Solo Sun Soul Monk run.... **** me, right?
GamingFreak
Member Posts: 639
Whelp, I've gone and lost my mind and after seeing a couple people talking solo runs, I was like "that's cool... but how about a monk?"
So instead of rolling a Darkmoon monk, which would probably have an easier time, I plan on doing a Sun Soul monk solo *thumbs up*
Simple rules: Playing until level 8/161000 XP; after that and after I kill Sarevok, I'm considering loading up the game and recruiting a party for Durlag's, and later Aec'letec and Karoug. No way in hell I'd survive trap-filled areas later on without the ability to actually disarm traps, and Karoug? Probably impossible solo.
Also I'm playing on Core Rules.
Well it helps I got a nice roll
List of events thus far:
-Got about 240 darts at Candlekeep, killed both assassins, though one took a while. Due to my 18 Charisma though, I got the best rewards possible out of the starting quests (Hull gave me more gold and complimented me, Fuller gave me his Dagger +1... not bad).
-After the big ambush, I took the Wand of Missles and all 3 potions of healing from Imoen and told her to beat it.
-Got the loot from Gorion's corpse, and happy I haven't gotten ambushed yet.
-right after getting the diamond in a tree, a wolf attacks me; I used 3 potions to survive the encounter, and 3 minutes later I win... Gonna be a LOOOOONG playthrough.
-Talked with Elminster, then Killed a Xvart pretty easily before getting the Ring of Protection +1; every bit counts I suppose. Made it to Friendly Arm Inn with no problems.
-Killed Tarnesh with the help of the guards and two charges from the Wand of Missles; what a scrub. Found the ring of evermemory, identified it, then sold it for an easy 9k gold, heh. Later decided help Joia or whats-her-face get her Flamedance Ring back... hooboy, this'll be fun.
-Got the evil idea to abuse the 3 APR per round darts have to run away and chuck darts at the hobgoblins around the FAI while running before they could catch up and take a swing. Hehehe... took me 3 minutes for both encounters roughly, but it was pretty freaking easy, and with the group of 3 I just lured them over to the guards, and STILL got the kill XP. By the time the second group was killed, the leader died conveniently right before the draw-bridge; I simply plucked the ring and made the rather short walk over to Joia's house and gave her the ring back. Just *BARELY* under 1.5k XP, for level 2.
-Bought the Fateful Coin book for a quest later, and talked to Landrin on the 3rd floor to accept her quest, and get a free 6 antidotes (thanks charisma). Not really inclined to take on a bunch of poisonous spiders immediately, but antidotes are definitely welcome.
-In the area north of Beregost a bandit attacked me and got a couple lucky shots, and I die... sigh...... Marched back through the area and got ambushed by a pack of dogs. I couldn't #Nope harder, I swear. Ran off that screen faster than I could blink.
-Made it to Beregost... yaaaaaaaaaay. Got to level 2 after turning the book into Firebead. YAAAAAAAAAAY. Also talked down Marl at Feldepost Inn into feeling bad for being a jerk.
More to come soon~
EDIT: AAAAAND the image isn't linking right. Freaking steam screenshots. Until I get that sorted I'll just leave the link to it.
EDIT2: Forgot to mention difficulty I'm playing on.
So instead of rolling a Darkmoon monk, which would probably have an easier time, I plan on doing a Sun Soul monk solo *thumbs up*
Simple rules: Playing until level 8/161000 XP; after that and after I kill Sarevok, I'm considering loading up the game and recruiting a party for Durlag's, and later Aec'letec and Karoug. No way in hell I'd survive trap-filled areas later on without the ability to actually disarm traps, and Karoug? Probably impossible solo.
Also I'm playing on Core Rules.
Well it helps I got a nice roll
List of events thus far:
-Got about 240 darts at Candlekeep, killed both assassins, though one took a while. Due to my 18 Charisma though, I got the best rewards possible out of the starting quests (Hull gave me more gold and complimented me, Fuller gave me his Dagger +1... not bad).
-After the big ambush, I took the Wand of Missles and all 3 potions of healing from Imoen and told her to beat it.
