Why do mages get the better celestial summon than priests?
Aureol
Member Posts: 53
I know it's always been this way, not asking Beamdog to change anything, etc., etc., but why did mages get Planetars, whereas priests get Devas? Is there some lore reason behind it? Shouldn't those that specialize in divine magic (mostly clerics, but druids by extension) know how to summon the greater celestial being?
At least druids get elemental princes to kinda make up for it. Maybe I'm just bitter because arcane users are already so overpowered, and I'm a cleric at heart
At least druids get elemental princes to kinda make up for it. Maybe I'm just bitter because arcane users are already so overpowered, and I'm a cleric at heart
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Comments
As for a Good CHARNAME, a Planetar could very well find one who has spurned evil despite having evil bred into him a worthy person to follow.
It just happens, I guess.
On the cheekier side of things, I suspect that Wizards get the stronger summonables in this instance because they compel the higher (or lower) beings to appear rather than appealing to them. It's easier to force than to beg as it were (this is all in fun so don't go taking this seriously in any degree).
We now rejoin our regularly scheduled silliness in progress.
Clerics on the other hand, can create miracles but they are limited to what their gods offer to them and allow them to do. And gods do not offer planetars or solars to mere mortals for service, not even for the most devout worshippers. Devas are okay, though. Priests beg from their gods and can go up to Deva statue for summoned allies. Mages covet more power and they are able to grasp it with their own ambitious powers, hence planetars are bound to serve them. Gods may not be happy with this but as long as the planetar summon aids the general alignment of the god, they allow it. (Hence, evil wizards get evil planetars and vice versa) Solars are high untouchable by them, however, at least for now. (And a good thing, too, solars are beasts even when compared to all mighty planetars. 2d20+16 damage with four attacks? Can create arrow of slaying for any creature? If a solar hits the target dies. Just like that.)
All flavour aside, game balance dictates that wizards always get the more powerful and flashy spells, while clerics have better armor, weapon selection, hit points, fighting ability, and are more resilient to pain, poison and insta death with an amazingly better save vs death category, which mages are horrible at.
I'm also not sure how I feel about what you said, @lunar, as to me that implies it is detrimental to serve higher beings when you can just overpower them. Perhaps mages are more powerful and *can* bind planetars, but I feel gods would be more inclined to ensure their servants had the best benefits and possibly punish mortals that abuse power and invade their realm. I dunno, that's just me