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Imoen Romance V3.0 Release

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  • UlkeshUlkesh Member Posts: 280
    My weidu.log
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.7
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #0 // Epic Locks
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #100 // Epic Traps
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
    ~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #50 // Restore BG1 Item Icons and Appearance: 1.0
    ~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #100 // Miscellaneous Tweaks: v1.24
    ~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1000 // Random Stuff No-one Wants: v1.24
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~METWEAKS/METWEAKS.TP2~ #0 #200 // Make quest experience divided among party members
    ~METWEAKS/METWEAKS.TP2~ #0 #400 // Remove the limit of two proficiency points in a weapon at character creation
    ~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
    ~METWEAKS/METWEAKS.TP2~ #0 #1200 // Give Rangers the Tracking ability (from Throne of Bhaal) starting at level 1
    ~METWEAKS/METWEAKS.TP2~ #0 #1400 // Power Up Ranger Charm Animal
    ~METWEAKS/METWEAKS.TP2~ #0 #1500 // Turn Paladin Detect Evil into a passive ability that can be toggled on and off
    ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 3.0
    ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #11 // Add in-game option "Limit druidic spells for Cleric/Ranger": 3.0
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #1 // Modify Enhanced Edition NPCs -> Disable all NPCs: v4.3
    ~ENCHANT/ENCHANT.TP2~ #0 #0 // Enchant the Missile Launchers
    ~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
    ~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
    ~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.27
    ~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.27
    ~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.27
    ~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.27
    ~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.27
    ~TNT/TNT.TP2~ #0 #61 // Fair fights | POWER USER component, consult readme -> Just a few select enemies: v8.27
    ~TNT/TNT.TP2~ #0 #68 // Improved strongholds: v8.27
    ~TNT/TNT.TP2~ #0 #71 // More map notes: v8.27
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v18
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #201 // Change Deheriana's Class from Fighter/Mage/Cleric to: -> Specialist-Mage, Enchanter: v18
    ~ADRIAN/ADRIAN.TP2~ #0 #0 // Adrian for BGII -> Adrian is a Sorcerer: v6
    ~ADRIAN/ADRIAN.TP2~ #0 #11 // Install optional soundset for Adrian (only in English) -> Tatterdemalion's soundset: v6
    ~ADRIAN/ADRIAN.TP2~ #0 #20 // Crossmod content: v6
    ~ADRIAN/ADRIAN.TP2~ #0 #30 // Adrian Tolerates High Reputation -> Always: v6
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #2 // Romance Option -> Don't Allow multiple Romance (Only valid for Vanilla romances): 4.1.0
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2
    ~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #4 // House Tweaks: Rebalanced Weapon Styles: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 2.5
    ~SETUP-OVERSIGHT.TP2~ #0 #9 // Equalizer Longbow
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v2.3
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.5
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original Version (new upgrades in a list): v45
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original Version (new upgrades in a list): v45
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v45
    ~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities -> Install revised HLAs for all classes: beta 4.36
    ~SUBTLED_STAT_OVERHAULS/SUBTLED_STAT_OVERHAULS.TP2~ #0 #100 // Ability Score Overhaul: v1.3
    ~SUBTLED_STAT_OVERHAULS/SUBTLED_STAT_OVERHAULS.TP2~ #0 #110 // Stat-based Bonus Spell Slots: v1.3
    ~SUBTLED_STAT_OVERHAULS/SUBTLED_STAT_OVERHAULS.TP2~ #0 #160 // Saving Throw Overhaul: v1.3
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // Core Stratagems spell-system changes (installed by default by any AI component): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Changes to shapeshift spells: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.10
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.10
    ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #100 // Restore BG1 Spellcasting Voices: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #110 // Restore BG1 Spellcasting Sounds: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #120 // Restore BG1 Weapon Sounds: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #130 // Restore BG1 Armor Sounds: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #140 // Restore BG1 GUI Sounds: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #150 // Restore BG1 PC Soundsets: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #170 // Restore Chunked Death Sound: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #180 // Tweak Sound Channel Volume Levels: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #189 // Enable Footsteps During Combat: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #230 // Restore & Tweak Soundsets: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #240 // More Existence Sounds: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #250 // Tweak Existence Sound Delay: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #265 // Restore NPC Voiceovers: v2.0
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #270 // Additional NPC Voiceovers (by Salk): v2.0
    ~NPC_EE/NPC_EE.TP2~ #0 #1010 // Remove dual-class flag from Imoen (warning, see Readme): 6.5
    ~NPC_EE/NPC_EE.TP2~ #0 #1020 // Remove dual-class flag from Nalia (warning, see Readme): 6.5
    ~NPC_EE/NPC_EE.TP2~ #0 #1030 // Remove dual-class flag from Anomen (warning, see Readme): 6.5
    ~NPC_EE/NPC_EE.TP2~ #0 #1200 // Remove dual-class flag from all other NPCs (warning, see Readme): 6.5
    ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 6.5
    ~FOWLWISH/FOWLWISH.TP2~ #0 #0 // FowlWish Installation: 1.0
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
  • UlkeshUlkesh Member Posts: 280
    For anyone installing Imoen romance, two suggestions: Don't use wheels of prophecy and don't use Ascension "improved player interaction" nor improved Balthazar.

