Gripes with IwD EE.
LaBesteeeea
Member Posts: 2
Hey guys and girls. This is my first post so be gentle.
So I played the original Icewind Dale and now (being tempted by all this Enhanced Stuff) I started with Icewind Dale EE. Here are a couple of my gripes with it. I hope that besides the infinityengineveteranflame it will catch the attention of devs or anyone working on the game.
- resolution switching and options. Is the in-game zoom function really the only way to "change resolution"? BG 2 and Icewind Dale had a config app where you could change plenty of things including the res. Now all we have is a silly "Baldur.ini". And even there some options are not available (I'm not even talking about explanation of some strings). Take a look at the config files of some Fallout/Fallout 2 mods like High-res patch or Sfall. All options neatly explained, all states of options explained (meaning "set to 1 to get...", "set to 2 to get..."). No offense guys, but it's been like this since BG EE and it was a couple of years ago.
- GUI. I think that the old obscure-the-whole screen style for equipment/mage book/char screen/journal was way better. The current option just looks too small. Not everyone is playing this on a 40 inch TV. Maybe someone wants to actually look at those beautiful item icons that are right now JUST TOO SMALL. Why else would you play a 10y+ old 2D game than to experience this kind of stuff?
- classes flavour text. Some classes/kits descriptions contain plenty of nice flavour text and explanation but some look uninteresting or contain plain errors. If you really want to delve into the rules be so kind as to explain how they work properly. Wizard slayer gains 1% magic res per level but on level 30 his/hers m res is 54%. Wait... has this text error been in BG EE? Beamdog guys, you expanded the race descriptions, why not error check/expand the classes/kits?
- class balancing. Why has Beamdog limited the character level to 30? No HLAs? Seriously? If you're concerned about game balance it has been utterly destroyed already by including new spells and kits. Unless it's one of those licence agreement things again. Pardon me then.
That's all after 30 minutes of play. I will not bother with EE, will play the original.
And if anyone's trying to use the argument of BUT IT'S NOW WORKING UNDER MY WINDOWS 7 2164 bit 400 GB RAM AND THE ORIGINAL DIDN'T I say -> stow it. The original still works on all Windows oses available, on both newest AMD and NVidia cards. It doesn't have problems with SSD nor multi-core processors, just like BG 1 and BG 2. Even if it doesn't work on your particular configuration (because you have a problem with it you won't acknowledge) install Win XP on virtual box and it will play like a fairytale. Oh yeah, installing "all those mods that are so NOT included in EE edition" doesn't take a week, it takes 15 minutes (including downloading). Seriously people don't believe any crap people say.
I don't have anything against rehashing old games but do it properly. Beamdog, please stop actually misleading people into thinking that you FIXED BG 1, BG 2 and IwD. You just sticked the old game with FREE mods.
Hell, I'm disappointed for the third time with Beamdog. Good thing IwD and Torment use a different engine version so we won't see a Planescape:Torment EE in 6 months.
So I played the original Icewind Dale and now (being tempted by all this Enhanced Stuff) I started with Icewind Dale EE. Here are a couple of my gripes with it. I hope that besides the infinityengineveteranflame it will catch the attention of devs or anyone working on the game.
- resolution switching and options. Is the in-game zoom function really the only way to "change resolution"? BG 2 and Icewind Dale had a config app where you could change plenty of things including the res. Now all we have is a silly "Baldur.ini". And even there some options are not available (I'm not even talking about explanation of some strings). Take a look at the config files of some Fallout/Fallout 2 mods like High-res patch or Sfall. All options neatly explained, all states of options explained (meaning "set to 1 to get...", "set to 2 to get..."). No offense guys, but it's been like this since BG EE and it was a couple of years ago.
- GUI. I think that the old obscure-the-whole screen style for equipment/mage book/char screen/journal was way better. The current option just looks too small. Not everyone is playing this on a 40 inch TV. Maybe someone wants to actually look at those beautiful item icons that are right now JUST TOO SMALL. Why else would you play a 10y+ old 2D game than to experience this kind of stuff?
- classes flavour text. Some classes/kits descriptions contain plenty of nice flavour text and explanation but some look uninteresting or contain plain errors. If you really want to delve into the rules be so kind as to explain how they work properly. Wizard slayer gains 1% magic res per level but on level 30 his/hers m res is 54%. Wait... has this text error been in BG EE? Beamdog guys, you expanded the race descriptions, why not error check/expand the classes/kits?
- class balancing. Why has Beamdog limited the character level to 30? No HLAs? Seriously? If you're concerned about game balance it has been utterly destroyed already by including new spells and kits. Unless it's one of those licence agreement things again. Pardon me then.
That's all after 30 minutes of play. I will not bother with EE, will play the original.
And if anyone's trying to use the argument of BUT IT'S NOW WORKING UNDER MY WINDOWS 7 2164 bit 400 GB RAM AND THE ORIGINAL DIDN'T I say -> stow it. The original still works on all Windows oses available, on both newest AMD and NVidia cards. It doesn't have problems with SSD nor multi-core processors, just like BG 1 and BG 2. Even if it doesn't work on your particular configuration (because you have a problem with it you won't acknowledge) install Win XP on virtual box and it will play like a fairytale. Oh yeah, installing "all those mods that are so NOT included in EE edition" doesn't take a week, it takes 15 minutes (including downloading). Seriously people don't believe any crap people say.
I don't have anything against rehashing old games but do it properly. Beamdog, please stop actually misleading people into thinking that you FIXED BG 1, BG 2 and IwD. You just sticked the old game with FREE mods.
