Vampiric wolves in newbie areas?
Jidokwon
Member Posts: 397
I don't know if it's only been since the latest patch or I just never remembered it, but vampiric wolves are frequently spawning in newbie areas. I consider areas that you have to travel through to get to Nashkel newbie areas. You know, the areas that you come across long before finding any magical weapons. I'm not running any mods. Have dread and vampiric wolves always spawned in these areas or is it new to EE version/latest patch?
0
Comments
http://baldursgate.wikia.com/wiki/Area_North_of_Nashkel
@Dreamrider I haven't run into an identify scroll yet, so the Bastard Sword +1 and Stupifier are out. Looking at available spells, Jaheira and my cleric/ranger also have Shillelagh for magical clubs. Wish I had given it a go now. Ten rounds would be a long fight, but if Jaheira and my main character could score a few good hits, it would have likely been doable by my party.
I've run into one on the map north of Nashkel a few times as well. Whenever I try to fight it using a lvl 1-2 party with only one or two magic weapons (and limited spells), I never seem to be able to do damage fast enough to kill it. I'm usually able get it to "injured" or "badly injured" status, but it goes back to "uninjured" after a few rounds.
In that instance, I had Imoen (dual'd to a mage) fire a bolt from an electricity wand, which insta-killed the beast. Unfortunately, the bolt apparently hit something else and then bounced back at Imoen, killing her as well! But hey, her sacrifice was not in vain. ;-)
As for dread wolves, I think that they've always been a random spawn even in vanilla, IIRC.
Now you know why you fear the night.
Moreover, according to @the_spyder and @Erg here (http://forum.baldursgate.com/discussion/comment/242624/#Comment_242624) in both BGEE and vanilla BG1 vampiric wolves could indeed spawn on the areas you can call "newbie" ones.
All the nice help on how to beat vampiric wolves when you have a low-level party can be found here: http://forum.baldursgate.com/discussion/19695/vampiric-wolves-surviving-at-early-levels No, they don't regenerate, @Vakarian . Only heal themselves when successfull hit your characters.
After all this is one of the few elements of the BG:EE spawning system that hasn't been nerfed yet, so they should really do something about it.
Think, for example, of all those inexperienced gamers playing on their phones? How can we expect them to be able to defeat a Vampiric Wolf? How can we expect them to enjoy the game if they keep dying? It wouldn't be better if we just remove all Vampiric Wolves from the game?
As far as it goes, you can get a +1 weapon in Candlekeep. You can also get magic items identified in Friendly Arm Inn. And there are several +1 weapons to be had in Beregost. Not to mention various magic spells that will do damage to the wolves.
Sure it is a difficult lesson to learn, but so too is randomly encountering Basilisks, which happens.
(Note: Magic weapons WILL function as magic weapons even if not identified, you're just taking a risk that you might get a cursed one.)
(If other folks will add their ideas below, I'll edit them onto the list in this post from time to time.)
- Fuller's Dagger +1
- Imoen's Wand of Magic Missile
- Xzar's Laroch's Minor Drain spell
- Xzar's Burning Hands spell
- any other mage: Laroch's Minor Drain - learned from Xzar's scroll
- any other mage: Burning Hands spell - learned from Xzar's scroll
- Neera's Quarterstaff +1+ (Neera only)
- Neera's Magic Missile spell
- Neera's Chromatic Orb spell
- Neera's Burning Hands spell
- Jaheira's Magic Stone spell
- Jaheira's Shillehlagh spell
- The Stupifier +1 (mace)
- Silkie's Quarterstaff +1
- some Arrows +1 - purchase from Thunderhammer Smithy
- some Bullets +1 - purchase from Thunderhammer Smithy
- Long Sword +1 - purchase from Thunderhammer Smithy - you MIGHT have enough GP
- Short Sword +1 - purchase from Thunderhammer Smithy - you probably have enough GP
- Bastard Sword +1 - loot from Thunderhammer Smithy, if you can open chest (at night, for Talos' sake!)
- Battle Axe +1 - purchase from Feldepost's Inn - you MIGHT have enough GP
- Wand of Lightning - loot from Travenhurst Manor
- any other mage: Magic Missile spell - available from Thalantyr if you don't find it
- any other mage: Chromatic Orb spell - available from Thalantyr if you don't find it
Still, admittedly a nasty fight if you decide to stick around for it, or use the Wand of Lightning.
dreamrider
Also, Evermemory is found prior to this encounter. Give it to Xzar, Neera or any other specialty Wizard and they have 4-8 spells (magic Missile, Burning Hands, Laroch's, Chromatic orb, etc...) available, not including any scrolls that they may have. And remember that there are several handy places to BUY scrolls in and near Beregost.
It's one of those things where, if you are unprepared, it can hurt a bit. It is a lot like that very first wolf that you encounter that is protecting the ring of protection. Or the Ogre with the two belts, or getting random encountered with wolves between the Tradeways and Friendly Arm Inn. Are any of these O/P? No. Are they dangerous? Yes. Heck, even the Wizard/assassin AT the Friendly Arm Inn is Tough, being a 4th or 5th level wizard against a potential party of 2 first levels.
Nuff said. Except this. But even here, the spawn points are not on the beaten path. Follow the path padawan. Until you are strong enough to adventure a-field.
BTW, one time I was wondering alone with a level 6 berserker who was out of rages, he got paralyzed! He kept making saves and snapped out of it with 2 hp left and killed the wolf with a weapon he was not proficient with. EPIC battle.