The best and the worst part of IWDEE
oldlamehand
Member Posts: 39
What is your favourite part of game and what part you hate?
I didn't like Dragon's Eye. It is long boring dungeon with many repetitive encounters. Another boring parts are Gloomfrost Caverns.
I think, the best part are locations around Lower Dorn's Deep, bacause, they are not very vast and they are quite diverse. On the ather hand, Lower Dorn's Deep was almost sunday walk even on insane level, bacause at this moment, my party was ridiculously powerful. In general, I think the difficulty is decreasing as you level up and get good equipment.
I didn't like Dragon's Eye. It is long boring dungeon with many repetitive encounters. Another boring parts are Gloomfrost Caverns.
I think, the best part are locations around Lower Dorn's Deep, bacause, they are not very vast and they are quite diverse. On the ather hand, Lower Dorn's Deep was almost sunday walk even on insane level, bacause at this moment, my party was ridiculously powerful. In general, I think the difficulty is decreasing as you level up and get good equipment.
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Comments
I like how the story there unfolds, how shadows still think they're alive. Some details in the Severed Hand are simply great: the destruction of the Labelas Tower and how it looks like, the ability to refresh the pool in the priests' Tower, the librarian and, of course, the chamber with the Astrolabe.
And about boring parts... I still haven't met any. My party has just finished the Museum area and so far I've enjoyed every location the party visited.
I cannot say that Dragon's Eye was a boring dungeon: the fights there were appealing and interesting. I've liked the difficulty level of this dungeon in general and the fact that at each level you meet different enemies and have to use different tactics to deal with them.
"Astrolabe.... whirls... *TWIRLS!!*"
That always makes me chuckle xD
Severed Hand/Burial Isle (outdoors)
- I like the history behind Severed Hand and the weird magical broken stairway. I also like the outdoor area of Burial Isle. There aren't enough challenging outdoor areas in the game (and those that are often end up being annoying because of how much they wind around.
Worst
Anything ToLM (I dislike dungeon crawling)
My least favorite part was Kresselack's Tomb. The whole key hunting business was really confusing the first and second time I played it.
My favorite part was discovering Lysan in one of the caves by noticing that there's no torch burning on the entrance of this particular cave.
Least favorite is ToLM. Especially the two big dungeons. That first one, outside the Keep is ridiculously big and tedious. And then the bottom level of dungeon under the Keep. Uggh. Too long, and too much retracing your steps.
I kinda liked whatever teleported my characters around in the catacombs, if only because it led to the moment where my Blackguard soloed the undead in the room she got sent in while my party hacked through their way to her. And I liked the buildup to what exactly was going on in the quest.
On the other hand, it was rather boring due to long paths, spectral guards are really tough jerks, and the flawed gem quest went way too long.
And I don't like Trials of the Luremaster. It moves to a different setting, with worse atmosphere, and it's long and tedious. I've run through it once, and I may not do it again on replays.
My least favorite parts were all those times when you had to backtrack all the way through an area (or even worse, backtrack all the way through an area to get to a cave where you have to do a single relatively easy battle, go forward all the way through the area AGAIN, finish the quest, then backtrack all the way thorough the area YET AGAIN and FINALLY return to Kuldahar).