What are the abilities for each familiar?
Klorox
Member Posts: 927
Could somebody please show me what skills each familiar gets?
I found one on sorcerers.net, but that was for old bg2 and it seemed incomplete (the cat for CN Mages, in particular).
I found one on sorcerers.net, but that was for old bg2 and it seemed incomplete (the cat for CN Mages, in particular).
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----The Cat----
HP: 12
AC: 2
THAC0: 19
Damage: 1-3(slashing), 2 attacks per round
x2 Backstab damage
25% Pick Pockets
75% Move Silently/Hide In Shadows
Can cast Blur once per day
35% Magic Resistance
Immune to level drain, sleep, and petrification
----The Ferret----
HP: 12
AC: 2
THAC0: 19
Damage: 1-3(slashing), 2 attacks per round
x2 Backstab damage
60% Pick Pockets
35% Move Silently/Hide In Shadows
25% Find Traps
35% Magic Resistance
Immune to level drain, sleep, and petrification
----The Rabbit----
HP: 12
AC: 3
THAC0: 19
Damage: 1-2(slashing), 2 attacks per round
x2 Backstab damage
30% Pick Pockets
30% Move Silently/Hide In Shadows
45% Find Traps
125% Fire Resistance, 75% against Magical Fire
75% Cold Resistance
75% Electricity Resistance
75% Acid Resistance
45% Magic Resistance
Immune to level drain, sleep, and petrification
Pseudo Dragon- Lawful Good, Neutral Good
24 hp, AC=-2, THAC0=13, ApR=2, 1D3 Piercing+chance of Sleep. 50% Magic Resistance. Can cast Blur 1x/day. Regenerates 1hp/round.
Ferret - Lawful Neutral
24 hp, AC=0, THAC0=17, ApR=2, 1D3 Slashing. 50% magic resistance, 75% Pick Pockets, 20% Find Traps, 40% Stealth.
Imp - Lawful Evil
18 hp, AC=2, THAC0=19, ApR=1, 1D6 Piercing+chance of Poison (POISON = NERFED IN BG:EE, DOES NO DAMAGE). Resistances: 25% Magic, 100% Cold/Electricity/Fire. Can cast Polymorph Other 1x/day. Regenerates 1hp/round.
Rabbit - True Neutral
24 hp, AC=1, THAC0=17, ApR=2, 1D2 Slashing. Resistances: 65% Magic, 75% Cold/Fire/Electricity. 30% Stealth, 50% Find Traps.
Dust Mephit - Neutral Evil
24 hp, AC=6, THAC0=17, ApR=2, 1D2+1 Slashing. Resistances: 10% Magic, 50% Slashing/Piercing/Missile, 100% Fire. Can cast Glitterdust 1x/day & Glass Dust 2x/day. Regenerates 1hp/round.
Fairy Dragon - Chaotic Good
24 hp, AC=4, THAC0=17, ApR=2, 1D2 Slashing. 32% Magic Resistance. Can cast Mirror Image and Invisibility 10' Radius, each 1x/day.
Cat - Chaotic Neutral
24 hp, AC=0, THAC0=17, ApR=2, 1D3 Slashing. 50% magic resistance, 30% Pick Pockets, 99% Stealth.
Quasit - Chaotic Evil
24 hp, AC=2, THAC0=17, ApR=3, 1D6 Slashing. Resistances: 25% Magic, 100% Cold/Electricity/Fire. Can cast Blur & Horror each 1x/day. Regenerates 1hp/round.
For BG:EE
Pseudo Dragon
12 hp, AC=0, Magic Resistance: 35%, 2 attacks per round at 15 THAC0 for 1d3 damage. Can cast Blur once per day. Regenerates 1 HP/round. Immune to level drain, sleep, and petrification.
Ferret
12 hp, AC=2, Magic Resistance: 35%, 2 attacks per round at 15 THAC0 for 1d3 damage. Has 75% in Pick Pockets, 25% in Hide in Shadows/Move Silently, and 20% in Detect Traps. Can cast Blur once per day. Immune to level drain, sleep, and petrification.
Imp
9 hp, AC=4, Magic Resistance: 15%, 1 attack per round at 17 THAC0 for 1d6 damage. Has 100% resistance to fire, cold, and electricity. Can cast Polymorph Self once per day. Regenerates 1 HP/round.
Rabbit
12 hp, AC=3, Magic Resistance: 45%, 2 attacks per round at 15 THAC0 for 1d2 damage. Has 20% in Move Silently/Hide In Shadows and 40% in Find Traps. Has 75% resistance to fire, cold, and electricity.
Dust Mephit
12 hp, AC=8, Magic Resistance: 10%, 2 attacks per round at 15 THAC0 for 1d2 damage. Has 100% resistance to fire and 35% resistance to slashing, piercing, and missile damage. Can cast Glass Dust twice per day. Regenerates 1 HP/round. Immune to level drain, sleep, and petrification.
Fairy Dragon
12 hp, AC=6, Magic Resistance: 25%, 2 attacks per round at 15 THAC0 for 1d2 damage. Can cast Mirror Image once per day. Immune to level drain, sleep, and petrification.
Cat
12 hp, AC=2, Magic Resistance: 35%, 2 attacks per round at 15 THAC0 for 1d3 damage. Has 15% in Pick Pockets and 65% in Move Silently/Hide In Shadows. Can cast Blur once per day. Immune to level drain, sleep, and petrification.
Quasit
12 hp, AC=4, Magic Resistance: 15%, 2 attacks per round at 15 THAC0 for 1d6 damage. Has 100% resistance to fire, cold, and electricity. Can cast Horror once per day. Regenerates 1 HP/round.
I don't think those BGEE ones are accurate. The descriptions say they get THAC0 15 but it's actually only 19 if you check them ingame with CTRL+Q. Also, the thieving skills are a little higher than listed due to them having 18 dexterity.