How's the shapeshifter?
skaterfezz
Member Posts: 43
I've been wanting to do a new run through IWDEE and ive been thinking about playing the shapeshifter, but from what I remember the shapeshifter was really bad in the Baldur's Gate games and since IWD is much more combat oriented I feel like he would be severely lacking especially near the end and in HOW. So I guess my question would be how does he hold up?
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Sunscorch - Alicorn Lance - Spike Growth - Smashing Wave - Spike Stones
Enemies that are not killed by your 3-4 Spike Growths combined with 2 Spike Stones may be dispatched with your shapeshifter powers.
So, in IWDEE a shapeshifter is a good choice. She will rock big time!
If you're talking about HoF, it's another story, though, and for that mode dualclass and multiclass characters are better, such as Fighter/Cleric, Fighter/Mage, Fighter/Mage/Cleric, Fighter/Mage/Thief.
I also really haven't had any problems with it hitting since most enemies AC sucks anyways.
The only times I can think of where its been a problem is in those few cases where enemies are immune to your weapons. I've had it happen a few times but from what I can tell its pretty rare. In those cases you can stick to spellcasting.
As Bengoshi pointed out Heart of Fury is a different story.
Do you think Fighter x -> Shapeshifter (EEKeeped of course) would work?
Ive tried it as a multiclass for a little bit and it felt really redundant, but ive only played the very beginning of the game so im not sure how the greater werewolf is. The totemic druid with fighter multi (and also dual I would imagine) works very well.
Oh, and don't forget to put points into Single Weapon style, it works for paws.
Or have they nerfed the greater werewolf since BG2? I haven't used it in IWD yet.
Greater Werewolf: +3
Fun thing with the shifter is that you can cast Static Charge, change into werewolf and go melee. Kinda like Thunderstorm sorceress in D2.
Losing the Con adjustment for WW is a very significant nerf for anyone who isn't inclined to artificially manipulate their stat rolls.
For GWW, losing the 25 Con regen is a pretty big nerf to convenience given the significant amounts of HP you would gain back during down time, never mind the fact that there are circumstances where it can save your character during combat.