-Got the loot from Gorion's corpse, and happy I haven't gotten ambushed yet.
-right after getting the diamond in a tree, a wolf attacks me; I used 3 potions to survive the encounter, and 3 minutes later I win... Gonna be a LOOOOONG playthrough.
-Talked with Elminster, then Killed a Xvart pretty easily before getting the Ring of Protection +1; every bit counts I suppose. Made it to Friendly Arm Inn with no problems.
-Killed Tarnesh with the help of the guards and two charges from the Wand of Missles; what a scrub. Found the ring of evermemory, identified it, then sold it for an easy 9k gold, heh. Later decided help Joia or whats-her-face get her Flamedance Ring back... hooboy, this'll be fun.
-Got the evil idea to abuse the 3 APR per round darts have to run away and chuck darts at the hobgoblins around the FAI while running before they could catch up and take a swing. Hehehe... took me 3 minutes for both encounters roughly, but it was pretty freaking easy, and with the group of 3 I just lured them over to the guards, and STILL got the kill XP. By the time the second group was killed, the leader died conveniently right before the draw-bridge; I simply plucked the ring and made the rather short walk over to Joia's house and gave her the ring back. Just *BARELY* under 1.5k XP, for level 2.
-Bought the Fateful Coin book for a quest later, and talked to Landrin on the 3rd floor to accept her quest, and get a free 6 antidotes (thanks charisma). Not really inclined to take on a bunch of poisonous spiders immediately, but antidotes are definitely welcome.
-In the area north of Beregost a bandit attacked me and got a couple lucky shots, and I die... sigh...... Marched back through the area and got ambushed by a pack of dogs. I couldn't #Nope harder, I swear. Ran off that screen faster than I could blink.
-Made it to Beregost... yaaaaaaaaaay. Got to level 2 after turning the book into Firebead. YAAAAAAAAAAY. Also talked down Marl at Feldepost Inn into feeling bad for being a jerk.
More to come soon~
EDIT: AAAAAND the image isn't linking right. Freaking steam screenshots. Until I get that sorted I'll just leave the link to it.
EDIT2: Forgot to mention difficulty I'm playing on.
11
Comments
Good luck with the monk run. I think a monk run is the only solo that would ever tempt me, between the difficult accomodations and my delight at the group dynamics. At least doing a solo run with the monk, you will have him up to where his monk powers are having some effect for a goodly portion of the game. Beware traps, however.
-Wiping off the blood from the debacle, I enter the building and talk to Thalantyr. With the gold I had from earlier, I bought 240 Acid Darts +1, a Wand of Sleep, and several potions, specifically potions of freedom and mirror eyes.
-Afterward I head south and encounter a talking chicken (Melicamp) running from a wild wolf. I kill the wolf after like 3 minutes of dart throwing (got level 3 yay) and take Melicamp back to his master in High Hedge, and solve his polymorph dilemma.
-I go back and use the wand of sleep in the fight against the Hobgoblin bandits, killing them rather easily because of it, though I did get poisoned and needed to use an antidote.
-Bassilus... man Bassilus was a pain. I used most of the wand of missiles trying to kill him, running away when I couldn't interrupt his spells to try and avoid getting hit; even managed to evade the Entangle. However a wolf joined in on the fun and after dealing with Bassilus I had to drain the rest of my potions of healing dealing with the wolf (NO WAY IN HELL I WAS GONNA DIE NOW!)
-Nearly passed out and bleeding like Ilmater, I head back to Beregost and from there over to the Temple to turn in the reward for killing Bassilus for 5,000 gold.
I sell his War-Hammer, Aishideena, and the Whistling Sword from earlier for another 3,500 gold. I'm level 4 with 9.1k XP. This *might* be doable for me after all.
EDIT: Whoops, posted this early, gonna put in some more of what happened in a minute.
-Beat Silke without wasting potions. She's a filthy cheater with those cast times, but I got her good... eventually.
-Sold her +1 quarterstaff and got the awesome DAGGER OF VENOM +2.
