Weapon styles
pixie359
Member Posts: 251
Hi all. I'm just starting an IWD:EE play through with a few dual wielders. I'm after some recommendations for weapon style, especially for my KenSage, as she'll be taking one weapon to GM as soon as she can.
I'm not that interested at this stage in particular items as I want to play through fairly blind, but won't cry over spoilers.
Cheers!
I'm not that interested at this stage in particular items as I want to play through fairly blind, but won't cry over spoilers.
Cheers!
0
Comments
If your kensage will dual wield, the best weapon is definitely long sword.
I liked very much flails, but there are very good axes and bastard swords too.
Your kensage won't be able tu use any (and I really mean any) ranged weapon, but for other characters, the best weapons are long bows, even if there're few magic arrows.
An half orc with 19 strenght using a sling it's a good one, since there are many good slings, and there's a place where you can buy unlimited bullets +2.
If you're asking for weapon styles other than dual wielding, I recommend single weapon style.
Sword and shield is almost useless, since there are few enemies with ranged weapons (Using a shield is ok, but wasting point in sword and shield style isn't).
Two handed weapon style is ok, but two handed weapons should be more powerful than single handed weapons, and they are not!
1st: Flail
2nd: Longsword
3rd: Flail (there's enough good flails for two characters)
4th: Mace, Axe, Bastard Sword
5th: everything else ...
Don't use 2 handed weapons.
Don't GM in Katana, Scimitar, Dagger ...
Three White Doves, Axe of the Minotaur Lord and Incinerator +3 really take the cake for those 3 weapon choices you want pushed down.
Pibaro can you help me...?
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My party is dual wielding
1. axes
2. Flails/Morning Stars
3. Scimitars
4. Longswords
Scimitars kind of weak but my Human F/D has two +4 at least. Plenty of +3 and +4 flails. 2 +4 longswords extra attack in HOW.
But I have seen plenty of +3 and +4 shortswords around. I jumped into HOW and Totl once Chapter 2 started. Right after the Vale and that quick Temple.
Now, as for the expansions... I don't really see *why* you'd do them that early, as that gives the game a really weird difficulty curve, but whatever. Play how you want, it certainly doesn't matter to me. The point here is less whether you can do the expansions that early, and more whether it's reasonable to expect you to. And I would argue that, given the difficulty of the expansions relative to the base game, it's ridiculous to expect a player to play them before the late-game. Hence, Fardragon's concerns about the viability of certain weapon types, despite them being well-represented in the expansions.
And yes, I've never played IWD before and my first run was with a level 1 HoF party ... I think it's a form of masochism.
In the end though I'll probably pause my run at the end of the expansions until I've progressed along in the multiplayer game I'm running with my housemate as it's fun discovering the game together as first timers.
But jumping to HOW as soon as you can the burial island is extremely difficult and a good challenge. Your party is still ill equipped and under leveled. Some fights took me 45 minutes. I couldn't do more than 1 damage to drowned dead and often there were a dozen of them.
But a couple of quests in early HOW basically give you 840k exp.
And you can kind of skip actually doing HOW. But go there to buy weapons and pick pocket. You can just sneak or invis on island to get amulet in tombs and meet barbarian to whirlwind you back to IWD. you will only have to do some real basic quests to get there.
I ran to him with 2 dozen drowned dead chasing me. He asks want to go back hell yes.
Much eariler access to powerful weapons is one case in point.
does seem really rather counter-productive to play in a (really bad) "hard mode" then have to edit your characters to give them superpowers in order to beat it!
Though, I agree that HLAs in IWDEE just oozes cheese.
To me, the IWD plotline looks like a hunt for the main enemy. I just can't stop hunting because it could result in a dangerous situation for the whole world.
In my case, accepting Hjollder's plea after I'd reached Lower Dorn's Deep was made deliberately in order not to miss the HoW content.
HLAs are stupid to have. Blatantly unnecessary and OP. Maybe in the future TTT will be made and it will be possible to give enemies and party members HLAs, that would possibly be awesome.
Time to pop out the Game Jeanie and go to town