    I've done another playthrough just for experiment and I had way more banters.
  • IseweinIsewein Member Posts: 571
    It appears something in the later updates to those mods has broken compatibility with IR. I used to play them alongside each other in BGT with no problem. I did run into bugs with WoP back in the day, but they didn't hamper IR and were easy to fix with some investigation into the code. Unfortunately it's been a while and I wouldn't even remember where to start to find the compatibility error today.

    It's a real shame, because IR and WoP are *the* essential mods to turn ToB into the full third part it was meant to be.
  • UlkeshUlkesh Member Posts: 280
    The second playthrough I mentioned on february 28 was with only one mod, and that mod was Imoen Romance.

    In this playthrough, I didn't get the talk where Imoen resists his taint and doesn't give in (just to gain some attributes by her sheer own resolve). Nor I could talk about the
    sharing power

    I'm not sure it's only a matter of compatibility... sadly.

    And just to be perfectly sure, before entering the Throne of Bhaal, I used Advancerealtime and ctrl+T hoping these dialogues would pop up.

    I think they should be definitely event based... something odd is happening. Losing many of the dialogues I was intended to see is surely a disappointment.
  • IseweinIsewein Member Posts: 571
    Definitely didn't encounter that issue. Are you sure you didn't shut her down or something? The dialogues should occur based on events, not time. After every Bhaalspawn battle, to be precise.
  • PsiryuPsiryu Member Posts: 14
    edited March 1
    It has been a while since I last played, but I believe a lot of Imoen's dialogue in ToB is based on an affection counter. There are a number of player initiated dialogue that increases that counter, so maybe you missed that?

    @sarevok08 I don't suppose you're still around and can take a look if ascension/WoP updates are causing conflicts? Also, if you're able maybe upload the mod to github?
  • ConnellyConnelly Member Posts: 79
    edited March 1
    Count me as confused as well. From what I know about both mods, there shouldn't be anything in how WoP changes the campaign to block IR, but I also played with WoP far too long ago.
    Psiryu wrote: »
    @sarevok08 I don't suppose you're still around and can take a look if ascension/WoP updates are causing conflicts? Also, if you're able maybe upload the mod to github?
    With the mod more or less finished, a github might not be the biggest priority, and there may be logistical issues. But I remember some discussion in a related discord server about the idea of helping fix latent and future errors (like the problem with IEP that came up recently), and add content and crossmod content, with the IR team approval of course. A github to allow that, might and pointing to the webpage to download the last stable release not be a bad idea. Just point to the webpage to download the latest release.
  • UlkeshUlkesh Member Posts: 280
    edited March 1
    Isewein, in the last playthrough, I had the "timed" dialogue you mention, right after killing every Bhaalspawn.

    But only one mention of the taint.

    So my question is... which dialogues have I been missing? Because I've got 0 clue on how many I haven't seen. And I was curious to try to tell Imoen to give in in one playthrough and to resist in the second to see if there were differences. Sadly enough, I don't think my curiosity will be sated.

    Anyway, no matter.
  • UlkeshUlkesh Member Posts: 280
    edited March 1
    okay, another issue. Now I'm in Saradush tavern trying to spend some quality time with Imoen. I get a fade to black, then the game goes back to the party, but I can't control anyone.

    2pga9u36lwe1.jpg

    Any suggestion?

    My modlist:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
    ~YOSHIMOSREMORSE/YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v3.1.1
    ~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities -> Install revised HLAs for all classes: beta 4.36

  • _DD__DD_ Member Posts: 58
    Psiryu wrote: »
    It has been a while since I last played, but I believe a lot of Imoen's dialogue in ToB is based on an affection counter. There are a number of player initiated dialogue that increases that counter, so maybe you missed that?