-Tested out my new dagger on the would-be-assassin in the Red Sheaf Inn. Glorious results.
-Marched my way to Nashkel. The 2 Ogrillons posed no threat. Darts to the eyeballs and such. Hobgoblins were even more sad. You know an enemy's pathetic when a single acid dart can kill them. A couple Kobolds and a bandit later, I make it safely to Nashkel to *officially* start chapter 2.
-Took a couple tries but I beat Neira the assassin in the Inn without using precious potions of freedom. I need these puppies for cloakwood, and no way in hell am I wasting them here. Once she was poisoned she was easy.
-Went to the mines briefly after getting debriefed on the incident there and getting a +1 Rep boost from Oublek after telling him I wasn't Greywolf. Ended up having to fight the REAL Greywolf when I met up with Prism. Man, I feel almost bad for modding Isra in my game, because she was the one who did most of the work against him in my solo run. Regardless I got the killing blow and made level 5. I can officially use my fists to decent effect, especially with Flaming Fists now. Also got a potion of defense and a potion of invulnerability should I need them for later, but the Shield Amulet is my next priority, so I head off to the Carnival to buy that.
-Cleared out the majority of the Nashkel Mines; wasn't too bad, especially with my fists being more than viable now, but Mulahey was surprisingly troublesome because of the cleric spells, specifically Hold Person. Still, after a lucky crit with the Dagger of Venom he went down soon after, especially when I blasted him and his goons with a well-timed Sun Soulray. Did I ever mention it's a pretty decent AOE cone blast? I should really reiterate that in my Monk Rundown thread...
-Anyway, after Mulahey was dead in the ground, I got out and made my way back to Nashkel and decided to try my luck at the bandit camp by sneaking in Peldevale and pretending to join them. Plan worked and I talked Tazok down, but when I got to his tent, I got wrecked by the guard squad... repeatedly.
-Discouraged and a bit salty, I decided to try doing a little harmless grinding and item finding. Specifically I started with the Ankheg nest to get a few thousand XP for free, since the Wand of Sleep works wonders on them. Got the wand of fire only to find out I can't use it, but at least I could sell it.
-Remembering an amulet that caught my eye at the carnival, I went back and saw the amulet: The One Gift Lost; and sure enough, it was my fireball spamming item that I needed.
-I went through the Bandit Camp debacle again, and well... still died repeatedly to the guards in Tazok's tent. Eventually I decided a different tactic and equipped the darts of wounding I found in the Ankheg's nest and focused on the mage first until he was poisoned. After, I repositioned myself to the right side of the tent and when I noticed all four guards were conveniently in a well placed radius away from me, I spammed the living crap out of The One Gift Lost (3 charges to be precise) until everything was roasted.
-After talking to Ender Sai and looting the room, I healed up, triggered the lightning bolt trap on the chest and quickly ran away before it could destroy me completely. Once again bleeding and coughing up my own blood after yet another struggle, I take the notes pointing to Cloakwood and prep for my journey there...
Current Level: 6
You can tell about your run here: http://forum.baldursgate.com/discussion/33353/advertise-your-written-play-through-s#latest so that more people can enjoy your tale
-Cloakwood itself wasn't so bad actually; much better breather. For preparation I bought 15 Potions of Healing and sold and repurchased The One Gift Lost... to my surprise it actually holds a max of 25 charges, not 10... that's convenient.
-First Area of Cloakwood was easy of course. A wild dog here, a wolf or worg there... I punch them until they're dead.
-Second Area.... well it was less trouble than I thought. I was actually fast enough to trip up the web traps, and the spiders have terribad Thac0 and AC. I take the south path, get an unidentified Rashaad's Talon, and go around most of the enemies, fight more spiders, trigger another web trap, then... I fight a sword spider. Sword Spiders are vicious; that is all.
