Skip to content

Baldur's Gate II: Enhanced Edition 1.3 Beta Now Open

13

Comments

  • ParysParys Member Posts: 205
    @Dee
    Was it intentional decision to remove ornamental letter (at the beginning of every item description text) ?
  • DeeDee Member Posts: 10,447
    Parys said:

    @Dee
    Was it intentional decision to remove ornamental letter (at the beginning of every item description text) ?

    It was; the ornamental letters interfered with text alignment, particularly at larger font sizes.
  • onelasttry84onelasttry84 Member Posts: 52
    @Dee
    can the beamdog users switch to the steam linux version as it was the case with BGEE? Would be awesome to quit the wine... ;)
  • DeeDee Member Posts: 10,447
    @onelasttry84‌ Yes - send an email to support@beamdog.com and we'll help you get set up.
  • onelasttry84onelasttry84 Member Posts: 52
    Dee said:

    @onelasttry84‌ Yes - send an email to support@beamdog.com and we'll help you get set up.

    Sweet! - Thanks a lot!

  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    edited December 2014
    Dee said:

    Luke93 said:

    @Dee‌ why does the game not support 1920 * 1080 video resolution ( v. 1.3.2062 ) ?
    Please, take a look at this report

    That issue is likely due to a DPI scaling setting on your computer. You can disable DPI scaling in the Compatibility tab of the exe's properties, and it should fix the problem.
    Yes, you were right! Thanks!

    I can confirm that there are some problems with the cold damage animations..... It seems they are not displayed ! ( but you can here the sound...)
  • HurricaneHurricane Member, Translator (NDA) Posts: 730
    @Dee‌ Do you want us to discuss the beta and report issues all in this news thread alone or will there be a separate place like we used to have for previous patches?
  • DeeDee Member Posts: 10,447
    We'll have a separate place just for the beta later this week. If you find issues before then, feel free to post about them here.
  • SkydogSkydog Member Posts: 111
    edited December 2014
    It's almost 24 hours since I've applied))) Can't wait to try the new patch - already have 2 saves from BG1 to import into BG2.

    Just got the message! Great!
    Post edited by Skydog on
  • DeeDee Member Posts: 10,447
    @CrevsDaak‌ Are you visiting those areas from a new game, or from a save where those areas had been previously visited?
  • DarKelPDarKelP Member Posts: 183
    @Dee Yes, I know it and I am very grateful. But for example the first issue has a date of DEC 2013 and I reported it in JAN 2013, two years ago...

    http://forum.baldursgate.com/discussion/14408/its-not-possible-to-assign-keys-to-mage-spells-from-bg2
  • DeeDee Member Posts: 10,447
    DarKelP said:

    The subtitles in movies are wrong.

    We'll be removing the option to show subtitles in movies for now, since the subtitles haven't been implemented yet (and there's some back-end stuff that needs to be done before they work correctly).
  • XzarXzar Member Posts: 215
    Another issue I noticed. My party is not getting tired in this patch. Ever...
  • DeeDee Member Posts: 10,447
    Xzar said:

    Another issue I noticed. My party is not getting tired in this patch. Ever...

    Can you upload your saved game?
  • XzarXzar Member Posts: 215
    Sure. If you try to jump around locations just to pass in-game time you will never get tired.
  • ifupaulineifupauline Member Posts: 405
    I just created a kensai, it is level 7 and has 168 hp, is it normal? I don't recall having so many hp at character creation. game is soa of course.
  • DeeDee Member Posts: 10,447
    There's a problem with the export function, we'll have it sorted.
  • ifupaulineifupauline Member Posts: 405
    multiplayer game got 3 genies instead of one, quest is triggered 3 timesimage
  • DeeDee Member Posts: 10,447
    @ifupauline‌ How many players do you have, and what sort of permissions settings have you set for each player?
  • ifupaulineifupauline Member Posts: 405
    Dee said:

    @ifupauline‌ How many players do you have, and what sort of permissions settings have you set for each player?

    2 players, all permissions allowed.
  • elminsterelminster Member, Developer Posts: 16,317

    multiplayer game got 3 genies instead of one, quest is triggered 3 times

    Its like the saying goes. Three genies are better than one! :)
  • NonnahswriterNonnahswriter Member Posts: 2,520
    I started a new game by importing a character, and even though that character isn't equipped with anything, his weapon quickslots still display the Varscona +2 and a bow with fire arrows.

    image


    image


    Also, it seems that even though he doesn't have a voice, dialogue from the Male2 BG1 soundset is still appearing in the dialogue box when I click on him. o_O

    I'll happily provide a save file if someone can point me toward the instructions that'll tell me how to... >.>;;
  • DeeDee Member Posts: 10,447
    @Nonnahswriter‌
    Yep, we have this issue fixed internally. It'll be in the next update, if we have one before the patch is released.
  • NonnahswriterNonnahswriter Member Posts: 2,520
    Dee said:

    @Nonnahswriter‌
    Yep, we have this issue fixed internally. It'll be in the next update, if we have one before the patch is released.

    Yay! Coincidentally enough, the issue disappeared once I restarted the game and reloaded my save. >.>;; Still has his phantom soundset though. Thanks again!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Dee said:

    @Nonnahswriter‌
    Yep, we have this issue fixed internally. It'll be in the next update, if we have one before the patch is released.

    What will happen if the patch is released without an update? Should we expect a quick patch 1.3 volume 2 after it?

This discussion has been closed.