    @sarevok08 I don't suppose you're still around and can take a look if ascension/WoP updates are causing conflicts? Also, if you're able maybe upload the mod to github?

    @Sarevok08 Even if the chance of you reading this is small, in case you do, please evaluate if it's really worth your time to fix compatibility with a mod as unstable and prone to all sort of gamebreaking bugs as wheels of prophecy, instead of fixing IR real bugs (if there is any real bug report, of course). Thank you.
  • UlkeshUlkesh Member Posts: 280
    edited March 2
    Ulkesh wrote: »
    okay, another issue. Now I'm in Saradush tavern trying to spend some quality time with Imoen. I get a fade to black, then the game goes back to the party, but I can't control anyone.

    2pga9u36lwe1.jpg

    Any suggestion?

    My modlist:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
    ~YOSHIMOSREMORSE/YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v3.1.1
    ~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities -> Install revised HLAs for all classes: beta 4.36

    See here what is going wrong: https://www.gibberlings3.net/forums/topic/37977-bug-with-imoen-romance/#comment-335128

    A huge thanks to Lava for pointing out the issue.

    If you want to avoid the bug, before choosing the option to spend some quality time with Imoen, rest at the inn normally. Then the bug won't fire up.


    Edit:

    Just a quick edit: Imoen romance worked perfectly in this playthrough. I didn't PID were so essential to her, and this time, I could choose the ending I mentioned in my spoilers.

    So, this is what I recommend people to do if you wish to play Imoen romance and unlock the endings:

    1) In Throne of Bhaal, as soon as you do the first challenge, start talking with imoen (by clicking the "talk" button and using it on her).
    2) Do it every time you do a new challenge.
    3) Do not skip the Tavern talks (both in saradush and Amkethran, by clicking the relative option while talking to the innkeeper).
    4) Try sleeping also in the pocket plane, there is a particular encounter with her that happened to me after fighting your evil doppelganger.
    5) In my playthrough, the last talk related to the taint was about her resolve. Then you can unlock the ending I mentioned before in the spoiler, if everything worked perfectly.
  • ZaxaresZaxares Member Posts: 1,330
    With regards to the ending options to choose to dual-Ascend with Imoen to godhood, or to make her into one of your heralds, I believe Isewein is correct; you need to have reached enough affection (not necessarily romanced because I DO remember seeing an ending in there for a friendship-Imoen who also becomes your herald, though not co-gods) AND you must have also raised the topic with Imoen prior to the ending. It's possible that you either had insufficient affection (which I personally doubt if you got the option to spend quality time with her at the inn in Saradush), or you missed talking to Imoen about what you want to do with regards to Bhaal's divinity. I believe it's also important to mention to Imoen that you WANT to become a god; if you consistently pick options where you say you would like to remain mortal, then Imoen will assume that you'd be happy to remain mortal (her preferred choice) with her and will not have enough time to consider and be open to the godhood options.
  • UlkeshUlkesh Member Posts: 280
    edited March 2
    1) Thanks Zaxares. The Ultima online dragon in your profile picture is amazing. If you never heard about it, try Ruins and Riches (see here: https://www.reddit.com/r/ultimaonline/comments/10axsri/ruins_riches_an_update/)


    2) It's not exactly clear to me why Imoen has chosen to ascend with me, given that all I told her was that I would stay with her forever and to absolutely resist the taint. I guess she didn't want to lose me, but I have got 0 clue on how to make her a handmaiden, especially if you are in love with her.

    I actually have 0 clue even about how you are you supposed to make her renounce to the ascension - wouldn't it be enough to tell her to resist the taint, like I did? 0 clue.


    3) Question: I checked the .tra and I noticed there is a reference to a Bracelet named Calcen. That's the description:
    This bracelet is made of some strange material the color of bronze, with intricate obsidian carvings all around its surface. You have learned the symbols belong to one of the many Tanar'ri dialects spoken throughout the Abyss. They were engraved by the demon Xaglaroth in order to magically imprison his nemesis within the bracelet, the Deva Sorenthis.

    Upon striking a deal with the demon, Calcen has become a dark conduit to drain Sorenthis of his angelic energy, transferring many of its benefits to the wearer. Both spellcasting and physical prowess are significantly improved. The bracelet also became inexplicably heavy.

    Imoen continues to be horrified with the item and disgusted by your actions, and she refuses to have anything to do with it anymore.

