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Kits for BG1 NPCs

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  • BrudeBrude Member Posts: 560
    @sandmanCCL Wait, you run three melee in BG1 too? Sheesh, that's a lot of work!

    Also, didn't see your recent thread when I mentioned the +2 throwing axe. Funny, eh? Like you, I have zero memory of that thing in the game!
  • sandmanCCLsandmanCCL Member Posts: 1,389
    I've actually only got one guy dedicated to range in my BG1 playthrough right now, but I've also got 2 characters who tend to not do much in a regular fight. My guy (fighter), Branwen and Tiax are slapping things in melee range while Coran whittles away with arrows. Xan and Imoen kind of sit there and twiddle their thumbs because I'm too lazy to stock up on arrows at this point.

    Most fights are Imoen flinging a web, my guy running in with free action and murdering everything. Everyone else is kind of along for the ride, really.

    Only area I've struggled with is the Isle of Balduran.
  • DragonspearDragonspear Member Posts: 1,838
    @Brude

    As I said, it'll definitely be good, but unless you engage in good choke points, your archer can still get attacked. Not to mention a few other areas. Granted its not often, but if for some reason something DOES get to them or they do get ranged attacked, well. It won't take long for you to be looking at the reload screen..

    Also I made my FMT recently, knowing I wouldn't need to go to Nashkel anytime soon since its for soloing. I started the game with like 70 Stealth. And your archer still won't be able to detect, much less disarm traps.

    Good? Yes. Will make the game slightly easier for that party? Yes.

    I still don't think they're anywhere near the same spot as Skalds and Totemic Druids however.

    Frankly I'd rather they fix the broken kits (Wizard Slayer and Beastmaster come to mind) before worrying about the nerf hammer. I do seem to remember them stating in the AMAA, that they were examining some of the kits on how they performed early.
  • PhælinPhælin Member Posts: 316
    During my most recent playthrough I shadow-keepered Kivan into a Ranger/Stalker. Thought that will suit him fine.
  • KortokKortok Member Posts: 165
    Quartz said:

    Like @Kortok saying "Coran Swashbuckler, Montaron Assassin!" Dude seriously? They're multi-classed, that would be an awful thing to do! But other people would say it's an awesome idea, so yeah. Like I said, too much fighting over it amongst the community so I'm glad it's staying as it is.

    Seriously dude! Honestly though I don't care one way or another; just what I would do if I were in control.
  • QuartzQuartz Member Posts: 3,853
    Kortok said:

    Quartz said:

    Like @Kortok saying "Coran Swashbuckler, Montaron Assassin!" Dude seriously? They're multi-classed, that would be an awful thing to do! But other people would say it's an awesome idea, so yeah. Like I said, too much fighting over it amongst the community so I'm glad it's staying as it is.

    Seriously dude! Honestly though I don't care one way or another; just what I would do if I were in control.
    I can't tell if you're mocking me, or if you're offended by the fact that I have an opinion, or something else entirely.
  • solar_onesolar_one Member Posts: 12
    edited May 2013
    I love to mod my BG1, so here is what I do. First, there are slight changes to alignments and then kit them up as shown below. First note is for Edwin who gets his amulet to add 1 spell per level for all levels, but makes him just a regular mage. I make long bow 16 Str and composite long bow 18 Str as my second note. Final note is that you'll need to use Level 1 NPCs to move the 4 that can be moved for best results. I have extreme balance which is what I like or aka perfection:

    NPC --Alignment--Class--Kit
    Ajantis--LG--Paladin
    Alora--CG--Thief
    Branwen--CG--Cleric
    Coran--CG--Fighter/Thief
    Dynaheir--LG--Mage--Conjurer
    Edwin--LE--Mage
    Eldoth--NE--Bard--Jester
    Faldorn--N--Druid--Avenger
    Garrick--CG--Bard
    Imoen--NG--Thief
    Jaheira--N--Fighter/Druid
    Kagain--LE--Fighter
    Khalid--LN--Fighter
    Kivan--NG--Ranger
    Minsc--NG--Fighter
    Montaron--NE--Fighter/Thief
    Quayle--CN--Cleric/Illusionist
    Safana--CN--Thief--Assassin
    Shar-Teel--CE--Thief--Bounty Hunter
    Skie--N--Swashbuckler
    Tiax--CE--Cleric/Thief
    Viconia--NE--Cleric
    Xan--LN--Mage--Diviner
    Xzar--CE--Mage--Necromancer
    Yeslick--LN--Cleric

    Then:

    NPC--Str--Ext--Dex--Con--Int--Wis--Cha
    Ajantis--17--0--13--18--12--13--18
    Alora--8--0--19--15--14--8--10
    Branwen--14--0--16--15--9--17--10
    Coran--16--0--20--12--14--9--15
    Dynaheir--11--0--13--16--17--15--10
    Edwin--10--0--10--16--18--10--10
    Eldoth--16--0--15--15--13--11--17
    Faldorn--10--0--15--9--10--16--15
    Garrick--14--0--16--15--13--14--15
    Imoen--9--0--18--16--17--11--16
    Jaheira--18--5--17--17--10--15--15
    Kagain--18--58--12--20--15--11--8
    Khalid--16--0--17--17--15--10--9
    Kivan--18--12--18--14--10--14--8
    Minsc--18--93--16--16--8--6--9
    Montaron--16--0--18--16--12--13--9
    Quayle--10--0--15--15--17--15--6
    Safana--14--0--17--15--16--9--17
    Shar-Teel--18--0--17--15--14--7--11
    Skie--12--0--18--16--15--8--13
    Tiax--11--0--16--16--11--16--9
    Viconia--12--0--19--8--16--18--14
    Xan--13--0--16--7--17--16--14
    Xzar--14--0--16--10--17--16--10
    Yeslick--15--0--12--17--7--17--10

    "Restore the Balance" -hehe
    edit: I modified a bit - the idea is not to over-kit, but to create NPCs that you'll want to try in place of others and also group them so you can play evil, good, or neutral and not have a too-weak-of-link in each group. I put a ton of thought into this, so have at it!
    Post edited by solar_one on
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I'd remove ALL the kits from the game, because 80+% of them are broken and overpowered beyond what they should be.


    BUT...assuming they were working correctly...

    Faldorn would be an Avenger.

    Ajantis would be a cavalier.

    Kivan would be a stalker.

    Minsc would be a Barbarian, rather then ranger.


    That's about it.....everyone else is either fine as is, or the kit they'd be best suited for isn't implemented.

    Eldoth would be Charlatan.

    Garret is a Jongleur.

    Alora MIGHT be an Adventurer (it's a very close, but not perfect fit).

    Safana is a Swindler.

    Viconia would be an excellent Nightbringer of Shar.
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