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Is Ranger a bad class?

The thematic parallels between Ranger and Aragorn make me think it might be a good fit for CHARNAME despite his humble beginnings. What Ranger kits are good? What Ranger kits are bad? What duals and multis are good? If possible, I'd like to avoid the elephant of Ranger/Cleric, but maybe that deserves discussion, too, despite it being a bug.

I don't really like any of the Ranger NPCs in BG besides maybe Kivan, and I think Minsc is the wrong class (I know kits and stuff didn't exist in vanilla BG, but seriously).

So tell me... why is Ranger bad? What is it good at?

Comments

  • DreadKhanDreadKhan Member Posts: 3,857
    Rangers are good, especially Stalkers and Archers. Rangers benefit from self buffs, but not quite as much as Paladins. Stalkers play like a FT multi, better until ToB, but Use Any Cheese is huge.

    Archers are hilariously good in BG1, very solid in BG2, and decent in ToB. I favour Crossbows, but shortbows are solid too.
  • SouthpawSouthpaw Member Posts: 2,026
    Stalker is nice (a warrior with stealth+backstab+minor (but useful) spellcasting), but I am not sure, whether he can dual-class to Cleric. I think he could not.

    Apart from that, Rangers are just weaker warrior kit, mostly valued for their RP value.

    They can only get two pips in weapons and get armour restrictions (kits) similar to Barbarians, but without their Rage and immunities. They can spell minor druidic spells, but up to lower level and fewer than the Paladin. They can slip into stealth like Thieves, but can't disarm traps or pick locks, nor do they have the back-stab ability (except the Stalker). They are a capable warrior, but worse than the Fighter.
    (I personally quite like the Stalker, the other kits and vanilla are 'meh')
  • DreadKhanDreadKhan Member Posts: 3,857
    Vanilla rangrrs have no armour restriction, and you can't fairly say an Archer isnt an excellent character 95% of the big challenges. Hugely awesome in BG1 especially.

    Stalkers should be allowed to dual to cleric iirc, and that would make a strong solo character. Stealth, warrior abilities, those handy Stalker buffs, and of course backstabbing. Very reasonable.
  • ArchaosArchaos Member Posts: 1,421
    edited October 2014
    The default vanilla Ranger is pretty meh. But so is every other vanilla class. No, I am not talking about the Mages.

    The Archer Ranger in BG1EE is pretty insane and almost breaks the game. Make an elven Archer with 20 DEX and look at the carnage.
    I don't have any opinion about the Beastmaster. I heard it's meh.
    The Stalker is very fun and versatile. It's almost like Fighter/Thief with spells but no Thief skills except Stealth.

    About dual/multis. The Ranger/Cleric is also broken but quite good.

    For something like Aragorn you go with pure Ranger, I guess. But Aragorn was also kinda Paladin-like.
    It's been said that in 3E he is a Ranger/Paladin.

    Legolas is more like an Archer. (Though technically he is just a Fighter with a bow).
    And Drizzt is like a Stalker. Dual-wielding, lightly armored and he used to sneak around generally.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    edited October 2014
    Well Aragorn definitely has Lay on Hands, doesn't he :P

    Actually, I think he's more like a Paladin->Ranger dual class rather than multi. That should be VERY hard to do in BG, sadly...
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    Honestly, with Improved Haste and Critical Strike I think the Archer kit is very much viable into TOB. Especially since the lack of infinite +3 arrows wasn't much of an obstacle in my experience. I've only done TOB with an Archer in my one custom party run, but there were plenty of +3 arrows lying around that I didn't even need to buy any in Saradush.

    Other than that kit, though, I'm of the opinion that other Rangers are inferior to the Fighter/Thief. Sure, the Stalker gets backstab, but not as quickly or as high a multiplier as the F/T. Plus, 300K XP per level kind of sucks, IMO. Also, the F/T gets to open locks, disarm traps, dispel illusions, and set traps, all things that the Stalker can't do and which more than make up for the spells, IMO.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,580
    My first full playthrough of BG1:EE was as a vanilla ranger, and I really enjoyed it. It's ideal for anyone who loves dual wielding.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211

    Honestly, with Improved Haste and Critical Strike I think the Archer kit is very much viable into TOB. Especially since the lack of infinite +3 arrows wasn't much of an obstacle in my experience. I've only done TOB with an Archer in my one custom party run, but there were plenty of +3 arrows lying around that I didn't even need to buy any in Saradush.

