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What exactly does Wheels of Prophecy do?

shawneshawne Member Posts: 3,239
edited November 2014 in BGII:EE Mods
I haven't been able to find more than a vague description of how this mod changes ToB - can someone who's played it give me the full rundown?
Post edited by shawne on

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  • SapphireIce101SapphireIce101 Member Posts: 866
    Wheels of Prophecy makes ToB less linear when it comes to chapter 9. So instead of doing the usual, Sendai, Abazagal, and then Balthazar, one could actually do Balthazar, Abazagal and lastly Sendai.

    It restores some of the content for the stone heads. It also lets you call out Melissan on some of her crap too.

    Hope this is some help to you.
  • shawneshawne Member Posts: 3,239
    @SapphireIce101: Can you be a bit more specific? What happens if you do Balthazar first? Does challenging Melissan have any effect on the sequence of events?
  • SapphireIce101SapphireIce101 Member Posts: 866
    @shawne‌ - To be honest, I've never done Balthazar first, so I have no idea how its different in that regard. As for challenging Melissan, nothing really happens, or at least nothing that I've noticed.
  • lunarlunar Member Posts: 3,460
    You can get to fight Melissan in Balthazar's monastery, she flees when beaten.

    Also you get to visit the Sacred Groove one more time in some part of the ToB, and there are additional demonic encounters there.

    The mod makes the whole ToB more unlinear:many encounters depend on which order you do things and how you do them. You can never suspect Melissan and play the vanilla game's outcomes still. If you choose different and new options, new and different things will occur. It is a bit complex and I did not have the chance to try all paths/choices. Overall, it adds replayability and keeps you on your toes as you will not be knowing what will happen next. After a few plays, ToB quests become a chore, because they are always, always the same and there isn't even the illusion of choice when it comes to interactions with Melissan. This mod rectifies that.
  • shawneshawne Member Posts: 3,239
    @lunar: Someone somewhere mentioned that if you defeat Balthazar before Sendai, the drow invade Amkethran - is this true? Because wow, that would actually be kind of awesome...
  • lunarlunar Member Posts: 3,460
    I don't know for sure, been a long time I played the mod. Maybe @DavidW can shed some light, if he has time.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @shawne - Yeah. In my last ToB run I defeated Sendai, did the monastery and convinced Balthazar to work together and Abazigal's army attacked the town when I exited. I'm assuming it works the other way around as well.
  • ArthasArthas Member Posts: 1,091
    Yup, not only there is a chance army do attacks Amkethran, but there is also the possibility that you can actually suspect Melissan to be behind everything, especially if you have high stats, to the point where you can tell her to fuck off and story will evolve according to what you have done. Beside, she will tell you that even if discovered it is too late for you (and you can do that even pretty early in the story!!); it is pretty awesome and worth it.

    Another great add that sadly wasn't restored to his fully glory his Throne of Bhaal revisited. It had a shitload of stuff you could do, and it was usually paired with Wheels of prephecy for amazing walkthroughs

    https://sites.google.com/site/bgiimods/
  • OlvynChuruOlvynChuru Member Posts: 3,079
    One problem with the mod is that as far as I know it prevents you from getting certain items from the Amkathran smugglers, like K'logarath and Enkidu's Full Plate.
  • shevy123456shevy123456 Member Posts: 265
    edited November 8
    I seem to get some installation issues recently with regards to the mod here, so I finally decided to skip the mod from now on until perhaps there is some bigger update to it again.

    I have also installed the FowlMouth mod, and the FowlMouth.exe keeps weidu hanging forever (which may be a problem of the fowl mouth mod, or a combination of the mod here and fowl mouth).

    I then test-installed (after interrupting the wheels.exe installation, since it hanged forever) Lava's Bridge Block mod, which installed just fine; no problem, no lag, no infinity loop during installation. I tried the wheels of prophecy exe again after that and it, again, hangs up when querying FowlMouth.exe (that is, it never continues past the "querying FowlMouth.exe PID" step, as if stuck in a permanent loop. This may also have to do with weidu, for some reason I find that tool super-strange; it seems to act inconsistently too, as I found the installation order can make weidu sometimes work better, and sometimes work worse).

    So, since other mods, such as Lava mods, install fine, I seem to have some blocker-issue - either in regards to wheels of prophecy mod, or FowlMouth mod or both. I used to have this in the past too, by the way, with the mod where you can skip irenicus first dungeon. Some other mods would no longer install, because weidu seems to be hanging in an infinity loop. The strange thing is that it only happens to some mods, but not other mods.

    Aside from this, I also suspect this mod to cause a non-linearity problem lateron; perhaps also due to some other mods interfering, but for instance, I used to have the problem that the last regular dragon fight, suddenly instantly caused the fight against Balthazaar, where his throne as well as four monks, spawn up in the top left corner, close to the dead dragon and we duke it out there. I am not 100% sure that this is due to the mod here, or some other mod, but I think there must be some messy code overall, otherwise I can not explain why I e. g. never have a problem with Lava's mods, but some mods, in particular older mods, have a LOT of problems (mods that are still actively maintained, are much less likely to cause issues, whereas my experience with older mods that e. g. have been "auto-ported", still cause a lot of issues; that auto-porting tool never seems to work really well).
  • GraionDilachGraionDilach Member Posts: 589
    edited November 8
    The reason your WeiDU might hang is because it's autoupdater fails. (When you launch a WeiDU executable on Windows, it parses all the other WeiDUs in the folder to ensure the mod will be installed with the latest available one, but it doesn't always manage to update itself - or another executable.) Tools like NI circumvent this, because NI always copies the latest WeiDU during mod installation.

    That has nothing to do with Wheels.
  • Kensei_xXxKensei_xXx Member Posts: 75
    Can anyone tell me if there are any known issues between Wheels and the Longer Road? Does installationorder matter between the both of them?
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