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Any chance of us seeing a Planescape Torment upgrade?

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  • DreadKhanDreadKhan Member Posts: 3,857
    Is this young drow a loner that hangs around with his cat?

    You could totally replace that annoying skull fellow with the pet cat, everyone will love it!
  • MusaabMusaab Member Posts: 94
    @CamDawg‌ I'm hoping the part about plans for a Ps:T:EE is not part of the joke. :)
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  • OlvynChuruOlvynChuru Member Posts: 3,080
    I have three suggestions for minor improvements for PST:EE

    1. Whenever the Nameless One does something that shifts his alignment, the game should notify the player about which alignment it shifted to and by how much.

    2. The player should be able to choose whether the Nameless One starts the game as a fighter, a mage, and a thief, since it isn't always clear to someone playing the game for the first time how to change their class (in fact, after playing PST almost ten times, I still don't know how to become a thief early on). It would also be nice for the Nameless One to be able to become a fighter/mage, a fighter/thief, or a mage/thief.

    3. All of the unused spells should be included if possible.


    I also have one suggestion for a new companion:

    A marut (an inevitable who hunts down those who try to extend their lifespan or become immortal). If the Nameless One convinces the marut that he is trying to find a way to end his own immortality, the marut could potentially help him achieve that goal.

    It probably isn't a very good suggestion for a new companion, but it's what I came up with. Make of it what you will.
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  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    @CamDawg‌ you really want me to have heart attack:) I just feelt it, the spark of joy for a brief moment which made me hear my veins pumping blood. And then I finished reading your post...:) You're a cruel beast, dear sir:)
  • JustLeftJustLeft Member Posts: 76
    1. Whenever the Nameless One does something that shifts his alignment, the game should notify the player about which alignment it shifted to and by how much.
    I definitely wouldn't mind it as an option but as long as its possible to turn it off. It makes it a little gamey and for the first one or couple of playthroughs, you shouldn't worry about that kind of stuff and just experience the game.
    2. The player should be able to choose whether the Nameless One starts the game as a fighter, a mage, and a thief,
    I hope this stays the same. sorry.
    3. All of the unused spells should be included if possible.
    I have no idea what this is so I don't think its appropriate for me to comment on it.
    I also have one suggestion for a new companion
    scriver's post summed it up pretty well. I don't mind Beamdog's companions and I quite liked Neera in BG1, I have not encountered her in BG2 yet but she was quite good in BG1. Baeloth is probably one of my favorite NPCs in BG1. Still adding additional stuff to PST seems a little sacrilege (sorry, can't think of a better more appropriate word) because almost everything I think, is there for a reason in PST.

    Sorry if I missed up a word, a grammar or anything or made the post sounding a little offensive. I did not intent to. I definitely would love more options in IWD games since the game feels open and it would probably feel natural, more quests and recruitable NPCs or anything really, it will definitely be great.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @SionIV‌ that still doesn't make the game run well in OSX (in fact, running the game with Widescreen on Wineskin makes it crash a lot).
  • KloroxKlorox Member Posts: 927
    I don't think PST needs an EE.

    If y'all want to improve the graphics and release it on the App Store, I'm buying a copy, but that is one game that should t have a single thing about it changed.
  • bob_vengbob_veng Member Posts: 2,308
    Torment needs an EE particularly because it needs a very major combat revamp.
    Make demons actually do something for example.
    Add more combat areas and allow the characters to reach 20+ levels in order to get HLAs. Scale xp and difficulty accordingly.

    There are way too many empty containers in many areas. Put something in them.

    Give Nordom an Archer-like kit or an actual Archer kit sans spells.

    There are plenty of things that can be done without changing the story at all.
  • SionIVSionIV Member Posts: 2,689
    CrevsDaak said:

    @SionIV‌ that still doesn't make the game run well in OSX (in fact, running the game with Widescreen on Wineskin makes it crash a lot).

    I have never had any problem running that, then again i'm running windows.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    My feelings when reading @CamDawg‌ 's post:
    CamDawg said:

    I'm really not supposed to reveal company secrets like this, but...

    We do have plans for Ps:T:EE.

    OMG!!! Is it really happening?!! Is it what I think it is?...
    CamDawg said:

    In addition to the normal enhancements, we also plan to replace TNO with a young drow elf who likes to dual-wield scimitars.

    Oh, you better believe I'm joking

    Also, the cool kids use a lower-case s

    Ouch... well...
  • MessiMessi Member Posts: 738
    SionIV said:

    Perfectly fine with items and stuff, just no quests or dialogues.

    Enhanced gameplay? Yes
    Enhanced graphics? Yes
    Enhanced UI? Yes
    Additional items? Yes
    Quests? No
    NPC's? No
    Anything dialogue related? No

    My PST:EE recipe would just be:

    Enhanced UI, Graphics. Not really sure what enhanced gameplay is though. Either way Beamdog definitely shouldn't try to add ANYTHING in terms of quests, npcs, etc.
  • bob_vengbob_veng Member Posts: 2,308
    edited October 2014
    they can expand baator, carceri, outlands etc. with new locations and add some dungeons to the game. some sigil encounters too. pretty much just combat, no quests or story changes.
    the game needs this because it feels really condensed. you just stroll through it without real obstacles apart from some adventuring/quest-solving ones - that reduces replayability dramatically compared to BG.

    this would, from my perspective, be an example of a gameplay enhancement
  • Sorvan76Sorvan76 Member Posts: 76
    Oooh, I'd love for this to happen!!! I don't care how long it takes, I can wait!!! :D
  • DreadKhanDreadKhan Member Posts: 3,857
    DavidW said:

    CamDawg said:

    I'm really not supposed to reveal company secrets like this, but...

    We do have plans for Ps:T:EE. In addition to the normal enhancements, we also plan to replace TNO with a young drow elf who likes to dual-wield scimitars.

    Oh, you better believe I'm joking

    Also, the cool kids use a lower-case s

    Also, in place of the usual theme tune, Deionnarra will say "heya! It's me, Deionnarra!" whenever she starts speaking to you.
    Will Morte become an addled Ranger with a Space Hamster companion? I think many found him tiresome anyway.
  • karnor00karnor00 Member Posts: 680
    Dak'kon will turn into a depressed elf with a magic blade nobody else can use.
  • DarkcloudDarkcloud Member Posts: 302
    bob_veng said:

    Torment needs an EE particularly because it needs a very major combat revamp.
    Make demons actually do something for example.
    Add more combat areas and allow the characters to reach 20+ levels in order to get HLAs. Scale xp and difficulty accordingly.

    There are way too many empty containers in many areas. Put something in them.

    Give Nordom an Archer-like kit or an actual Archer kit sans spells.

    There are plenty of things that can be done without changing the story at all.

    The game allows you to go to level 99 and actually has a lot of extremely powerfull random loot to farm in the severs late game. There is just no reason to do that.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760


    The choice of "if/when": about TToN it's "when", about PSTEE it's "if". But the most important fact here is that if PSTEE happens, Chris Avellone will be involved.
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