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Do you max your HP/level rolls?

2

Comments

  • Son_of_ImoenSon_of_Imoen Member Posts: 1,763
    No, but if it's really low I might reload and try again
    I use the NWN-style Higher HP's at level-up tweak in the BG2 Tweakpack of Gibberlings3 (http://www.gibberlings3.net/bg2tweaks/cheats.php). You always get a roll in the second half (i.e. 3-4 on a D4 4-5 on a D6 etc.).

    The same can be found in Icewind Dale's tweakpack http://www.gibberlings3.net/daletweak/ but on my last playthrough I decided to create a party that's intentionally gimped. They're all characters with some kind of weakness - at least compared to maxed-out characters (my main fighter has only STR 16, the Fighter dualed to Druid has STR 16, the Fighter-Cleric multi has WIS 13 etc.). So with their campaign, I stick with the first roll I've got (at least that was my intention, I can't remember if I really had the discipline to do so on every level-up).

  • SilverstarSilverstar Member Posts: 2,194
    No, but if it's really low I might reload and try again
    lunar said:

    I used to accept hp rolls, but now

    GKL206 said:

    I used to reload on bad rolls but

    I automatically hear that spoken in a Nord voice.

    Damn you Skyrim. Damn you!

    NimranJuliusBorisovjackjack
  • atcDaveatcDave Member Posts: 1,933
    Yes, using mods or difficulty settings I always get max HP/level
    Karnor I used exactly the same system for 25 years!

    typo_tillyEadwyn_G8keeperBlackraven
  • typo_tillytypo_tilly Member Posts: 5,702
    No, but if it's really low I might reload and try again
    Sometimes I'll play without reloading HP. But other times I get really annoyed that my fighter has 20hp out of a possible 70hp. The minimum hp is too low for the combat. CON bonus doesn't offset this.

    atcDaveBlackraven
  • OlvynChuruOlvynChuru Member Posts: 2,433
    Yes, using mods or difficulty settings I always get max HP/level
    I just don't like the game being more luck-based than it needs to be. That's not to say that I'm a powergamer, though. Generally if I don't want a character to have that much health, I give them extremely low Constitution.

    Blackraven
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    No, but if it's really low I might reload and try again
    @Karnor @atcDave I like that idea. But I would rather use a progressive mulligan instead. Reroll with a -1penalty, then a -2penalty, then -3penalty. Thus preserving the possibility of a really sucky HP result as an interesting plot development - but making it much more unlikely than results the BG engine randomly generates.

    Blackraven
  • atcDaveatcDave Member Posts: 1,933
    Yes, using mods or difficulty settings I always get max HP/level
    Oh our way definitely allows for terrible results, I've seen players get greedy and corner themselves into the coin toss at level up!
    But Eadwyn I think your method would work pretty much the same. It makes better results more likely, adds a little bit of gamey fun into the process, and still allows for the occasional really terrible result!

  • Son_of_ImoenSon_of_Imoen Member Posts: 1,763
    No, but if it's really low I might reload and try again

    @Karnor @atcDave I like that idea. But I would rather use a progressive mulligan instead. Reroll with a -1penalty, then a -2penalty, then -3penalty. Thus preserving the possibility of a really sucky HP result as an interesting plot development - but making it much more unlikely than results the BG engine randomly generates.

    Players might end up with 2 hp loss at level-up?

  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    edited October 2014
    No, but if it's really low I might reload and try again
    @Son_of_Imoen: No, The penalty would only mean that you EEKeeper the HP total from a first [or second] mulligan roll to be 1 [or 2] less than your on-screen result at level-up.

  • kaguanakaguana Member Posts: 1,328
    Yes, using mods or difficulty settings I always get max HP/level
    Pibaro said:

    Yes I do!!!
    Almost in every game.

    Yup same here, it just more convenient then start reloading or go back and forth from normal to cure rules, a bit less of micromanaging.