    Does anyone know where this bracelet can be gained? I would bet Watcher's keep.

    If anyone has any command so I can play the quest related to this, I would be curious.

    Post edited by Ulkesh on
  • PsiryuPsiryu Member Posts: 14
    edited March 2
    Ulkesh wrote: »

    Does anyone know where this bracelet can be gained? I would bet Watcher's keep.
    It's an "upgraded" version of the bracelet that Imoen steals from the merchant in Waukeen's Promenade.
    At the start of ToB Imoen initiates a quest to translate the symbols on it. That version is the reward for finishing the quest the evil way

    Edit:
    If you want to see the requirements for each endings there's a .baf file you look through. It's under imoenRomance\scripts\TOB\Epilogues\.
    It only list the variables though. If you want to know how each variable gets set you'll probably need to go digging in the dialogue files in nearinfinity.
  • UlkeshUlkesh Member Posts: 280
    edited March 2
    Psiryu wrote: »
    Ulkesh wrote: »

    Does anyone know where this bracelet can be gained? I would bet Watcher's keep.
    It's an "upgraded" version of the bracelet that Imoen steals from the merchant in Waukeen's Promenade.
    At the start of ToB Imoen initiates a quest to translate the symbols on it. That version is the reward for finishing the quest the evil way

    Thanks a lot. For my last playthrough I started in Throne of Bhaal (I imported my old save with Imoen from SoA). Do you have any command I could use to force the quest to start? I am very curious.

    Using the command CLUAConsole:CreateItem("bob",1) doesn't work either. And I can't find Bob in Eekeeper either.
  • PsiryuPsiryu Member Posts: 14
    Try C:CreateItem("mrimrin1")

    As for the quest, now idea how to start it. I think it was player initiated dialogue or maybe it triggers at some point in Saradush. If you can't get it to trigger on your own you'd have to use nearinfinity to figure it out.
  • UlkeshUlkesh Member Posts: 280
    edited March 2
    Done the quest by starting an old savegmae I had in SoA where I had imoen romance installed. I didn't need your command, but thanks!!

    The quest starts in Saradush, right after you bring the book to Lazarus. Imoen will mention the bracelet to Lazarus and he will tell he needs time to study it.

    Your next step starts when you reach amkethran. Go to him and speak to him. Then wait 48 hours and do the quest.

    Note that you can do this simply via console if you are curious about the quest (simply speak to him in Saradush, then teleport right after to Amkethran as I did in my test).

    I can tell you that if you are Evil, this quest allows you a very dark resolution that I didn't expect at all. And as an evil player, it made me feel bad - something that doesn't happen usually.
  • rossbach451rossbach451 Member Posts: 168
    Question: once you come out of the Underdark, and MC and Imoen have their night, the next message is Imoen needs time to think. What global variables should be up at that time? This event has occurred but now nothing follows. What triggers Imoen to speak again?
  • PsiryuPsiryu Member Posts: 14
    edited March 30
    Question: once you come out of the Underdark, and MC and Imoen have their night, the next message is Imoen needs time to think. What global variables should be up at that time? This event has occurred but now nothing follows. What triggers Imoen to speak again?

    Can't recall what variables should be set, but the romance continues after you defeat Bodhi.
  • rossbach451rossbach451 Member Posts: 168
    Psiryu wrote: »
    Question: once you come out of the Underdark, and MC and Imoen have their night, the next message is Imoen needs time to think. What global variables should be up at that time? This event has occurred but now nothing follows. What triggers Imoen to speak again?

    Can't recall what variables should be set, but the romance continues after you defeat Bodhi.

    Thanks!
  • Sarevok08Sarevok08 Member Posts: 81
    Ok, I realized I hadn't checked in on where things were up to for a good while, but fortunately, it seems like a few other members of the community have been able to help in some situations, so thanks for that.

    In terms of GitHub upload, I'm not sure how helpful that would be? As far as I'm aware, the zip file you can download in the link below would be exactly the same as that uploaded to GitHub, but without the ability to lodge issues I guess?
    http://imoen.blindmonkey.org/downloads.php

