That issue is likely due to a DPI scaling setting on your computer. You can disable DPI scaling in the Compatibility tab of the exe's properties, and it should fix the problem.
Yes, you were right! Thanks!
I can confirm that there are some problems with the cold damage animations..... It seems they are not displayed ! ( but you can here the sound...)
@Dee Do you want us to discuss the beta and report issues all in this news thread alone or will there be a separate place like we used to have for previous patches?
Using Time Stop (or a Thief's Time Stopping snares) causes weird graphical effects with the lava from areas AR5200, AR5201 and AR5204 (and probably others that use additional lava tile-sets). Save.
Items that are identified on the ground are seen as if they weren't from the Quick Loot bar. Save.Also, Angurvadal+4 seems to affect graphics in a very odd way… if I equip it on my shield slot after I equip Blackrazor+3 on my main hand this happens:But then when I equip Blackrazor+3 after Angurvadal+4 this happens:The red color on the Game Screen is what seems weird and bothering for me. And if I equip Angurvdal+4 last and on my main hand, this happens (it works OK):The last one can be tested with any of the saves.
@Dee the same happens on a new game, but that was an old save (except for area AR5204). Save.
Also, the Petitioners (OHDCHAN1.CRE, OHDCHAN2.CRE and OHDCHAN3.CRE) that are like casting something to block Lunia's portal drop the 'Ink and sand' item (OHDINK.ITM) when killed. Seems like an oversight to me (to reproduce use the console to summon the creature OHDCHAN1 and Crtl+Y over that creature).
@DarKelP not every bug is fixed with this update (just more than 500 of them). We'll have the full release notes posted tomorrow so people can see it.
We'll be removing the option to show subtitles in movies for now, since the subtitles haven't been implemented yet (and there's some back-end stuff that needs to be done before they work correctly).
In that forum you'll find information on how to sign up for Beta access, a copy of our illustrious 37-page Release Notes document, and more detailed information about what we're looking for in terms of feedback.
I started a new game by importing a character, and even though that character isn't equipped with anything, his weapon quickslots still display the Varscona +2 and a bow with fire arrows.
Also, it seems that even though he doesn't have a voice, dialogue from the Male2 BG1 soundset is still appearing in the dialogue box when I click on him. o_O
I'll happily provide a save file if someone can point me toward the instructions that'll tell me how to... >.>;;
@Nonnahswriter Yep, we have this issue fixed internally. It'll be in the next update, if we have one before the patch is released.
Yay! Coincidentally enough, the issue disappeared once I restarted the game and reloaded my save. >.>;; Still has his phantom soundset though. Thanks again!
Comments
Was it intentional decision to remove ornamental letter (at the beginning of every item description text) ?
can the beamdog users switch to the steam linux version as it was the case with BGEE? Would be awesome to quit the wine...
I can confirm that there are some problems with the cold damage animations..... It seems they are not displayed ! ( but you can here the sound...)
Just got the message! Great!
And if I equip Angurvdal+4 last and on my main hand, this happens (it works OK):The last one can be tested with any of the saves.
- http://forum.baldursgate.com/discussion/27566/6300-core-bg2ee-whered-my-assignable-keys-go-steam
- http://forum.baldursgate.com/discussion/35729/10228-melfs-minute-meteors-and-energy-blades-casters-ranged-weapon-deselected-after-spell-ends
- http://forum.baldursgate.com/discussion/35882/10247-poison-and-other-effects-bypass-mirror-image
- http://forum.baldursgate.com/discussion/35765/10145-slow-haste-spell-bug
The subtitles in movies are wrong.
Now when I cast melf's minute meteors, I have 5 APR Forever with melee weapons.
http://forum.baldursgate.com/discussion/14408/its-not-possible-to-assign-keys-to-mage-spells-from-bg2
In that forum you'll find information on how to sign up for Beta access, a copy of our illustrious 37-page Release Notes document, and more detailed information about what we're looking for in terms of feedback.
Also, it seems that even though he doesn't have a voice, dialogue from the Male2 BG1 soundset is still appearing in the dialogue box when I click on him. o_O
I'll happily provide a save file if someone can point me toward the instructions that'll tell me how to... >.>;;
Yep, we have this issue fixed internally. It'll be in the next update, if we have one before the patch is released.