-I fight against Centeol's spider and ettercap minions, which actually required some cheese to beat due to the amount of spiders, including the sword spider. The One Last Gift was a massive life-saver. I discover the man's brother's body after the big battle, take it back to the distraught man and get the Rep and XP reward. As for the rest of the treasures, I take them back to FAI real quick to identify and sell, to clear up my inventory (this is the only time I'd ever sell Spider's Bane, lol). I also sell and repurchase the Shield Amulet, which to my surprise holds a max of not 10, but 50 charges.
-3rd area was straightforward; a druid confronts me and tries to test if I'm with the Iron Throne. When I tell him I'm not, I get a Potion of Invulnerability... nice. I decide not to mess with the druids sine they don't really have much I want.
-I get to the 4th area and after a dreadful ambush by two Wyverns... I realize I just don't stand a chance against Wyverns. Even baby Wyverns are a hassle if I don't use darts... my terrible AC just doesn't allow risky melee combat. Either way I get out of the 4th area AQAP
-Finally get to outside the mine. Kill a few easy guards after buffing my AC and take on Drasus's group ("Always kill the mouthy one", that's what I always say). Drasus and company took a couple tries due to my lack of AC, but the second try was better since I could nuke both mages and the axe-chucker. Trying to heal however was a pain because Drasus has the boots of speed. Eventually after I gulped a few potions I turned around and used Flaming Fists and attacked Drasus head on, eventually coming out on top. I picked up the Boots of Speed, the Fallorian (sp?) plate and a few scrolls off the mages before moving on inside the barracks to kill those guards, then the mines.
-The first level of the mines was easy-peasy. Few solo guars, punched them in the face. They die. Talk to the miner, told to get the key. Go to the second floor.
-Second level started easy, but then there was the dreaded part with Hareishan that I had to look forward to. Then a near miraculous thing happens: I trigger the Lightning Bolt trap, get hit, and run out the corridor leading to Hareishan and her gang, only the bolt fires down the corridor, and I see that Hareishan takes roughly 36 damage and a guard dies. Seeing this as my chance, I go down the corridor after healing up, and use The One Gift Lost to nuke the room, with Hareishan dying in the first blast along with several guards, and most of the rest die with the second. I punch and destroy the rest easily. I free the prisoner who's name I can't remember, and Yeslick, pay the prisoner to fool the guards, then move on. Oh yeah, I also leveled up! Yaaaaaay!
-To sum up floor 3 in a nutshell: Wand of Sleep wrecked most of the enemies, hobgoblins are still scrubs, Ogre Mage got beaten down easily and I took his Katana +1, got a potion of invulnerability from the temple and I moved on to the final floor. Such a boring floor.
-After killing the last guard, I prepared for what I was dreading the worst. Since I have no means of actually disarming traps, I pushed forward a little and prepared: The two Battle Horrors... hooboy. Well I tried nuking first. It did damage, but not enough. I tried cheesing the stairs... effective, but that's not gonna win me the fight, and there's no way I can use that... thinking quickly, I realize my problem is I need to be quicker. Equipping the Boots of Speed, I quickly use the room to run away a long distance and nuke them a couple more times until they die.
-I rest, then prep for the big battle: Davaeorn. I drink a potion of magic blocking and take him on. Not gonna lie, due to bad rolls I actually ended up having a little bad luck with two tries and getting put in Hold before getting cheesed to death with summons and such. The main strategy however was using the boots of speed and using Acid Darts to chase him around so he can't stay away from me while I'm protected from most of his spells. Eventually I got the idea to run away out of range after the potion wears off, and it works like a charm. He eventually tries to tank me after running out of spells and I pull out my Dagger of Venom until he's poisoned. From there, I switch to my fists and finish him off.
-Taking his Evil Archmagi and the flood key robe, I'm sad to find out I can't break open any of the chests. However I fight the mustard jelly and well, it was probably even harder than Davaeorn thanks to its resistances and high HP. But it eventually dies. My reward? Two chests I can't open and one with 1k gold and the knock scroll. Lame.
-With the key in tow I take the elevator back up to the miner near the plug and flood the mine after reassuring the miner that I freed his friends (which I did), and get out of the mines with an XP and Rep boost.
-I finally return to the FAI and sell any loot I had left over, and prep for my big destination: Baldur's Gate.
