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[Deleted User]
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Seriously, if the average potion is around 100 to 200 ml, then the ten seconds or so it takes the chracter to swallow it is easily enough time. My NPCs have a bad habit of taking to slong to swallow their potions they either race in and attack someone, or more often just die.
01 Explosion (6d10 damage)
02-03 Lethal poison
04-08 Mild poison (nausea). One potion effect is cancelled, the other at half strength
09-15 Potions can't mix (both fail to work)
16-25 Potions can't mix (one fails to work)
26-35 Potions can't mix (both function at half strength)
36-90 Potions can mix normally
91-99 Good mix. One potion has 150% strength
00 Discovery. One potion is permanent (side effects could result at DM's discretion).
Would be fun if these could be modded into BG!
Also remember, in PNP the melee round is one minute (!). That makes more involved actions like this a lot more plausable.
Also, I demand a mod allowing Dwarven PCs to challenge other Dwarves to a game of Flip Tankard. Winner takes all!
https://www.youtube.com/watch?v=3LZhsstWPe8