Xzar and Perhaps Montaron Mod (Spoilers)
dockaboomski
Member Posts: 440
I'm planning on doing a mod that brings Xzar and possibly Monty into BGII. There are multiple possibilities:
1. The Darkest Day method - Xzar was not really Xzar; reanimate Monty
2. Xzar kills Lucette (may or may not lead to reanimation of Monty)
3. The bird was Monty all along
I could have bird Monty become Xzar's Boo-like familiar.
As far as I can tell, none of these methods break Jaheira's romance quest, but I want to know what I should pick.
1. The Darkest Day method - Xzar was not really Xzar; reanimate Monty
2. Xzar kills Lucette (may or may not lead to reanimation of Monty)
3. The bird was Monty all along
I could have bird Monty become Xzar's Boo-like familiar.
As far as I can tell, none of these methods break Jaheira's romance quest, but I want to know what I should pick.
Post edited by dockaboomski on
7
Comments
STR 14 DEX 16 CON 10 INT 17 WIS 16 CHA 10
or his .cre file from BGII?
STR 10 DEX 16 CON 10 INT 17 WIS 14 (illegal for necromancer) CHA 14
Should I include his items (Bracers of AC 6, Staff Spear, Robe of Evil Archmagi) or do you think this is too much too early?
I took Xzar in my group already with the Ctrl+Q command
As far as powerlevel goes, Necromancer is a pretty weak mage kit, and he obviously isn't going to compete with the likes of Edwin and various sorcerer/wild mage PCs/NPCs. Of course, it's very easy for the player to power him up a little with shadowkeeper if they feel the need. The Robe of the Evil Archmagi is not very powerful, so I'd just let him have it, and I'd go with his BG1 stats since they're consistent with the kit requirements and are actually slightly more favourable due to higher STR.
Alright, here's how it's going down. Instead of Xzar being instantly killed, you're given the option of letting him be killed or defending/joining him. Then after that you're giving the option of storming the Harper compound, slaughtering them all, and saving Montaron. Then after that they stick by your side to the bitter end.
Mods can't be that hard.
Also I have to catch pokemon every day so that eats up some time as well.
edit 9/20:
I'm starting over again. I don't like Dorn anymore. I just read the part where he killed men women and children to terrorize the country side. ...That's a little too evil. Geez. Plus the new characters talk too much and ruin the tone of BG1 for me. I think they'll be okay in the sequel but I think I have to go back to Kivan for now.
Here's what i plan to do, It's mostly what has been suggested already plus an Ur-priest dual class theme.
Xzar (and Montaron) NPC Mod for BG2
STATS: Str 14, Dex 16, Con 10, Int 17, Wis 17, Cha 10
Proficiencies: Dagger, Mace, Quarterstaff, Sling, 2handed weapon style, S+S Style
Dual Classed offscreen to Cleric during SoD at Level 9. Min lvl 9/10
Alternative non Dual Classed Xzar also available on install (Must DC for dialogue to make sense)
AIMS:
• Xzar to return in BG2 after his hired illusionist decoy is assassinated, A second bird, the real Montaron is found by the fake Xzars possesions
• Montaron is a usable quick item for Xzar, with various thief abilities.
Lock Pick (Knock) Twice per Day
Find Traps (as per Cleric spell) 3 times Per Day
Poison Attack (Gained through subquest)
• Subquest Involving Montaron returning to his normal form.
Montaron to regain speech from subquest, interjects on banters with other NPCs.
Montaron in game sounds effects similar to Lilarcor
• Xzar will have a subquest on learning Ur-preist methods as his dialogue also indicates
• Xzar will have Banters with all Bioware NPCs
• Xzar will have Party conflicts with the following NPCs; Keldorn, Mazzy, Annomen (Lawful Good), Jaheira (avoided if in Romance), Aerie (avoided if in Romance), Viconia (avoided if in Romance)
• Potential Corruption/Friendship with Chaotic Anomen
I'll focus on getting banters and fixing the Montaron item first off so there's something playable.
I like the ability to double cross the harpers and tell Xzar. I can't seem to complete the mission however, Is Monty permamently missing and Xzar permenently waiting for him to appear from nowhere? Ideally a real Monty bird could then be found and my Xzar would then enter on completion.
Edit: i read the dialogue file, apparently you find a dead Monty, that's a shame!
Montaron will regain speech with the aid of Cespenar in TOB so until then Xzar will be talking on his behalf. I imagine there'll be some quite funny conversation between them and Minsc and Boo!
What are peoples thoughts on the Necromancer / Cleric Dual class? If i create a lower level version for people not playing SoD, should Xzar still be a Necromancer awaiting to dual class, or in the process of dual classing? Originally i was going to make it an option on install if he's dual classed or not. Was also thinking if players wait till ToB to pick him up he could have a higher level in Necromancy.
His terrible constitution also concerns me a wee bit, should i add in a couple of extra points so DUHM gives benefit earlier on?
Regardless, the idea of running with these two again is sounding mighty interesting.