Hell, I'm disappointed for the third time with Beamdog. Good thing IwD and Torment use a different engine version so we won't see a Planescape:Torment EE in 6 months.
0
Comments
I am not familiar with the wizard slayer, s I don't know if t'is is a mistake or not. If it is, you make a valid point. Um... I don't think this is a very popular complaint. I don't know how many people thought of the icons as pretty, but to each his own, I guess. The characters are limited to level 30 because they where in the original IWD. If your concerned about new spells and kits ruining the balance why do you want HLA's? And if I can't say one more thing, the balance was not ruined.
I am on my first playthrough with a
Sorcerer-CG
10str
15dex
14con
17int
14wis
15cha
*dagger
Conjurer2->fighter-CN
17str
14dex
15con
15int
12wis
8cha
*sling
*axe
Fighter-LN
16str
15dex
15con
15int
9wis
13cha
*longsword(dual wielded)
*longbow
**two weapon style
Bard-LN
12str
12dex
12con
13int
7wis
15cha
*short sword
*crossbow
Thief-CN
15str
16dex
9con
15int
14wis
15cha
*dagger
*crossbow
Cleric of lathander-LG
14str
17dex
10con
13int
14wis
14cha
*mace
*sling
And am finding the game appropriately challenging but not frustration. The game is very well balanced on core. I cannot speak to any of the other difficulty levels, except that story mode is great for small children. mmm. Your computer is not representative of the population. The old games so not run on all new computers, and especially not on iPads and android tablets. I am *very* thankful for this. As one of 4 children there is usually someone playing minecraft on the desktop, and I would never have been able to finish bg if I could not take it to my room on my iPad mini, which fits in my jacket pocket. Now I can carry bg, and soon, IWD, everywhere I go.
Then there're the new classes, kits, spells and items.
The interface has been improved, with working shortcuts now (they didn't always work with me, for none of the IE games), tidied up (Yay for clear THAC0, damage & AC breakdowns on the inventory screen) and last but not least... The Quick Loot Bar. The single greatest addition.
Granted, the fact that the Baldur.ini has no neat hard-return and is a jumble of text i.s.o. a nice list of options (like the originals), is a pain.
No HLAs and lvl 30 cap was in the original game, not Beamdog's work?
Your points about the GUI and class text is legitimate, but very subjective as far as I can see? I dont agree at least.
I *would* like to see something other than black in the side of the menus though - that's the most important criticism I can think of right now.
Carry on!
Now BG2:EE over BGT you might have yourself a case. However with IWD:EE it's another story - the interface and proper dual wielding and the additional kits are superior to anything you can get on the OE.
As @GawainBS says: I suppose you could get moar items easily with mods, but kits and spells? No can't be added as neatly and as thoroughly as Beamdog has done. Nice additions, can't be added to IWD:OE.
What's the downside? Fonts? You can change the fonts, the transparent UI is nice, I can't see anything to complain about, though to each their own.
If you want this: best not to finish with this: You are outright wrong about some of your statements
-OIWD was limited to 1.8 million; OHoW raised that to 8 million/lvl30
-OHoW had no HLA
-Easy of getting OIWD to actually work
-Platform availability
Some of your comments are subjective
-GUI
-class balance
-resolution
And from what we can see, one legitimate complaint
-Class flavour text
HLAs were never in IWD. If your reaction to not having HLAs in IWDEE is to revert to the original, you'll probably be disappointed to discover there are no HLAs in that version either. Even modding them in was impossible, unless you were using IWDinBG2, which was only a beta and was pretty buggy last I checked.
Adding kits to IWD was also impossible, the engine didn't allow for an extra choice after selecting class. This functions much in the same way as the original BG2, in which sorcerer and monk kits could not be added because a window to pick them couldn't be scripted in. It was hardcoded.
Your chief complaint is basically akin to getting a new car, complaining that it has those new LED headlights, and reverting to your Model T because those were the good ole days.
edit:
About the resolution thing:
The game is made to stretch to whatever resolution your monitor is running at. It'll go way past 4k if you have it. If your monitor is so small that the resolution makes it so you can't see anything, maybe you should change the resolution on your screen. If you run it in windows compatibility mode for 640x480 resolution, it'll even look like the original!
*Why are the spells Lesser Restoration, Negative Plane Protection and Freedom in the game? So far I've played through all of the original game, Heart of Winter and Trials of the Luremaster, and I haven't found a single enemy who uses level drain or maze. It's okay if you don't want enemies to use those effects, but why do those spells have to be in the game?
*There is a chance this complaint may be baseless, but if there are still some spell descriptions that don't match exactly what the spell does (such as if the spell actually gives a saving throw bonus or penalty that isn't mentioned in the description), either the spell or the description should be changed. I haven't done extensive testing on this, so if it's not a problem, ignore this complaint.
*I think that the Umber Hulk Plate and the Winter King's Plate should be wearable by archers, just like Ankheg Armor was in Baldur's Gate. Of course, it's your decision, not mine. If you want it to stay the way it is, that's okay.
There are probably some other issues I can't think of off the top of my head, but they really aren't a big deal. Altogether, this game was great.
Also, important if someone likes mods, IWDEE will be much more mod friendly, as its pretty much the same guts-wise as BGEE. IWD didnt have as much modwise, this might help.
- Imbued wights now have the ability to occasionally level drain on hit
- Negative Plane Protection has slightly broader protections in IWDEE
- Larrel will imprison the crap out of your party if attacked
Free insightful to the first correct answer.[1] Source: me
Now to go find out which two are wrong - back to the game!
Seriously though, hearing him talk about the dwarves is like reading Mein Kampf. (I'd imagine, 'never actually did read it.)