'm just having fun meta/powergaming, and it's not a no-reload or minimal reload game, then I may reload a few times in order to get a decent HP roll. Otherwise I accept the HP result.

    Honestly, I haven't found it to actually matter than much in any type of approach that I use. But that said, I suppose if I played with SCS and was playing strict no-reload (which I don't--that's too unforgiving for my taste), I would feel entitled to max HP.

  • AionZAionZ Member Posts: 3,034
    Yes, using mods or difficulty settings I always get max HP/level
    In my game, everyone in the game has maximum hp. I'm indifferent to reloading or min-maxing, so this is merely convenience, and I like fights to last as long as possible.

    CrevsDaakkaguana
  • FinneousPJFinneousPJ Member Posts: 6,456
    No, I always accept my HP/level even if it's really low
    Nope, I don't.

    jackjack
  • CrevsDaakCrevsDaak Member Posts: 7,145
    I accept low rolls as I play no-reload solo, but later on I became bored of facing all of BG1 with kiting tactics and started to install BG2 Tweaks "Max HP on level-up" component in all of my games, anyway, I still use kiting tactics, so I guess it didn't change much. Besides, I'm pretty uncaring about HP (note: while it's not lower than 60 by mid-SoA, everything will be OK...), since the difference between being dead or alive is just of 1 HP, and that's the only Hit Point that matters (I don't tend to get hurt at all if I can avoid so, but then I don't use Healing Potions/Spells when I have just 20/40 HP or similar, unless I'm facing a foe that can deal more than 20 points of damage with a single Spell/hit).

  • lunarlunar Member Posts: 3,402
    Yes, using mods or difficulty settings I always get max HP/level
    I used to accept hp rolls, but now I find it really difficult to play with characters that have max 40-50 hit points in bg2. Really tedious to play when they fall to a single fireball or wilting. Not to mention fighting high level mages with power words are not fun when your hit points are naturally low. I enjoy playing minimal reloads, so ensuring max hitpoints alleviate the headache for me.

    Most big enemies have max or near max hitpoints for their levels, anyway. It is only fair IMHO. I don't see an enemy lvl 15+ fighter with 50 hit points.

    JuliusBorisovCrevsDaakkaguana
  • InvictusCobraInvictusCobra Member Posts: 108
    Yes, using mods or difficulty settings I always get max HP/level
    I hate having to worry about the HP rolls. Tried it in my first playthrough (it tanked hard) and never again. Though it makes me play on Normal (or Core), I don't mind as I'm not much of a challenge runner in games, except in things like The Witcher 2 or the Demon/Dark Souls franchise.

    lunarkaguana
  • O_BruceO_Bruce Member Posts: 2,761
    No, I always accept my HP/level even if it's really low
    Reloading to get max hp per level up is cheating to me. There is no difference between that and just typing exact value you want in shadowkeeper and similar program, if the results are the same. People are accepting rolling for hit, saving throws, skills etc. yet they have problems with rolling their HPs.

    JuliusBorisovsubtledoctor
  • atcDaveatcDave Member Posts: 1,933
    Yes, using mods or difficulty settings I always get max HP/level
    O_Bruce said:

    Reloading to get max hp per level up is cheating to me. There is no difference between that and just typing exact value you want in shadowkeeper and similar program, if the results are the same. People are accepting rolling for hit, saving throws, skills etc. yet they have problems with rolling their HPs.

    The difference is, most PNP DMs have some sort of house rule for re-rolling lousy HP rolls (like one or two re-rolls in the life of a character, or unlimited re-rolls on a smaller die); but combat rolls are a different story.

  • O_BruceO_Bruce Member Posts: 2,761
    No, I always accept my HP/level even if it's really low
    Yet it's not PnP. And it still has a houserule: you start on lvl1 with max HP anyway.

    CrevsDaakJuliusBorisov
  • TheGraveDiggerTheGraveDigger Member Posts: 336
    edited September 2014
    Yes, using mods or difficulty settings I always get max HP/level
    O_Bruce said:

    Reloading to get max hp per level up is cheating to me. There is no difference between that and just typing exact value you want in shadowkeeper and similar program, if the results are the same. People are accepting rolling for hit, saving throws, skills etc. yet they have problems with rolling their HPs.

    Reloading the game when anything goes wrong is a form of cheating, adjusting the difficulty slider is a form of cheating. Raise Dead in its current form is very cheaty. I don't do any of these things, I play Core Rules, no reloads, and no raise dead for NPCs, so I don't think a little higher health than average is too much to ask for. It's still within the legal limits.