Current Level: 7
On your initial 'preparing the ground' run, sneak around & approach the camp from the east. Take the time to pick off one-by-one any bandit that can see the main tent forecourt area. Heal up. Sneak inside and fireball (One Gift, right?) centered on the mage, or use Oil of Firey Burning, Potion of Explosions. Dash outside, and take on whoever follows you, running out through the forest as necessary. Rinse & repeat.
Those and Positions of Defense/Invulnerability are huge on a monk in BG1. Good so far, DUHM will be one heck of a buff! Hope you have the Red Potion to open certain chests in a certain basement... 25 will do it, but remember some are guarded, and piddly dex and cons would be bad for fighting phase spiders!
-First thing I do when I reach Baldur's Gate is talk to Scar, who hires me, and Elminster, who says I can trust Scar and his boss, Duke Eltan. Okay.
-I make a bee-line to Sorcerous Sundries and buy some really awesome potions and a wand of heavens. I also recharge my One Gift Lost amulet via the repurchase trick.
-I talk to the thief out on the street who's looking to recruit for his guild, and after stating the password I go downstairs, immediately head straight for the barrel that has the dexterity tome, then leave. I go back to Sorcerous Sundries to have it identified and use it to get 19 dex.
-I then make my way to the Low Lantern in south Baldur's Gate, and pick a fight with Desreta and her mage friend. She's a tough customer but with a little kiting cheese with the boots of speed she becomes fairly simple to kill. I loot her Gauntlets of Ogre Power and equip them in a heart-beat. Then use my new-found strength (literally) to beat the face in of her mage friend.
-After this I make my way to Western Baldur's Gate and listen to the plea of the child to get the dead body of a Tymoran's son (I forget the names, honestly) from the Umberlee Temple because they killed him over a prank (I guess Umberlee's called the "Bitch Queen" for a reason, huh?). I go to the temple and resolve the peaceful way by paying 2,000 gold (I totally got cheated but I bide my time) for the boy's body. I take the boy back so he can be resurrected, and get reimbursed with 2,000 gold, more XP, and Reputation (though I really don't need Rep at this point).
-I make my way to Northeastern Baldur's Gate and run into the tough guy Marek and his cohort Lothander, and they threaten me. (woooo so scared)... So I trigger the quest in Central Baldur's Gate where Lothander notifies me I've been poisoned by Marek and I need to do his dumb 'remove geas' quest to get Markek's location and Lothander's half of the antidote. So I go to the diviner, then to the Umberlee temple to talk to the leader, and naturally she made another outlandish price for this scroll: the Tome of Understanding from Tymora's temple.
-I go to Tymora's temple and literally beg for the tome and get it for free, then go back to the Temple of Umberlee, then after making her hand over the scroll first, I cheat her, which pisses her off (hey you shouldn't have charged 2k for the boy from earlier) and she and her followers attack. She keeps trying to cast spells but every she gets close I punch her in the face and she gets a spell failure. This goes on until she dies. I then annihilate the rest of her followers and loot the 2k I payed her earlier, as well as some other crap she had (Serves you right Bitch...Queen's... bitches... ha). After this I identify the Tome of Understanding and use it to gain 1 Wisdom.
-After this I go to the Blade and Stars Inn to give Lothander his stupid scroll, and get his half of the antidote. I then go to the Blushing Mermaid, and confront Marek... and then get hit with a confusion spell (Chaos, I believe) and get confused...
-So after reloading I use a potion of magic blocking and then proceed to beat his ass as he keeps trying to cast spells (dude you have a sword and a bow, use them, Einstein). Sadly in the process he got off a few lightning bolts and killed some innocent commoners as they ran around screaming. Very tragic. In the end I punch Marek hard enough that he splatters into chunks. Marek had the half of the antidote I needed, too bad he didn't have an antidote for what he should have feared most: Me (I took this straight from the Journal Entry). I drink the cure automatically and get enough XP to hit level 8! (my final Monk level in fact). I loot Marek's shortbow as well to sell for later.