  • SchneidendSchneidend Member Posts: 3,190
    Should have included maxing some rolls. I usually do two or three max HP levels, especially in a game where you are expected to start at level 1 like BG or IWD. Gotta have that cushion.

    Eadwyn_G8keeperatcDaveHeindrich
  • AnduinAnduin Member Posts: 5,745
    Yes, using mods or difficulty settings I always get max HP/level
    Playing a mage. Yes. Yes I do.

    Playing a Barbarian. No. No I don't.

    kaguanaMoomintroll
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    No, I always accept my HP/level even if it's really low

    Should have included maxing some rolls. I usually do two or three max HP levels, especially in a game where you are expected to start at level 1 like BG or IWD. Gotta have that cushion.

    Yeah... I thought I could handle whatever BG1 threw at me now that I am "experienced" and know what to do... but man BG1 is brutal at the beginning when every cave bear or ogre berserker can one-shot your best frontliner. Hence in order to make min-reload with personal restrictions viable, I had to allow myself to roll max for the first level up so that I had at least some combat reliability.

  • MortiannaMortianna Member Posts: 1,355
    No, I always accept my HP/level even if it's really low
    I used to reroll 1s, but now I always accept them, even if it's a front-line fighter like Kagain. It adds to the challenge-factor. Their HPs rolls usually regress toward the mean in the long run anyway.

    lolienBlackravenJuliusBorisov
  • semiticgodsemiticgod Member, Moderator Posts: 14,089
    Yes, using mods or difficulty settings I always get max HP/level
    I've never really thought about it, but I usually play on Easy to avoid spell scribing failure (for normal runs) or to obviate the need for Potions of Genius or Mind Focusing (for no-reload runs). If I actually had to choose, though, I'd pick max HP, since I like to know my characters are at their strongest. It feels lame to play a character that I know is flat-out inferior to a character I've played in the past.

    I'd rather double enemy damage than cut my HP in half. The former doesn't feel like a nerf. The latter does. As for why I play on easy, which does neither... well, it's less hassle when dealing with spell scribing, and eliminating hassle is a high priority for me.

    Bottom line, it's easier for me not to have to think about it. The impact on the game's difficulty is not the issue for me.

    RAM021Blackraven
  • hisplshispls Member Posts: 166
    atcDave said:


    The difference is, most PNP DMs have some sort of house rule for re-rolling lousy HP rolls (like one or two re-rolls in the life of a character, or unlimited re-rolls on a smaller die); but combat rolls are a different story.

    And of course, P&P games the DM can balance encounters so as not to, for example, have a level 1 party with average of 4 hitpoints run into a basilisk within the first 4 hours of the campaign and not force a party with mediocre stats to face improbable challenges.

    Also what we used to do in P&P is that when you hit 0 to -10hp you'd roll a system shock and if you passed you were simply "unconscious". Below -10 you were dead, but it gave low level parties a little more breathing room to survive.

    Really it all depends on your definition of "fun". I mostly play through to enjoy the story with different characters and NPCs not so much "challenge" runs. Quite honestly I think most of the strategies the power-gamer no-reload types use are generally cheese or total metagame knowledge and without either a no-reload of any of these games would be next to impossible. Not to take away anything from that, but still, if your argument is "I'm trying to role play", it flies out the window when you look in the spot you know there's a trap for a trap, or if you pre-buff for a battle or enemy that your characters would have no idea was coming.

    atcDavesemiticgod
  • semiticgodsemiticgod Member, Moderator Posts: 14,089
    Yes, using mods or difficulty settings I always get max HP/level
    @hispls: Very true about the basilisks and the no-reload thing. It's really not realistic to do a no-reload run of BG or BG2 without metagaming. The game was not designed to be beatable without reloads, unlike a PnP campaign. You really do need to know the challenges in advance to be able to overcome them.

