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no arcane party

Hi,
i want to start a playthrough using no arcane casters.
As usual for me, it will be a no reload game.
Very unusual for me, i will bring some NPC along. However i will limit the party size to a maximum of 3-4 (the thought of a party of 5-6 is just unbearable for me :) )


Any advice on which charname/NPC i should take? I am looking for something that works mechanically but also fits the theme of the against arcane casters.

Since there is so little thieves in BG2 (especially if you remove nalia, imoen and jan), i was thinking of having a thief-like charname. Like an assassin 6 / fighter dual, or a pure assassin or a swasbuckler.

NPC wise, keldorn fits the theme nicely with his kit and is a powerhouse. I was thinking to include him.

Any other thought or advice?

Thanks in advance
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Comments

  • jackjackjackjack Member Posts: 3,251
    1) CHARNAME (some form of Thief)
    2) Keldorn
    3) Anomen
    4) Jaheira
  • OurQuestIsVainOurQuestIsVain Member Posts: 201
    I actually just recently did this type of playthrough. I did it in BG1 though so it was much easier to get by without an arcane caster. My PC was an Elven Archer and I also had Coran and Yeslick. This setup worked perfectly and I never had any trouble with not having an arcane spell slinger in the party.

    For BG2 I would recommend a divine caster, so either Jaheira or Anomen or maybe Cernd. If you don't care about running evil you could get Viconia. After that you'll obviously need somebody with thieving skills. Since you can't grab Jan you may want to get Hexxat since she is the only other one in the game that has thief skills that continue to level up. Or your PC could be a thief multi.

    I'm curious to hear about how this playthrough will go. No arcane for BG2 seems like it will be really hard. I'm going to have to give it a try too.
  • mumumomomumumomo Member Posts: 635
    BG1 will pose no problem at all, especially with an assassin/fighter dual (poison weapon being completely OP in BG1)

    BG2 however could be a different story but with keldorn, i think mages should fall easily enough.

    Regarding the charname choice:
    - assassin6/fighter dual is an offensive powerhouse, (grand mastery+assassin bonus+ poison weapon) but is quite fragile and has no access to traps (not enough skill points for find/disarm and set snares)

    - a halfling pure thief (swash or assa) is much weaker for general combat but much more difficult to kill (better saving throws, UAI for SotM) and can lay up traps.
  • jackjackjackjack Member Posts: 3,251
    Considering you don't necessarily need CHARNAME to be an offensive powerhouse since you will be running with several NPCs, I would opt for the survivability option, particularly given that this will be a no reload run.
  • mumumomomumumomo Member Posts: 635
    I must say i am more and more enclined toward the pure thief solution, because on top of survavibility it would bring a lot more gameplay options.
    Even with UAI, i will forbid the use of scrolls though.

    I have two choices for NPC in mind:

    the (very) good group: keldorn/jaheira/Charname (swash or assassin halfling)
    the (mildly) evil group: viconia/korgan/Charname

    The good group is probably much stronger mechanically but the evil one could work nonetheless

    in both options, what would you chose for thief kit?
    - swashbuckler is the best choice for the end-game (being almost on par with a FT) but features a rather bland gameplay.
    - Assassin is really good for the early game but really suck (backstab+poison immunity) in TOB.
  • jackjackjackjack Member Posts: 3,251
    edited February 2015
    Shadowdancers are easily the most survivable Thieves after Swashbucklers. You could argue that they're even harder to kill.
  • mumumomomumumomo Member Posts: 635
    Sure they are survivable but they suck very much at everything else(Weak backstab, no trap, no poison weapon)
    And in some case, killing fast is the best defense.
  • jackjackjackjack Member Posts: 3,251
    Bounty Hunter might be your best bet, then.
  • DreadKhanDreadKhan Member Posts: 3,857
    A pure assassin can be entertaining, and is viable enough. Obvious choices would be Elf, Halfing or Half-Orc:

    Elf: Racial bonus to bows and swords, 19 dexterity
    Half-Orc: 19 str for really reliable backstabbing from day 1. Nabbing 20 cons will give regeneration. You start with negligible bonus', so you will benefit from assassin levels for a long time skill-wise.
    Halfling: 19 dexterity, save boni, crazy starting thief abilities, big drawback is 17 strength from get go. If you use darts, you can get high apr in BG1, great with poison weapon, and darts are VERY good in BG1. Getting the gauntlets would be a priority for the damage boost, but with that you can do 5-8 per +1 dart, which will drop casters quickly and efficiently. Backstabbing is iffier unless you have DUHM in action, but not many enemies can handle being poisoned repeatedly by both Wounding darts and your ability.

