Rofl - Just tried HoF by accident. Four ogres?
BelgarathMTH
Member Posts: 5,653
Hey, so I just started a new four member party tonight, because starting new parties is kind of what I do with IWD:EE, and, somehow, I don't know how, I accidentally had my difficulty slider turned to HoF.
So, I took my new baby party into the orc dungeon outside of Easthaven, and promptly got my thief slaughtered by an orc arrow, for 24 hp. I didn't have the 400 gp to raise him, as he was mysteriously at level 4. I thought it was because of my bard's extra xp.
So, I bravely pressed on with my three remaining party members, hoping to get the 400 gold to make my party whole. I got to the "boss battle" of the dungeon, and, lo and behold, I found my three survivors facing not one, not two, not three, but FOUR freaking ogres!!!
I thought, "What the hell? This has got to be a new bug! I've never seen freaking MULTIPLE ogres in this dungeon! Screeech, scream, retreat, RETREAT!!!"
Um, yeah. ROLFMAO. So, I discovered my "problem", and set the difficulty slider back to "core rules". I still have to deal with the four ogres, though. And, it cost me a hated reload when one of the FOUR ogres got a critical hit on my pally, giving me TWO dead party members.
Grrrr. Playing HoF may be the solution for anyone complaining about difficulty being too easy in this game.
Has anyone complained that HoF mode is "too easy"?
So, I took my new baby party into the orc dungeon outside of Easthaven, and promptly got my thief slaughtered by an orc arrow, for 24 hp. I didn't have the 400 gp to raise him, as he was mysteriously at level 4. I thought it was because of my bard's extra xp.
So, I bravely pressed on with my three remaining party members, hoping to get the 400 gold to make my party whole. I got to the "boss battle" of the dungeon, and, lo and behold, I found my three survivors facing not one, not two, not three, but FOUR freaking ogres!!!
I thought, "What the hell? This has got to be a new bug! I've never seen freaking MULTIPLE ogres in this dungeon! Screeech, scream, retreat, RETREAT!!!"
Um, yeah. ROLFMAO. So, I discovered my "problem", and set the difficulty slider back to "core rules". I still have to deal with the four ogres, though. And, it cost me a hated reload when one of the FOUR ogres got a critical hit on my pally, giving me TWO dead party members.
Grrrr. Playing HoF may be the solution for anyone complaining about difficulty being too easy in this game.
Has anyone complained that HoF mode is "too easy"?
11
Comments
Yes. Personally though I'm not really a fan of HoF. Not because of the difficulty per-se, I just don't like how it handles enemy health bonuses (tiny goblins given like mounds of health).
Funny story
Many people said HoF is too easy.
I don't.
I started a first level HoF game, and I could manage to finish the Vale of Shadows, but it was definitely not too easy
I had to use every cheese tacticts I know, and I don't like doing that.
I had to lure enemies outside every dungeon, and I even had to come back to Easthaven a couple of times in the middle of a fight.
I'll do that again with a veteran party, and I'll try to beat HoF without cheese (well, without the kind of cheese I don't like).
You have very meaty enemies with literal hundreds of HP, but that's about all. They aren't smarter, and they don't have extra abilities. Once you figure out how to tank properly and maximize your damage output with buffs etc., HoF gets significantly easier. And, as @billygreat rightly said, once you get to a decent level of equipment and moderately high level it also becomes a lot more manageable.
If you find yourself overwhelmed by HoF at first, don't fret. You can learn a lot by trying to run against a wall for a bit, and you'll see eventually that it wasn't as high as you once thought it was
It's core rules for me, then. I didn't like the necessity to constantly retreat and rest, trying to draw monsters out and picking them off one or two at a time before retreating again.
It is cool, like a built in mod. You switch to insane and there will be more and different enemies to fight. I read there will be kraken society mages that cast horrid wiltings in Mekrath fight in HoF difficulty. Looking forward to them. :-)
You don't even have to abuse pre-buffing to deal with huge numbers of enemies. What usually works for me is a combination of crowd control spells and clever movement/positioning of my party members.
I'm playing with a party of 4 consisting of a Cleric/Ranger, Fighter/Thief, an Archer and a Sorcerer. Those characters are arguably among the strongest in the game, but I'm certain there are many other parties that can deal well with 'Insane' difficulty.
I miss SCS intelligent enemies.
On 'Insane' 1 F/M or F/M/T with permanent Stoneskin and Mirror Images and a mediocre HP pool can tank better than 4 max HP Barbarians. Pretty stupid imho =(
Personally i wouldn't have a problem if the game distribute better items (undroppable) to the monsters to justify the increased numbers (not to double them, but to improve thac0 and AC by 1 or 2 points for example).
Would be nice to have something like this in Baldur's Gate also.
What my idea is to adjust the game difficulty , by harvesting the player party data and putting it in an algorithm to keep the challenges up. Even this may include "favorite spells" the player likes to cast , and to try to force the player out of its(his/her) underpillow strategies.
Right now at this level Baldur's Gate is totally unplayable for me. And a Heart of Fury add-on would at least add some new challenge to the game , for all those who already memorized the game like multiplication table.