  • subtledoctorsubtledoctor Member Posts: 11,467
    No, I always accept my HP/level even if it's really low
    The only problem is when the devs take that to be the standard practice, and design game elements around the assumption that the player will have 175 hp. This IS supposed to be based on the DnD rules, and some people like to play by the normal, expected, well-established rules - which generally lead to warriors with 85-100 hp and mages with 40-60 hp.

    In short the "DM" (the devs) should not design encounters based on the assumption that the player isn't following the rules. It's easy enough for the player to apply mods that prevent rolls of 1 or 2, or that give 2 hit dice at first level, or that just straight-up give max hp. It's already an option for players; it shouldn't be an assumption for the devs (as it seems to be, based on the last BG2ee patch).

    RAM021
  • OneAngryMushroomOneAngryMushroom Member Posts: 564
    No, I always accept my HP/level even if it's really low
    No. Mainly because I forget to adjust the settings before I level up.

  • lroumenlroumen Member Posts: 1,921
    No, I always accept my HP/level even if it's really low
    I like my npcs squishy. I usually don't min/max stats either so it happens that I have a really low con character that gets abysmal hp/level

  • CaeriaCaeria Member Posts: 201
    No, I always accept my HP/level even if it's really low
    I used to go for max HP, but these days it feels like cheating. Now I just stick with what I get.

    BlackravenJuliusBorisov
  • BlackravenBlackraven Member Posts: 3,276
    Aureol said:

    I always go for max HP, but I also mod creatures to have max HP (BG2Tweaks, I think?). I don't view it as cheating; rather, I think of it as replacing one more aspect of luck with strategy.

    That's exactly what I do, for the same reason.

    GoturalAstroBryGuyJuliusBorisov
  • mumumomomumumomo Member Posts: 635
    No, but if it's really low I might reload and try again
    I really don't like having very little HP , especially at the beginning of BGEE, since it makes the game far too random for my taste.

    I have 3 ways to deal with that:
    - max hp at level up
    - reload for the first 2-3 levels until I get an above-average roll.
    - reload in case of rolling 1 for a mage, 1-2 for clerics and thiefs, 1-2-3 for warriors.

  • subtledoctorsubtledoctor Member Posts: 11,467
    No, I always accept my HP/level even if it's really low
    Aureol said:

    I always go for max HP, but I also mod creatures to have max HP (BG2Tweaks, I think?). I don't view it as cheating; rather, I think of it as replacing one more aspect of luck with strategy.

    I'm confused as to how that is strategy. (please note, that's not a challenge or an insult - I'm really just not sure how that is meant.)

    It seems to me you took two steps to get to a result, when you could have just taken one. Why not leave creature hp alone and set the game so you always get ~average hp? 3/level for wizards, 4/level for rogues, 5/level for priests and 6/level for warriors? It would take luck out if the equation, and retain the strategic elements of play (in fact it would probably increase the strategic elements).

    By raising hp across the board, you end up with unintended consequences like totally merging spells like PW: Kill...

  • AstroBryGuyAstroBryGuy Member Posts: 3,414
    No, but if it's really low I might reload and try again
    I use BG2 Tweaks' "Half-max or better" component.

    JuliusBorisov
  • kellclkellcl Member Posts: 24
    edited February 2015
    Yes, using mods or difficulty settings I always get max HP/level
    For me, I like to have max HP on every level up and for the monsters to also always roll max HP on spawning.

  • semiticgodsemiticgod Member, Moderator Posts: 14,089
    Yes, using mods or difficulty settings I always get max HP/level
    @subtledoctor: The way I've heard it described, the rationale behind max HP for both the player and the enemy is that it decreases the luck factor somewhat. You're less likely to win a fight through good luck alone, and less likely to lose a fight through bad luck alone, if there's a larger HP pool for everyone involved. It's considered more strategic because luck doesn't play quite as large a role. It does make Power Word spells weaker on the whole, however.

    atcDaveBlackraven
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