    In relation to the bug that was highlighted, I'll try and see what I can figure out with it. I wasn't the one who finished up the coding for the mod, that was Vanatos, but I can try and take a look at it when I get a chance.
  • xiaoleiwenxiaoleiwen Member Posts: 195
    I remember seeing comments saying the best way to experience this mod is with a smaller modlist because IR can be quite unstable if you have too many mods. But there are some mods that I really want to experience in this playthrough, so just asking here, has anyone used IR with quest mods (acifer's and lava's ones), all friendships packs, Wing from Skitia, and banter packs without significant problem?
  • Sarevok08Sarevok08 Member Posts: 81
    I haven't done the coding for this, so I'm not sure myself. My recommendation would be, if it is new content, it is likely fine. Friendship packs should be fine, though perhaps avoid Imoen's one if it exists. Wings should be fine, as it is expanding on Aerie. I imagine the quest pack is fine, as long as it is new quests, and minimal changes to existing quests.
  • xiaoleiwenxiaoleiwen Member Posts: 195
    Thank you, hopefully everything goes well in this run :)

    I forgot to mention that I will also use components 1 and 5 from Heroes, thieves and moneylenders mod, to add more reactions and interjections, but i think it touches some vanilla quests. If anyone knows HMT works well with IR, please let me know.
  • Austin87Austin87 Member Posts: 319
    edited May 24
    xiaoleiwen wrote: »
    Thank you, hopefully everything goes well in this run :)

    I forgot to mention that I will also use components 1 and 5 from Heroes, thieves and moneylenders mod, to add more reactions and interjections, but i think it touches some vanilla quests. If anyone knows HMT works well with IR, please let me know.

    Hello! When I coded Component 1 from HTaM, I took into account the dialogue from the Imoen Romance and added new Imoen's interjections only where the Imoen Romance had not already done so. So there shouldn't be any problems with component 1.

    I haven’t tested component 5 together with IR, to be honest, so I can’t say for sure about compatibility with it, but I assume that it should also be compatible.
  • IseweinIsewein Member Posts: 571
    edited July 14
    I ran IR on BGT Big World installs, with pretty much all quest and dialogue expansion mods available then installed. Can't remember any issues. I think any incompatibility is mostly with regard to mods that significantly alter the flow of events in the game rather than add to it, e.g. Wheels of Prophecy or Imoen Forever.
    Post edited by Isewein on
  • ConnellyConnelly Member Posts: 79
    I haven't found Imoen Forever to be technically incompatible. They might clash writing wise, but not as much as one would think; I4E only adds content before Brynnlaw, so they don't overlap, and it falls mostly to personal suspension of disbelief. If anything, the mods could use some touches to bridge the disconnect between the pre-Spellhold IR content assuming Imoen is not there and her, well, actually being there, but it's not really a problem and can easily be handwaved away.

    I remember reading somewhere that IR should be installer earlier than other NPC expansion mods because of some overwriting, but I'm assuming that's very old advice from the time where mods overwrote things instead of patching/modifying them like now.
  • xiaoleiwenxiaoleiwen Member Posts: 195
    Austin87 wrote: »
    xiaoleiwen wrote: »
    Thank you, hopefully everything goes well in this run :)

    I forgot to mention that I will also use components 1 and 5 from Heroes, thieves and moneylenders mod, to add more reactions and interjections, but i think it touches some vanilla quests. If anyone knows HMT works well with IR, please let me know.

    Hello! When I coded Component 1 from HTaM, I took into account the dialogue from the Imoen Romance and added new Imoen's interjections only where the Imoen Romance had not already done so. So there shouldn't be any problems with component 1.

    I haven’t tested component 5 together with IR, to be honest, so I can’t say for sure about compatibility with it, but I assume that it should also be compatible.

    Thanks for telling, I guess the other component that affecting the thieves guild should be not problem as well:)
  • Sarevok08Sarevok08 Member Posts: 81
    Austin87 wrote: »
    Hello! When I coded Component 1 from HTaM, I took into account the dialogue from the Imoen Romance and added new Imoen's interjections only where the Imoen Romance had not already done so. So there shouldn't be any problems with component 1.

    I haven’t tested component 5 together with IR, to be honest, so I can’t say for sure about compatibility with it, but I assume that it should also be compatible.
    Thanks Austin87, appreciate the feedback.

  • elyonelyon Member Posts: 37
    edited July 2
    Hello, i included a fix for the somewhat buggy saradush tavern scene reported on this page.

    Actually this bug is caused if you never had imoen dreams when getting to TOB, which means you didn't actually play the romance through SOA and used the option when you summon Imoen in TOB to force the romance to be successful.

    This was put in by request for people who wanted to just start TOB and not go through SOA (not sure why).

    I cannot say in fact if you play like this the romance would all work correctly, as i never tested this.


    Thanks Sarevok08 for still keeping in touch with the mod here.
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