-With enough dallying out of the way, I head to the Seven Suns to fulfill my contract to Scar. After making them reveal themselves, well... @Southpaw my friend, I know you must understand, that sometimes when a monk goes on adventuring, he eventually must make a realization. The realization being, that sometimes... he has to Punch a Doppelganger. So yeah, bunch of doppelgangers, but these aren't the spell-slinging doppelgangers that you run into later, so I beat them all down with my bare hands, sometimes throwing in Sun Soulray to fry them when I'm bored. These guys are CHUMPS. I free Jhasso (come to think of it, where's Jhasso's doppelganger? HMMMMMMM...) and leave the Seven Suns.
-Scar was super happy that I freed Jhasso and the Seven Suns can get back to business as usual, and now tasked me with the second job: The missing persons case and the rather strange happenings in the sewers...
Current Level: 8 (Max Monk level)
Current XP: 114,114 (kind of funny how that worked out)
-First and foremost, I head to Sorcerous Sundries to see what they have, only to find their stock expanded. Like a kid in a candy store I buy all kinds of potions, including the strength potions, the potions of defense and invulnerability, a potion of clarity, potions of freedom, you name it I bought it.
-With that done,I journey to the sewers and quickly remember after fighting a carrion crawler that these puppies can inflict Hold on you. Whelp...
-So after I pop a charge off my Shield Amulet and ready a potion of freedom and magic shielding each, I make my way through the sewers, killing a phase spider on the way, and meet a vicious ogre mage and his group of carrion crawlers. After his monologue I pop both potions while backing away, then nuke the crawlers with The One Gift Lost, and after most of them are dead, I use the Wand of the Heavens to blast the ogre mage until he dies. After mopping up the rest of the crawlers, and killing a random wild dog that was down there for some reason, I make my way back to Scar (fun fact: apparently potions of freedom nullify the monk's speed boost AND the boots of speed).
-Scar is happy that I solved the problem and rewards me with 3k more gold, and then introduces me to Duke Eltan after a talk outside the barracks. Duke Eltan is blunt and tells me that he suspects the Iron Throne of treachery (duh) and asks me to infiltrate their headquarters. Okay, no problem.
-Before doing that I head over to sorcerous sundries to sell the scimitar I got off the ogre mage in the sewers, and decide now's a good time to pay a visit upstairs. First I take a potion of magic blocking out of my potion case and prep it for fun times. A group of necromancers get annoyed that I'm infiltrating their space, so after a little verbal annoyance on my part, they attack me, to which I pop the Magic Blocking potion. Funny thing about groups of mages in BG1; if you pop a potion of magic blocking and you have a decent thac0 and AC... they're screwed. After punching and kicking them all to death, I take their stuff (I kind of feel like a high-school bully for beating up a bunch of nerds) and sell it downstairs. Easy money.
-The guards inside the Iron Throne building are sure stupid. Tell them you're there on business and they just let you pass on by. After some various interesting dialogue I make my way to the staircase leading to the 6th floor. By now however, I'm dreading this; this is another tough fight I wasn't looking forward to. I reflect carefully on how I can achieve victory in this fight. Should I use a potion of Magic Blocking and nullify all magic, but remove potentials for buffs? Maybe use one of the more valuable Potions of Magic Shielding as my best bet?
-Thinking this over, I decide to do the neutral lone potion that would more than likely satisfy all my needs: The Potion of Invulnerabilty. After gulping the potion and listening to Sarevok's supposed Elite monologue my ear off, I cackle like a mad-man as I nuke them repeatedly with fireballs while all their spells whiff, until only two men are left. Now these guys actually do get close in and they do some hefty damage, but eventually I pulled through and caved in their faces with my fists.
-I grab all their loot (they got some really nice stuff, like the +2 halberd, a ton of scrolls, and the awesome Ring of Free Action! Which is even more awesome on a monk who can't be hasted anyway), and head downstairs, wounded but with a big smile on my face as I haul my load over to Sorcerous Sundries before meeting up with Duke Eltan and relaying what's been going on with the Iron Throne, and how they're stationed at Candlekeep currently. The Grand Duke hands me a book to use as passage and tells me to go to Candlekeep to spy on their activities. With that, I make my way (rather forcibly due to the warp) to Candlekeep.
