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Do you max your HP/level rolls?

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Comments

  • subtledoctorsubtledoctor Member Posts: 11,466
    edited February 2015
    No, I always accept my HP/level even if it's really low
    Okay. But monsters don't actually roll for hit points, do they? I think the .CRE files have set numbers; and the mod component for maximizing creature hp just increases that number. So there's no luck involved (unless I misunderstand the game mechanism, which is possible). So the only luck to deal with is player hp, and you can eliminate that by choosing any set number. Given that dice rolls will tend to revert to the mean, it seems reasonable to use the mean, rather than the max. Or change the rolls so you have a baseline minimum, but sometimes get a bonus.

    It comes down to preference; I personally can't stand features and/or mods that claim to increase difficulty, but then hand the player extra bonuses to handle the increased difficulty, meaning the difficulty has not increased at all. (I can't stand IWD HoF mode.) Better to simply balance both sides for fun challenges.

    Again, that's an admonition for devs, not players. Players should do whatever they enjoy doing. :)

    typo_tillyCaeriaAureol
  • typo_tillytypo_tilly Member Posts: 5,702
    No, but if it's really low I might reload and try again
    Yeah I have trouble with the monsters getting non-random hitpoints while the player can get quite low hp through proper rolling. I've had Khalid with <40 hp and a CHARNAME cleric with <20. :/ Everyone [in-game] should play by the same rules.

  • semiticgodsemiticgod Member, Moderator Posts: 14,084
    Yes, using mods or difficulty settings I always get max HP/level
    @subtledoctor: The max HP for both players and the enemy thing is an option in a mod, I think SCS. I'm pretty sure the vanilla game doesn't roll for enemy HP.

    I don't mind if a difficulty mod gives the player a bonus. Just so long as that bonus isn't a REQUIREMENT for overcoming the upped difficulty. For HoF mode in IWD and IWD2, the extra XP you get isn't actually a requirement for beating the game, nor are the HoF IWD2 items. I know you can beat HoF in IWD with level 10 gnomish Cleric/Illusionists: Righteous Wrath of the Faithful stacks with itself, and in vanilla IWD a party of gnomes can reach 10 APR, since vanilla IWD Haste doubles attacks, instead of just adding 1 to APR. The fatigue effect can be blocked with the Helm of the Trusted Defender, and cured with Unfailing Endurance. As for HoF in the sequel, you can beat it with level 18 sorcerors and/or bards.

    So the bonuses of HoF mode don't bother me. But I can think of one difficulty mod where you really do need to use the new items and so forth in order to survive.

  • deltagodeltago Member Posts: 7,033
    Depends on the playthrough.

    However I like doing the 50-50. Even levels I max, odd levels I roll.

    Blackraven
  • AureolAureol Member Posts: 53
    Yes, using mods or difficulty settings I always get max HP/level
    @subtledoctor I suppose I could average instead, and that would be more true to the formula, but that also sounds like more work :smiley:

  • lelag200lelag200 Member Posts: 120
    No, I always accept my HP/level even if it's really low
    Reloading for a higher roll or having the difficulty bar to the "middle-left" seems unfair to me, borderline cheating. Cheating steals the value of games in my experience and I don't plan on spoiling my favorite game for a character that has uncalled-for high HP

    CaeriaHeindrichsubtledoctorGozeta
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    No, but if it's really low I might reload and try again
    Here is how I would ideally like it to go-at least today!!

    Mage: Max HP
    Thief: 5+
    Bard: Max
    Cleric: 7+
    Fighter: 9+
    Ranger: Max unless underground [random]
    Paladin: Max
    Multi-class: Max

    Any Character whose Seriously Wounded script has triggered in the last 48hrs game-time would accept one HP pt less than the table. Any Character resurrected since the last HP-Level gained would only get the first random result. It might also work well to limit any resurrected character to random HP gains for the rest of the playthrough...

    I wish there was a game setting that produced rolls that were always above average but not necessarily Max.

    JuliusBorisov
  • subtledoctorsubtledoctor Member Posts: 11,466
    No, I always accept my HP/level even if it's really low

    I wish there was a game setting that produced rolls that were always above average but not necessarily Max.

    You can use the BG2Tweaks mod to make sure you always get at least half the max. Or edit the various class HP .2da files yourself. Or edit hpconbon.2da, which has a min_roll column. You can get crazy creative - change warriors to get d7 instead of d10, but increase all CON bonuses by +3, and set min_roll to 3... that way an 18 CON warrior will always get 10-14 HP, and a 12 CON warrior would always get 6-10.

    The game provides literally thousands of ways to skin this cat.

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