    I like the halfling choice, but Elf is pretty enticing for most. Poison and Arrows of Detonation = Winning.vOf course, a halfling can do that too, nobody misses with Arrows of Detonation.
  • GreenWarlockGreenWarlock Member Posts: 1,354
    My personal favorite PC for this kind of a run would be a Cleric/Thief. It is hard to beat scouting while searching for traps under a sanctuary spell, something that becomes more relevant now you effectively have no invisibility.

    The Half-orc variant is strong if you go through BG, as you will likely start with a 19 Str and a 19 Con, and boost that con to 20 and regeneration, which is always handy.

    The Gnome variation gets really neat saves, and an Int boost that can be handy for you Lore, as you won't be identifying many items without a Bard, nor a Mage to cast Identify (or read scrolls).

    I think most will agree that Keldorn with Carsomyr is likely to be a key component to beating SoA, and I see no clear favorites for the other slots.

    One thing to bear in mind is that you can still sneak a small number of arcane spells by playing/taking a Stalker (Valyger) or playing another of my favorite combos, the Avenger -> Fighter dual, which requires starting with max strength AND using the Str tome.
  • mumumomomumumomo Member Posts: 635
    I've never really thought of the avenger/fighter dual.
    what are the main selling points?
  • WowoWowo Member Posts: 2,064
    Maybe a Wizard Slayer 13 -> Thief to fit the theme?

    Can take Yoshimo until your dual is complete. Then add Keldorn and Viconia.

    Viconia can be redeemed.

  • NimranNimran Member Posts: 4,875
    Well, since Bioware apparently thought mage/thieves were 'the man', there won't be many thief characters to choose from, so a fighter/thief or cleric/thief would likely be the most prudent choice for CHARNAME.
  • dunbardunbar Member Posts: 1,603
    edited February 2015
    I've got the Viconia/Korgan combo in my party at the moment and they are an awesome melee pair with Viccy up front (all the good armour and buffed to hell and gone) to take the hits and Korgan dual-wielding behind her (or sometimes I swap them around, giving Korgan Viccy's shield and letting her prod away with one of those specialised q/staffs or maces).
    Btw they are my B team, the A team being charname (half-orc berserker) and Dorn who I use in much the same way, allowing me to make two-pronged attacks backed up by Neera and Hexxat throwing things.
  • BlackravenBlackraven Member Posts: 3,486
    An anti-arcane party is a concept I've always wanted to give a try but never actually have. I'd go with:

    - Charname, Cleric/Thief,
    - Keldorn,
    - Jaheira,
    - Rasaad.

    Keldorn with his Dispel Magic and True Sight abilities is an onbvious pick. And so is Jaheira imo: she'll end up being a great fighter, and has a number of really good diabling spells (Insect Plague, Creeping Doom, Nature's Beauty). Rasaad would be a nice addition for tanking and melee firepower. He will end up awesome with his Monk abilities including his high MR that makes him a great spell absorber.

    I believe you're an SCS man, meaning that Keldorn won't always be able to dispel protections due to SI: Abjuration, nor illusions due to SI: Divination. These Spell Immunities may even be cast at the same time.
    In those situations a Thief's Detect Illusions is too useful to pass up imo. It will dispel enemy mages' invisibility even if they cast SI: Divination, so that they become targetable for Jaheira's Insects.
    Therefore (and for trap setting) I wouldn't go with Assassin(6)->Fighter.

    Originally I was going to say straight Thief (of whichever kit you like) or Cleric/Thief for Charname, but of those options the latter is the strongest. Better Thac0, excellent summons (animate dead, conjure animals, aerial servant), great backstabbing potential thanks to buffs, a lot of anti-undead options, a wider range of HLAs to pick from...
  • SkatanSkatan Member, Moderator Posts: 5,352
    I second cleric/thief and I would go for halforc. I couldn't tell from your post if you planned to play through the saga or just through BG2, but a C/T halforc would prolly be fun to play from the start of BG1 and onwards. Sling/clubs/shields or sling/qstaff I guess for easy ranged/backstab w/o inventory hazzle. I would prolly use another weapon as well for more direct damage, like a flail or whatever. Depends on what NPC's you do decide to bring I guess. With buffs, platemail etc you could easily stand in the front for a while though your HP is lower than any fighter combo of course.