Current XP: 139,924
-Returned to candlekeep, talked to quite a few NPCs for good ol' times, and went upstairs after hearing about the strange happenings and the mysterious Koveras. Koveras intercepted me and tried to convince me to avenge Gorion by killing the Iron Throne leaders while they're vulnerable... but am I a murderer?
-I met with Stilas (sp?) who supposedly hasn't been the same. Well he's obviously a doppelganger, and a Greater one at that. I kill him dead, and find out these guys have way better Thac0 and AC then the ones at the Seven Suns. Great.
-Met up with the Iron Throne and declare that I've been their massive pain in the ass, and Rieltar gets pretty angry with me and threatens me... I have the option to kill them, but I refrain. I'm not a murderer.
-Went upstairs and talked to Piato, who told me of Gorion's letter. Read the letter and let my Charname discover he's a child of Bhaal. Whelp, plot thickens a bit.
-Tried to go up and meet Tethoril, but get stopped by the Gatewarden, accusing me of killing the Iron Throne leaders. I tell him he's nuts but I'll accept trial anyway.
-After Ulraunt verbally reprimands me like the old codger he is, Tethoril does the teleportation spell after stating he knows I'm innocent... so begins my journey through candlekeep's catacombs... hoo-boy.
-First is the fight with a doppelganger of Phyldia. Great. Then I head south and drink a magic blocking potion to deal with the traps... only to find the chest I need to open is locked and I can't bash it. So I wait until the potion wears off and use a Cloud Giant Strength potion to bash it open for the Strength tome... kind of ironic, needing greater strength to increase one's strength.
-I go about the catacombs in search of loot, beating up ghasts and spiders alike while trying to survive the traps. Ghasts are ten times easier with the Ring of Action since they can't hope to hold me, much less hit me while I'm using the Shield Amulet. Getting another tome and a cloak of magical protection +2 (unidentified, but I figured out what it was by trying to equip it). Afterwards I head to the second area.
-Doppelganger central I tell you. So many doppelgangers of old friends. And some skeletons that die in one hit. The most troublesome ones were the ones pretending to be Elminster and Gorion and... that third person who I now can't remember. Anyway, Greater Sun was a life-saver here, as was the One Gift Lost for early damage. Eventually I cleared out the area and made my way to the caves in the third area. Should mention I rested here and got the dream that gave me Draw Upon Holy Might. Very big game changer, I tell you.
-Freaking Prat's party is rather annoying. Tried nuking first, got wrecked by spells. Okay, so now I try magical blocking... get missiled to death since the shield amulet's effects get dispelled. Finally I use the Magic Shielding Potion of "Screw you" so I can maintain the Shield effect and just nuke them until only two are left standing, Prat and the archer. I punch prat to death, taking some light damage in the process, and kill the bowman.
-Near the exit of the cave I remember fully what to expect next and take out a couple Mirroring Eyes potions and ingest one of them, then take on the two greater basilisks in the next room. After killing the first one and midway through attacking the second I use a second potion just in case, but the second Greater Basilisk is dead by then.
-As I'm about to exit the one guy who's supposed to meet Prat blabs Sarevok's plans, but I let him off easy as he runs away. Whelp, guess it's back to Baldur's Gate.
Current XP: 161,000+ (MAX)
Ps when slinging, buff for high str and combine a magic sling with the best bullets you can find. Hits HARD.
And Fireballs will be a no go. I did literally 2 damage to him with fireballs.
EDIT: Could have also helped to have Blur... Why didn't I go with a Darkmoon Monk?
-I suppose I should tell the full story of what happened prior to the last big entry and up until the end. It's been a few hours but let's see what I can remember... oh yeah, I went back to Baldur's Gate first.
-Well first and foremost I meet Tamoko, a woman very much in love with Sarevok, and was instructed to go near the Flaming Fist barracks. Okay.