    The problem isn't a lack of arrows (Tansheron's Bow/Gesen Bow got you covered on the high enchantment level weapons), it's the enemies that are resistant/immune to missile/piercing damage. No amount of APR or arrows are really going to help that.

    Might be a mod-specific issue, though. I don't remember the vanilla behavior of creatures, it's been too long since I played that. If you don't have those enemies then by all means, Archer away! Their damage output is most definitely quite high.
  • SionaSiona Member Posts: 79
    I've taken a Hal-elf crossbow archer through the trilogy, and had next to no problems. I grabbed fire tooth as,early as I could, upgraded it with cespenar. There was a very, very small handful of enemies I couldnt damage, and I think maybe 2 bosses? On those extremely rare situations, I had a point in halberds and clubs (don't laugh - nobody else ever needs them and there are some stupid good weapons) at fighter thaco. It utterly dominated bg1, and still owned during 2.
  • ArchaosArchaos Member Posts: 1,421
    edited October 2014

    Well Aragorn definitely has Lay on Hands, doesn't he :P

    Actually, I think he's more like a Paladin->Ranger dual class rather than multi. That should be VERY hard to do in BG, sadly...

    That's why I love Third Edition. Because the builds or concepts you can make are only limited by your imagination.

    And...
    Siona said:

    On those extremely rare situations, I had a point in halberds and clubs (don't laugh - nobody else ever needs them and there are some stupid good weapons) at fighter thaco

    Nobody uses these? http://baldursgate.wikia.com/wiki/Ravager

    I know a certain Deathbringer that loved his Ravager +6. ;)
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725

    Is Ranger a bad class?

    A Ranger is not OP but in no way a bad class to play. It's not so super-powerful as a F/M or any other deadly dual and multiclass combo but a Ranger is solid and fun.

    As a vanilla ranger, you can change any armor you need - a heavy armor for melee fighting, a leather armor for scouting. You can be both a long range sniper and a dual-wielding tank, and all this nearly right from the Candlekeep.

    If you like backstabbing, a Stalker is over there:

    - stealth and backstab. Simple and effective
    - wonderful THACO
    - weapon proficiences, plenty of them
    - single class
    - good buffing spells, including Haste
    - Power Strike and Critical Strike later on

    An Archer is one of the easiest characters to play as in party playthroughs. If Stalker's melee THACO when backstabbing is wonderful, Archer's missile THACO is godlike. You will almost always hit.

    Just read people's ideas here: http://forum.baldursgate.com/discussion/32130/most-unrivaled-ranger-v-2 and you will be convinced to try a ranger.
  • RAM021RAM021 Member Posts: 403

    but maybe that deserves discussion, too, despite it being a bug.



    Not a bug
  • OlvynChuruOlvynChuru Member Posts: 3,075
    Archaos said:

    Well Aragorn definitely has Lay on Hands, doesn't he :P

    Actually, I think he's more like a Paladin->Ranger dual class rather than multi. That should be VERY hard to do in BG, sadly...

    That's why I love Third Edition. Because the builds or concepts you can make are only limited by your imagination.

    Yeah, in Third Edition, Minsc can finally be a Ranger/Paladin/Barbarian like he should be.
  • DreadKhanDreadKhan Member Posts: 3,857

    Archaos said:

    Well Aragorn definitely has Lay on Hands, doesn't he :P

    Actually, I think he's more like a Paladin->Ranger dual class rather than multi. That should be VERY hard to do in BG, sadly...

    That's why I love Third Edition. Because the builds or concepts you can make are only limited by your imagination.

    Yeah, in Third Edition, Minsc can finally be a Ranger/Paladin/Barbarian like he should be.
    Pretty sure he'd be a Ranger/Barbarian, he's not lawful remember? ;)
  • OlvynChuruOlvynChuru Member Posts: 3,075
    DreadKhan said:

    Archaos said:

    Well Aragorn definitely has Lay on Hands, doesn't he :P

    Actually, I think he's more like a Paladin->Ranger dual class rather than multi. That should be VERY hard to do in BG, sadly...

    That's why I love Third Edition. Because the builds or concepts you can make are only limited by your imagination.

    Yeah, in Third Edition, Minsc can finally be a Ranger/Paladin/Barbarian like he should be.
    Pretty sure he'd be a Ranger/Barbarian, he's not lawful remember? ;)
    Yeah... yeah... fiiiiiiiine...
  • NimranNimran Member Posts: 4,875

    DreadKhan said:

    Archaos said:

    Well Aragorn definitely has Lay on Hands, doesn't he :P

    Actually, I think he's more like a Paladin->Ranger dual class rather than multi. That should be VERY hard to do in BG, sadly...