    Have fun and post an update once you've made the choice!
  • GreenWarlockGreenWarlock Member Posts: 1,354
    The Avenger -> Fighter dual is simply my favorite Druid -> Fighter. I like this dual in general as druids have such an odd xp curve. The trick is to maximing xp/level as a druid which means dualing in or just after Chateau Irenicus at either 11th level (200k xp, 6th level spells) or 12th level (300k xp, 'solo' the Chateau with Imoen, and dual on exit, NPCs will recruit with more xp, plus a few more spells). Of course there is some down-time while leveling as a fighter, but you are essentially just one level behind a straight fighter for most of that time, just lacking a kit.

    So why Avenger? Firstly, it is the trickiest to pull off, which is half the fun, as the kit steals your Str and Con after generating the character. The Con matters less, as when you dual you will NOT gain the fighter Con bonus (BeamDog and I disagree whether the rules apply to all hit dice, or specifically to the fighter d10 hit dice), but you do need 17 Str to dual. Key benefit of the kit is one arcane spell per spell level, up to 6th, not all of which are useful, Improved Inviibilty is probably the pick for the bunch. The extra shape changing forms are also fun, especially sword spider in the first game, although usually end up down-statting my Fighter after all the tomes etc.

    Main drawback is that you will be a fighter restricted to Leather and a buckler, more probably dual-wielding than buckling.

    Looking at other kits, the Shapeshifter sounds like it should be awesome, a werewolf fighter with HLAs! In practice, the fighter-with-kit is significantly better than the werewolf - the main feature of this kit. The totemic druid is another favorite, especially in BG1 where the extra summons seriously rock. I prefer Avenger mostly for the subversion of it - especially in a 'no arcane' run.
  • [Deleted User][Deleted User] Posts: 0
    edited February 2015
    The user and all related content has been deleted.
  • wubblewubble Member Posts: 3,156


    Looking at other kits, the Shapeshifter sounds like it should be awesome, a werewolf fighter with HLAs! In practice, the fighter-with-kit is significantly better than the werewolf - the main feature of this kit.

    Is this for vanilla or SCS with improved shapeshifter?
  • GreenWarlockGreenWarlock Member Posts: 1,354
    I don't play mods, so would not know about that.
  • wubblewubble Member Posts: 3,156
    fair enough, vanilla werewolf then. the scs improved werewolf with HLA's would probably be devastating.
  • SionIVSionIV Member Posts: 2,689
    edited February 2015
    With the right gear setup on Kagain he can solo the game, even with SCS installed.

    [Edited] : Same goes for Korgan in BG2.
  • mumumomomumumomo Member Posts: 635
    Yeah, he is quite amazing.
    With the bracers of dex + full plate + magical shield and ring, his AC is ridiculously low. And he has tons of HP. And great saving throws. Easily the best tank in BG1.
  • SionIVSionIV Member Posts: 2,689
    mumumomo said:

    Yeah, he is quite amazing.
    With the bracers of dex + full plate + magical shield and ring, his AC is ridiculously low. And he has tons of HP. And great saving throws. Easily the best tank in BG1.

    Yes and if you give him the cursed belt of STR from Rasaads quest chain or the BGEE items mod, he'll have 19 STR which turns him into a beast when it comes to damage as well.
  • mumumomomumumomo Member Posts: 635
    Damn, i died at the last fight before sarevok...
    Not really used to do that one (i always skip it in my solo runs) and was a little bit overconfident due to arrow of detonation+poison weapon.
    i ll probably do a speed run as a solo assassin and do the korgan/vicky/assa in bg2ee
  • JatrrrJatrrr Member Posts: 31
    SionIV said:

    With the right gear setup on Kagain he can solo the game, even with SCS installed.

    [Edited] : Same goes for Korgan in BG2.

    Agree
  • DragonspearDragonspear Member Posts: 1,838
    For my own, I chaeted some. I allowed Imoen.

    Even with her (Keldorn, Anomen, Rasaad, Valygar complete the party. Valygar fits in for RP reasons), ToB is quickly becoming hell for my Dwarven Wizard Slayer.

    I'm dual wielding upgraded Axe of Unyielding and Crom Faeyr, but honestly, Keldorn is what is keeping me in it. That said, the level Drain is really what's killing my team more than anything in ToB.

    EEKeepering a Wizard Slayer/Thief, or dualing one would be best though, because you do lack any real thief, barring noting that Imoen is your sister.

    I might revisit it one day, as I do LIKE the concept, and I'd definitely add in jaheria if I could.
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