  • atcDaveatcDave Member Posts: 1,933
    Yes, using mods or difficulty settings I always get max HP/level
    O_Bruce said:

    Yet it's not PnP. And it still has a houserule: you start on lvl1 with max HP anyway.

    Max HP at 1st level is another very common house rule, to the point of saying I think it's been 30 years since I've seen anyone NOT do that. I have no problem ensuring the PC has above average hit points. I think that's completely in the spirit of the story.
    I never have any qualms about using reload to emulate the sort of discretionary control that exists in most PNP games.

    Moomintroll
  • O_BruceO_Bruce Member Posts: 2,761
    No, I always accept my HP/level even if it's really low
    @TheGraveDigger‌ What interesting disposition you have there.

    RAM021
  • OperativeNLOperativeNL Member Posts: 146
    edited September 2014
    No, but if it's really low I might reload and try again

    Raise Dead in its current form is very cheaty.

    Wait, what?

  • CrevsDaakCrevsDaak Member Posts: 7,145


    Raise Dead in its current form is very cheaty.

    Wait, what?

    It doesn't make the CON check it's done in P&P, and some other things that weren't implemented in the game's engine.

  • GKL206GKL206 Member Posts: 75
    edited September 2014
    No, I always accept my HP/level even if it's really low
    I used to reload on bad rolls but what changed it for me was Dorn on EE who I think is over-powered unless he gets a couple of low rolls. I certainly didn't want to max out his hp and it just sort of spread to everyone else. Nowadays I just take whatever comes without really thinking about it, and find it makes how characters develop far more interesting: if Khalid get better hp rolls he may end up as a tank, and so on.

    JuliusBorisov
  • fanscalefanscale Member Posts: 81
    No, but if it's really low I might reload and try again
    The hp roll doesn't really matter as much in this game. In pnp you would have time to carefully plan and avoid certain situations. Low hp equals run from monster.
    While playing the computer version, you will want to defeat as many monsters as possible. Otherwise you will miss parts of the story.

    Lemernis
  • subtledoctorsubtledoctor Member Posts: 11,466
    edited September 2014
    No, I always accept my HP/level even if it's really low
    Easier than self-imposed reload rules is to simply change the hp tables the game uses. Then you can just play on Core rules and feel neither cheaty nor cheated. Some options:

    - Make everything 1d4 + the rest of the possible maximum. Mages would be the same (2.5 average) but rogues, priests and warriors would average 4.5, 6.5, and 8.5, respectively.

    - Use multiple rolls of smaller dice - 2d2 for mages, 2d3 for rogues, 2d4 for priests, and 3d3 for warriors. Much more likely to get numbers in the middle of the range.

    - (What I do:) Use the 'minimum roll' function more, which is in the CON bonus file. At high CON minimum minimum roll is 4, which makes mages max out at 6/level, and warriors get from 8-14 (averaging 10.1) instead of 5-14. (averaging 9.5). The average is not very different, it just makes you less likely to get a super-low roll and feel cheated.

    Hmm, interesting how the first method benefits warriors a lot but mages not at all; and the last method benefits mages a lot but warriors not as much. Some kind of mix of them might be ideal. Something like
    mage: 1d3+1
    rogue: 1d5+1
    priest: 1d6+2
    warrior: 1d7+3
    Min roll: 2 at 13 CON, 3 at 18 CON in place of the warrior's last +1 bonus.


    So at ~10 CON: mages would get 2-4, rogues 2-6, priests 3-8, and warriors 4-10.
    At ~15 CON, mages would get 4-5, rogues 4-7, priests 5-9, and warriors 6-11.
    At 18 CON, mages would get 6/level, rogues 6-8, priests 7-10, and warriors 9-13.

    I feel like those are results I could live with without ever hitting reload...

    Post edited by subtledoctor on
    TheGraveDigger
  • KamigoroshiKamigoroshi Member Posts: 5,318
    No, I always accept my HP/level even if it's really low
    I'm just way too lazy to reroll anything within the infinity games.

    thespacejackjackDetectiveMittens
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    No, but if it's really low I might reload and try again
    My real practice is somewhat different. I normally reroll until I get either Max or Max-1 result. With Thieves and Mages, however I always insist on Max HP until after Cloakwood Mines. With a Multiclass Charname I always reroll for Max HP for the first 2 levels and then loosen up a bit.

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