*Spoiler* The Strange Old Hermit (Kuldahar Pass)
HaHaCharade
Member Posts: 1,644
Curious about the Strange Old Hermit you meet directly after the avalanche. I think the creators of the game intended you to think he's actually Belhifet spying on you (maybe I read this somewhere). Hence him asking where you are heading, his running down of Kuldahar, and how he just kind of vanishes after dialogue if you walk away from him. Also, if you would happen to attack him, he vanishes magically (via some spell like effect). This along with the fact that he is actually the only live person strolling through the goblin-infested valley. Am I right here? Maybe its obvious to others, still I'm not sure-- Is this revealed somewhere in game that I missed or just something to assume?
Post edited by HaHaCharade on
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Then again, there is a good chance that Belhifet has been in that area. Arundel says that he found tracks he had never encountered before. Now what tracks wouldn't an archdruid be familiar with? Probably only tracks from extraplanar creatures.
So even a 1st level character with 0 experience has passed through a rigorous and demanding training program.
I figure in Icewind Dale, and other RPGs that start you at first level, your characters are well trained but green. They know how to use their gear, they are well trained in combat techniques, stealth, or fundamentals of magic. But they're lacking any real world, or practical experience. So the start of the adventure is the start of their professional careers.
Characters arrived in Easthaven, or Phlan, or wherever looking to prove themselves fresh out of training.
The Baldur's Gate NPCs are a good example of this. There's no real reason (except for mechanics) that Edwin, the Red Wizard of Thay who traveled across Faerun, would be level 1... Same for Corwin, Yeslick, and many others in my opinion. And I think that's ok... its an expected disconnect in order to make the characters playable and streamlined for the adventure.
Now on the other hand, a lot of miscellaneous beasties out there truly aren't worth much. If we want to assume the neophyte adventurer has already survived a harrowing encounter with a gibberling, and three bandits who roughed him up and stole his favorite dagger, well that's interesting and worth little or no experience.
And a character who starts with say 400 xp may have had several such minor adventures. But I would still say if the character is assumed to have done anything meaningful they will have more meaningful experience.
In my own PnP game, for the last decade or so, I've been in the habit of starting "new" characters with 3000 xp. That way we can assume a little more adventure in the training and early years and as a DM I don't have to deal with anything quite as fragile as a 1st level character.
But I'd really stick with saying a 0 xp starting character has had good training, but VERY little practical experience.