-So I go there and get informed on what's happening involving the assassinations and the attempt on Duke Eltan's life via poison, as well as hearing of Sarevok trying to become a Grand Duke. Bummer.
-So I'm told of two places to go, one is the Iron Throne to take on Cynthandrian, Sarevok's lover, which is optional, and the other is the assassins, Slythe and his wife.
-I go for Slythe and his wife first, by way of the Undercellar or whatever it's called; the place of debauchery. Since Slythe was super hasted and whatnot, I kited him away from his mage wife so I didn't have to worry about a 2v1 scenario, and killed Slythe. I buffed up with potions, using magical protection as one of them, and took on his wife.... the idiot cast cloudkill on me while she was in range. I basically just ran out of the cloud and said "Congratulations, you just cheesed YOURSELF." and waited until she died from her own Cloudkill... *sigh* AI at its finest.
-After grabbing the important documents of of Slythe's corpse, I decided to tackle Cynthandrian before wrapping up the game. Cynthandrian herself wasn't all that difficult, but the Ogres were massively meaty tanks. After killing Cynthandrian I kited the ogres until they died.
-With everything set, I prep to go the Ducal Palace and confront Sarevok, to expose his web of lies. Of course the party crashes and many of the nobles turn into Greater Doppelgangers. I can't stress you enough how many times I restarted this fight just to make sure at least one Grand Duke lives, making the subsequent fight easier. When Sarevok attacked I was at half-health so I just ran until the guards surrounded and attacked him before joining in with darts, before he makes his retreat.
-Whelp, now I get warped to the Thieves Guild to go down towards the Undercity. The maze wasn't a big deal save for the Skeletal Warriors, but protection from undead helped.
-Finally I make it to the Undercity, and deal with the mercenary party of Rahvin and company... these guys required ample fireball cheese, I tell you, especially since Rahvin used arrows of detonation which hurt REAAAAAALLY bad. Eventually it was pitted down to me and the mage and the mage up and killed herself with her own cloudkill... seriously? Again? *siiiiiigh*
-Whelp, I don't think I need to tell you I died a LOOOOOOOT to Sarevok. I stressed how difficult this was. His party was pretty much impossible, with the only way to buff my AC being potions, which get dispelled rather quickly by Angelo and Samej (sp?), So I decided instead I had to force Sarevok to fight me 1v1. So I fireball'd him from max distance and pulled him out of the Cathedral while prepping my final buffs.
-Now until I got the right strategy down (and realizing the boots of speed don't work with free action for some stupid reason), I died horrendously often. It was beyond annoying. But basically with a Potion of Cloud Giant Strength, a Potion of Heroism, a Potion of Invulnerability, a Potion of Stone Form, Draw Upon Holy Might, a Potion of Regeneration, and Greater Sun, I was as ready as I could *hope* to be.
-On my final attempt I confront Sarevok after quick-saving, and I immediately hope for a couple lucky rolls.... well I got them, specifically 2 attacks of a total for around 50 damage. If he took away half my health, I ran away far enough with the boots of speed equipped, potioned, ran for another 6 seconds, and potioned again until I was healed, then waited a few seconds, then attacked. I rinsed and repeated this until he finally went down.
-After pumping my fist in the air repeatedly, for not only beating sarevok, but beating him with my bare hands, I walk back into the Cathedral and get my ending.
A WINNER IS ME!!!!
I'd be more interested a borderline poverty no-reload, exact restrictions could include no stealing or pillaging corpses of unnamed enemies.
https://www.youtube.com/watch?v=3swylpHp8gs
Monks also move INSANELY fast with the boots of speed. To the point where using them was preferable to the missile defensive boots due to how fast I moved and how I could kite even hasted opponents with them. My main strategy with sarevok after luring him out of the cathedral was to literally beat on him and run away from his hasted ass and quaff potions at the start of each round when I got at least 1-character worth of distance between us. Doing this, I was able to beat him... of course I also needed lucky rolls, because on Core especially, he can crit you for about 50 damage, and as a monk that's well over half your health.