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What are the abilities for each familiar?

Could somebody please show me what skills each familiar gets?

I found one on sorcerers.net, but that was for old bg2 and it seemed incomplete (the cat for CN Mages, in particular).

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  • TheGraveDiggerTheGraveDigger Member Posts: 336
    Here are the stats for the cat, ferret, and rabbit...

    ----The Cat----
    HP: 12
    AC: 2
    THAC0: 19
    Damage: 1-3(slashing), 2 attacks per round
    x2 Backstab damage

    25% Pick Pockets
    75% Move Silently/Hide In Shadows

    Can cast Blur once per day
    35% Magic Resistance
    Immune to level drain, sleep, and petrification


    ----The Ferret----
    HP: 12
    AC: 2
    THAC0: 19
    Damage: 1-3(slashing), 2 attacks per round
    x2 Backstab damage

    60% Pick Pockets
    35% Move Silently/Hide In Shadows
    25% Find Traps

    35% Magic Resistance
    Immune to level drain, sleep, and petrification


    ----The Rabbit----
    HP: 12
    AC: 3
    THAC0: 19
    Damage: 1-2(slashing), 2 attacks per round
    x2 Backstab damage

    30% Pick Pockets
    30% Move Silently/Hide In Shadows
    45% Find Traps

    125% Fire Resistance, 75% against Magical Fire
    75% Cold Resistance
    75% Electricity Resistance
    75% Acid Resistance
    45% Magic Resistance
    Immune to level drain, sleep, and petrification
  • OlvynChuruOlvynChuru Member Posts: 3,079
    Familiars in BG:EE are different from the ones in BG2:EE. In BG:EE, the faerie dragon can cast Blur, but in BG2:EE it can cast Invisibility 10' Radius.
  • KloroxKlorox Member Posts: 927

    Here are the stats for the cat, ferret, and rabbit...

    ----The Cat----
    HP: 12
    AC: 2
    THAC0: 19
    Damage: 1-3(slashing), 2 attacks per round
    x2 Backstab damage

    25% Pick Pockets
    75% Move Silently/Hide In Shadows

    Can cast Blur once per day
    35% Magic Resistance
    Immune to level drain, sleep, and petrification


    ----The Ferret----
    HP: 12
    AC: 2
    THAC0: 19
    Damage: 1-3(slashing), 2 attacks per round
    x2 Backstab damage

    60% Pick Pockets
    35% Move Silently/Hide In Shadows
    25% Find Traps

    35% Magic Resistance
    Immune to level drain, sleep, and petrification


    ----The Rabbit----
    HP: 12
    AC: 3
    THAC0: 19
    Damage: 1-2(slashing), 2 attacks per round
    x2 Backstab damage

    30% Pick Pockets
    30% Move Silently/Hide In Shadows
    45% Find Traps

    125% Fire Resistance, 75% against Magical Fire
    75% Cold Resistance
    75% Electricity Resistance
    75% Acid Resistance
    45% Magic Resistance
    Immune to level drain, sleep, and petrification

    Wow, they're a lot more powerful than I would have thought. I mean, even if you only use a familiar as a scout, it's really good!
  • NimranNimran Member Posts: 4,875
    Klorox said:

    Here are the stats for the cat, ferret, and rabbit...

    ----The Cat----
    HP: 12
    AC: 2
    THAC0: 19
    Damage: 1-3(slashing), 2 attacks per round
    x2 Backstab damage

    25% Pick Pockets
    75% Move Silently/Hide In Shadows

    Can cast Blur once per day
    35% Magic Resistance
    Immune to level drain, sleep, and petrification


    ----The Ferret----
    HP: 12
    AC: 2
    THAC0: 19
    Damage: 1-3(slashing), 2 attacks per round
    x2 Backstab damage

    60% Pick Pockets
    35% Move Silently/Hide In Shadows
    25% Find Traps

    35% Magic Resistance
    Immune to level drain, sleep, and petrification


    ----The Rabbit----
    HP: 12
    AC: 3
    THAC0: 19
    Damage: 1-2(slashing), 2 attacks per round
    x2 Backstab damage

    30% Pick Pockets
    30% Move Silently/Hide In Shadows
    45% Find Traps

    125% Fire Resistance, 75% against Magical Fire
    75% Cold Resistance
    75% Electricity Resistance
    75% Acid Resistance
    45% Magic Resistance
    Immune to level drain, sleep, and petrification

    Wow, they're a lot more powerful than I would have thought. I mean, even if you only use a familiar as a scout, it's really good!
    They can kill a man with two scratches, as long as he's a commoner.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    For BG2:EE

    Pseudo Dragon- Lawful Good, Neutral Good
    24 hp, AC=-2, THAC0=13, ApR=2, 1D3 Piercing+chance of Sleep. 50% Magic Resistance. Can cast Blur 1x/day. Regenerates 1hp/round.