    That's why I love Third Edition. Because the builds or concepts you can make are only limited by your imagination.

    Yeah, in Third Edition, Minsc can finally be a Ranger/Paladin/Barbarian like he should be.
    Pretty sure he'd be a Ranger/Barbarian, he's not lawful remember? ;)
    Yeah... yeah... fiiiiiiiine...
    Such a disappointment...
  • KloroxKlorox Member Posts: 894
    It's hard to build Aragorn in Baldurs Gate, but I think you're closer to his character with a Paladin than a Ranger.

    Heck, he even uses Lay on Hands!

    Iirc, in AD&D 1e, he was a Paladin/Ranger dual.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    ^ @elminster‌ 's post has been edited. As if it wasn't insightful already... :)
  • elminsterelminster Member, Developer Posts: 16,315
    edited October 2014
    bengoshi said:

    ^ @elminster‌ 's post has been edited. As if it wasn't insightful already... :)

    Just flipping some words around. Nothing noteworthy.
  • Lord_TansheronLord_Tansheron Member Posts: 4,211
    Klorox said:

    An Archer isn't really a powergamers choice, since they lose a lot of effectiveness in ToB, but this is a darn good kit.

    I am so torn about this. On the one hand, you're absolutely right and there are several enemies in ToB with high resistance to missile and/or piercing (or bonus AC vs. missiles, up to -10 in cases). On the other hand, it really is just a few enemies, and Archers are sooooo good in SoA.

    I'm currently testing various setups, but it's a really tough issue to decide on imo. The hit in ToB performance may just be worth taking for the ridiculous power you gain in SoA...
  • abacusabacus Member Posts: 1,307
    I actually don't see the limit to specialisation as too great a penalty... It actually means you'll be useful with a variety of weapons... Which makes it a good choice for a blind run... If you can meta game which weapons get the best options, then obviously GM is better, but if you didn't know that, for instance, a particular flail existed, you can adapt relatively quickly to be effective with it.

    Also, free dual wielding is great.
  • DreadKhanDreadKhan Member Posts: 3,857
    Judging 'power level' exclusively by ToB performance is pretty silly, its not that much of the game. Archers can obviously use non-projectile weapons, and they still can use both HLA and DWing. They get warrior THAC0, so they'll still hit regularly, and * vs ** isn't as big very late. Alternatively, he can cast Armour of Faith and use the DoEH and Toughness to tank just fine. He won't be your melee damage specialist, but durable distraction for the very few ToB enemies you aren't efficiently able to injure via projectiles is a fine tactic. Or, use GWW and a big +6 two-handed weapon to melee. Not quite as good as a pure Fighter, but he's about as good as a specialization only warrior with this tactic. Spear is a no-brainer, but Archers really can be good with a huge range of melee weapons, since hey can only get proficiency. They can afford to 'waste' proficiencies on weapons that are very circumstantial, and weapons nobody else will want.

    Stalkers get nice self buffing options a Fighter/Thief can't get until UAI, even then no Armour of Faith. FT multi vs Stalker is not remotely one sided. FT is a better thief though, no doubt, but not nearly as tough without using (limited quantity!) scrolls. FT dual doesnt compare well at all to Stalkers, other than right when they get their abilities back. TF dual is a BIT better at being a warrior, but is a glass cannon compared to the pure Stalker. Getting GM for T to F is a bit absurd rulewise, but it is allowed in BG, and you will likely dual at x4 or x5 BS, so sure, you'll do more BS damage, but you will be fragile.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    elminster said:

    Snip

    I do have quite a bit of fun with Cerberus when I use an Archer (my favorite Ranger by far), but something about its AI seems kind of screwy to me. It'll use its abilities without being asked and it's hard to get it to attack enemies without more micromanagement than I want to be using. Still a good summon, but irritating to use sometimes.

  •  TheArtisan TheArtisan Member Posts: 3,277
    edited October 2014
    Most annoyingly - when I summon Skeleton Warriors and damage them via charmed or confused party member or an aoe spell, they will target the party member who damaged them (without going hostile) and keep doing it every time they finish a movement command.

    This has gotten my NPCs killed on some occasions. It almost put me off using summons, and the only fix I've found is making the offending party member invisible.
  • DreadKhanDreadKhan Member Posts: 3,857
    Skeleton Warriors iirc in 2nd ed were very powerful free willed undead controlled via a tiara or headband. They aren't supposed to be very safe to use!
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