Required ability scores
Chnapy
Member Posts: 360
I've been rerolling a fair bit lately, and I've been sometimes quite frustrated by the amount of actual rerolling needed in order to create a new character (that's of course just because I like my my charnames insanely powerful).
And as I was doing a cleric/ranger, I realised that characters really weren't equals when it comes down to required ability scores.
Here are some examples :
Human Fighter : 9/3/3/3/3/3
Human Mage : 3/3/3/9/3/3
Human Cleric : 3/3/3/3/9/3
Human Thief : 3/9/3/3/3/3
Those are the most basics builds, and I guess it makes sense that if a character could get any possible roll, it would be one of those. But then :
Human Ranger : 13/13/14/3/14/3
Human Paladin : 12/3/9/3/13/17
Human Bard : 3/12/3/13/3/15
Why would paladins and rangers need more strength than a fighter and also more wisdom than a cleric? Why would both rangers and bards necessitate more dexterity than a rogue? Because on the other side, some classes, like monks, get a more equal treatment :
Human Monk : 3/9/9/3/9/3
Human Sorcerer: 3/3/3/9/3/9
A monk needs as much wisdom as a priest, and as much dexterity as a rogue, because he is both a pious man trained in the ways of some religion or w/e and also a badass martial artist. Yay, why not. He also needs a bit of constitution. Maybe it's bullshit? I don't know, because we don't get a base class for scale for constitution. That's the same for charisma. But, the thing is, he doesn't need more wisdom than a cleric, or more dexterity than a rogue.
Also it only gets worse when you get to the alt races :
Half elf minimals : 3/6/6/4/3/3
Elf minimals : 3/7/6/8/3/8
Gnome minimals : 6/3/8/7/2/3
Halfling minimals : 6/8/10/6/2/3
Dwarf minimals : 8/2/12/3/3/1
Half-Orc minimals : 4/3/4/1/3/3
With the exception of the half-orcs, every races get bonuses to their base stats, bonuses that, might I add, sometimes hardly make sense. Hell, Elves even get a bonus to their base constitution, even though it's supposed to be their weak ability.
And if you want to combine class and races you only keep the higher required stats, of course. An elven ranger has at the very least 13/13/14/8/14/8. Just try to roll a bad elven ranger, it's impossible. I don't even know how Kivan got scores that bad. He hit the bottom in three abilities!
But seriously though, I'm not saying "Ranger is op, nerf him" or anything (well, I do think we should nerf ranger, if only to nerf ranger/cleric). Just, most of those numbers just do not make sense. Where did it come from? Was it really stated in the books that one should need a 14 wisdom in order to become a ranger, and all that? I wouldn't put it past AD&D, but...I kind of hope, you know. That second edition wasn't that dumb.
And anyway, regardless of whether or not it is played by the book, do you think it should be normalised, and if it should, should it be by lowering requisites of the higher-than-norm class, boosting the ones of base classes, or both?
And as I was doing a cleric/ranger, I realised that characters really weren't equals when it comes down to required ability scores.
Here are some examples :
Human Fighter : 9/3/3/3/3/3
Human Mage : 3/3/3/9/3/3
Human Cleric : 3/3/3/3/9/3
Human Thief : 3/9/3/3/3/3
Those are the most basics builds, and I guess it makes sense that if a character could get any possible roll, it would be one of those. But then :
Human Ranger : 13/13/14/3/14/3
Human Paladin : 12/3/9/3/13/17
Human Bard : 3/12/3/13/3/15
Why would paladins and rangers need more strength than a fighter and also more wisdom than a cleric? Why would both rangers and bards necessitate more dexterity than a rogue? Because on the other side, some classes, like monks, get a more equal treatment :
Human Monk : 3/9/9/3/9/3
Human Sorcerer: 3/3/3/9/3/9
A monk needs as much wisdom as a priest, and as much dexterity as a rogue, because he is both a pious man trained in the ways of some religion or w/e and also a badass martial artist. Yay, why not. He also needs a bit of constitution. Maybe it's bullshit? I don't know, because we don't get a base class for scale for constitution. That's the same for charisma. But, the thing is, he doesn't need more wisdom than a cleric, or more dexterity than a rogue.
Also it only gets worse when you get to the alt races :
Half elf minimals : 3/6/6/4/3/3
Elf minimals : 3/7/6/8/3/8
Gnome minimals : 6/3/8/7/2/3
Halfling minimals : 6/8/10/6/2/3
Dwarf minimals : 8/2/12/3/3/1
Half-Orc minimals : 4/3/4/1/3/3
With the exception of the half-orcs, every races get bonuses to their base stats, bonuses that, might I add, sometimes hardly make sense. Hell, Elves even get a bonus to their base constitution, even though it's supposed to be their weak ability.
And if you want to combine class and races you only keep the higher required stats, of course. An elven ranger has at the very least 13/13/14/8/14/8. Just try to roll a bad elven ranger, it's impossible. I don't even know how Kivan got scores that bad. He hit the bottom in three abilities!
But seriously though, I'm not saying "Ranger is op, nerf him" or anything (well, I do think we should nerf ranger, if only to nerf ranger/cleric). Just, most of those numbers just do not make sense. Where did it come from? Was it really stated in the books that one should need a 14 wisdom in order to become a ranger, and all that? I wouldn't put it past AD&D, but...I kind of hope, you know. That second edition wasn't that dumb.
And anyway, regardless of whether or not it is played by the book, do you think it should be normalised, and if it should, should it be by lowering requisites of the higher-than-norm class, boosting the ones of base classes, or both?