    Ferret - Lawful Neutral
    24 hp, AC=0, THAC0=17, ApR=2, 1D3 Slashing. 50% magic resistance, 75% Pick Pockets, 20% Find Traps, 40% Stealth.

    Imp - Lawful Evil
    18 hp, AC=2, THAC0=19, ApR=1, 1D6 Piercing+chance of Poison (POISON = NERFED IN BG:EE, DOES NO DAMAGE). Resistances: 25% Magic, 100% Cold/Electricity/Fire. Can cast Polymorph Other 1x/day. Regenerates 1hp/round.

    Rabbit - True Neutral
    24 hp, AC=1, THAC0=17, ApR=2, 1D2 Slashing. Resistances: 65% Magic, 75% Cold/Fire/Electricity. 30% Stealth, 50% Find Traps.

    Dust Mephit - Neutral Evil
    24 hp, AC=6, THAC0=17, ApR=2, 1D2+1 Slashing. Resistances: 10% Magic, 50% Slashing/Piercing/Missile, 100% Fire. Can cast Glitterdust 1x/day & Glass Dust 2x/day. Regenerates 1hp/round.

    Fairy Dragon - Chaotic Good
    24 hp, AC=4, THAC0=17, ApR=2, 1D2 Slashing. 32% Magic Resistance. Can cast Mirror Image and Invisibility 10' Radius, each 1x/day.

    Cat - Chaotic Neutral
    24 hp, AC=0, THAC0=17, ApR=2, 1D3 Slashing. 50% magic resistance, 30% Pick Pockets, 99% Stealth.

    Quasit - Chaotic Evil
    24 hp, AC=2, THAC0=17, ApR=3, 1D6 Slashing. Resistances: 25% Magic, 100% Cold/Electricity/Fire. Can cast Blur & Horror each 1x/day. Regenerates 1hp/round.

    For BG:EE

    Pseudo Dragon
    12 hp, AC=0, Magic Resistance: 35%, 2 attacks per round at 15 THAC0 for 1d3 damage. Can cast Blur once per day. Regenerates 1 HP/round. Immune to level drain, sleep, and petrification.

    Ferret
    12 hp, AC=2, Magic Resistance: 35%, 2 attacks per round at 15 THAC0 for 1d3 damage. Has 75% in Pick Pockets, 25% in Hide in Shadows/Move Silently, and 20% in Detect Traps. Can cast Blur once per day. Immune to level drain, sleep, and petrification.

    Imp
    9 hp, AC=4, Magic Resistance: 15%, 1 attack per round at 17 THAC0 for 1d6 damage. Has 100% resistance to fire, cold, and electricity. Can cast Polymorph Self once per day. Regenerates 1 HP/round.

    Rabbit
    12 hp, AC=3, Magic Resistance: 45%, 2 attacks per round at 15 THAC0 for 1d2 damage. Has 20% in Move Silently/Hide In Shadows and 40% in Find Traps. Has 75% resistance to fire, cold, and electricity.

    Dust Mephit
    12 hp, AC=8, Magic Resistance: 10%, 2 attacks per round at 15 THAC0 for 1d2 damage. Has 100% resistance to fire and 35% resistance to slashing, piercing, and missile damage. Can cast Glass Dust twice per day. Regenerates 1 HP/round. Immune to level drain, sleep, and petrification.

    Fairy Dragon
    12 hp, AC=6, Magic Resistance: 25%, 2 attacks per round at 15 THAC0 for 1d2 damage. Can cast Mirror Image once per day. Immune to level drain, sleep, and petrification.

    Cat
    12 hp, AC=2, Magic Resistance: 35%, 2 attacks per round at 15 THAC0 for 1d3 damage. Has 15% in Pick Pockets and 65% in Move Silently/Hide In Shadows. Can cast Blur once per day. Immune to level drain, sleep, and petrification.

    Quasit
    12 hp, AC=4, Magic Resistance: 15%, 2 attacks per round at 15 THAC0 for 1d6 damage. Has 100% resistance to fire, cold, and electricity. Can cast Horror once per day. Regenerates 1 HP/round.
  • TheGraveDiggerTheGraveDigger Member Posts: 336
    @bengoshi‌
    I don't think those BGEE ones are accurate. The descriptions say they get THAC0 15 but it's actually only 19 if you check them ingame with CTRL+Q. Also, the thieving skills are a little higher than listed due to them having 18 dexterity.
  • elminsterelminster Member, Developer Posts: 16,317
    edited October 2014
    Also there are ToB familiars as well (they largely just have more health and better thac0 than SoA ones)
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