1
Comments
The minimum scores for the base classes are because they aren't terribly selective. Basically, any schlub with an average strength can be a fighter. Anyone who can keep from tripping over their own feet can be a thief. Even Priest and Mage aren't really that hard of a training program, although in PnP I would always assume a character had to come from some sort of money, or impress a sponsor to get any sort of spell caster training.
It doesn't mean these marginal sorts will ever be GOOD at their profession, but they can at least qualify.
The sub-classes are more elite, more restrictive. They can't just be average schlubs, they have to be remarkable in several measures. Even a barely eligible paladin trainee will be above average physically and spiritually, so the minimum scores reflect that.
Infinity Engine kind of turns that all on its head by letting you chose race and class before rolling. In many ways I don't like this, especially for the reasons you mention. It encourages players to look at the cause and effect backwards.
I understand it was an expedient of sorts. The game designers decided it was more important for players to be able chose the race and class they wanted to play, than it was to make them "qualify" for a race or class.
And for the record, it can be a ton of fun to play a character without multiple re-rolls or min maxing. It adds to the challenge to try to make something from a character who isn't naturally gifted.
This shows that paladins are really rare and chosen individuals, anyone with above 9 str can become a fighter (%90 of the population) they won't neccesarily be great but they can get by, however only a very small percentage (%0,01?) can ever become paladins because of the high charisma and other requirements.
For races, elves can't have lower than 8 charisma because they are supposed to be beautiful creatures, epitome of beauty and grace. Therefore as gruff or bad tempered they may be they can't have lower than 8 cha, 7 or lower charisma are really repulsive, disgusting and/or disfigured people in some manner. Kivan may be the least favorite person to talk to but he is still a beautiful creature. Ofcourse you could play a disfigured, ugly as sin elf if dm approved, for rp purposes, in pnp.
I do find it terribly odd that elves have high minimum CON scores. That would mean they're much tougher on average than humans.
Myself for example, I'm barely ever sick, while I work with a lot of people in an environment with high amounts of bacteria, and my muscle stamina is excellent. However, I smoke so my lungs can't handle long-term exercise optimally. I would get a 14 or 15 for CON score.
Elves may not be big and tough like someone in a contact sport... Or a Marine... But they are healthy and active.
Its just that, having started dnd with 3e, I'm probably not as accustomed to arbitrary, stupid rules as I should be. At least, not during the character's creation.
Also, I always made my chars with the classic 4d6, so I guess there's still some people who do that?
I'm not looking to start another tiresome debate; but just because a rule surprises you doesn't make it arbitrary. I think it makes perfect sense for what is being represented.
I pretty much always used 4d6 in order the first 20 years or so I played. More recently I've switched to 6d6 in order. I certainly never want a player to be stuck with lousy scores they will hate! But its nice to see some organic randomness and the occasional weaker ability.
To voice my opinion a bit more, I think what bugs me the most is the fact that a ranger needs so much more wisdom than a cleric. HOW COMES A WOODMAN NEEDS TO BE THAT WISE???? HE MOSTLY SIT AROUND IN FOREST AND KILL THINGS HE REALLY DOESN'T LIKE. HOW'S THAT ANY WISER THAN FINDING GOD AND CONVINCING HIM TO LET YOU USE HIS POWERS TO BE AWESOME IN BATTLE? That's pretty much how I see it.
2 survival
3 ability to live with yourself and not go maad.
Also rangers are something of an elite force so their isn't a lesser ranger most 9 to 14 Wis clerics would basically be expected to either act as the priest of a tiny shrine in a village or to support the temple leader in his duties and maybe perform the odd quiet service. Sure they can seek to spread the word of their God through adventure but the church probably wouldn't encourage it and most people would probably expect to find them dead in a ditch by 3rd level
The Ranger is an elite warrior who protects the fringes of civilization. Maybe more like a US Army Ranger. To paraphrase George Orwell; "Good people sleep well in their beds at night because rough men stand ready to do violence on their behalf". That's a Ranger. And that wisdom is required to recognize threats and do right.
Until the day all Dave's amalgamate into the Dave's Dave, at the end of Dave's, I'll be glad you will be there to Dave us from evil.
So where is this charismatic nature supposed to be realized in the BG version of druid implementation?
Druids are cloistered but are very discrete in their individual specializations, studying aspects of nature that vary from member to member and are clandestine within their sect when trying to achieve proficiency in a chosen (or ordained by bloodline) "craft". They are essentially all nomads bonded by their common spirituality in the natural order ( i.e the predominance of the terrestrial environment) which exists outside the jurisdiction of towns or other establishments that do not adhere to their natural boundaries. Druids simply do not coexist philosophically with non-druids. Case closed. Communication and influential skills are non sequiturs. Either you believe what they do or hit the road, amigo.
IMO, CHA 15 prereq for druids in BG is just nonsense.
BTW, Kivan's BW-assigned CON level is illegal since a min of 15 CON is needed for an elven ranger. And the beat goes on...
Now Druids... They may have some good eating on them as well, but they are so charismatic, the bears would roll over for a belly rub. Charisma is a stat for all interactions. Druids aren't good with city dwellers... But to the local nature respecting woodsman she is the local healer, midwife protector. You gotta love a Druid. The Paladins of the forest.
Edit: I'm not even sorry for the cropping.
It is one of the absolute strengths of PNP; exceptions, quirks, oddities and house rules. It takes a computer to to allow no exceptions...