Is this game worth getting at 33% off or is this more of a 75% off kind of deal? Only interested in the single player aspect.
The weak spot as I see it ... when I was playing it with a heavy armored melee oriented cleric at normal difficulty, I didn't spot anything throughout the entire game that would have made me want to play the game once more ... or differently. No incentive to skill differently either. Not in the skill trees, not in the linear story, not in the items I found.
Hopefully SoD does much better in sales so WotC lets Beamdog make a real 5e D&D game next and we can all forget crap like SCL exists like we did with Demon Stone and some others.
Baldur's Gate 1 got me into tabletop D&D, so the incentive to make a good cRPG to get people to play table top D&D is real.
Hopefully SoD does much better in sales so WotC lets Beamdog make a real 5e D&D game next and we can all forget crap like SCL exists like we did with Demon Stone and some others.
Baldur's Gate 1 got me into tabletop D&D, so the incentive to make a good cRPG to get people to play table top D&D is real.
I personally don't see why making a good solid RPG is such a hard target to hit these days. Either the focus is on graphics (and therefore the story and gameplay suck), or they dumb it down so that the actual ROLE Play is minimized, or they try to make something that plays like a skirmish style game and completely miss the point of the exercise. Why are they not taking points from games that actually worked and go from there?
Come up with a game idea Invest gazillions into marketing Dumb down the game concept to make it appeal to a wider audience in order to pay for your marketing Publish shitty games ??? Profit
Sword Coast Legends is free to play this weekend on Steam.
So, for a limited time they are letting absolutely everyone experience the game for free. Maybe it's the best chance to see myself how this game feels.
Yeah, I got that, wouldn't let me turn on full screen mode. Annoying and weird. Anyone know anything about this? Appears to work fine on my clunky old machine otherwise.
Missing core classes (Bard, Druid, Monk, Barbarian, Sorcerer) and unDnDish skill trees makes a bad impression from the start. I would say there are sufficient races, at least enough to expand upon. Quite like the halfing models - better than NWN2.
I'm going to give it a bit longer though, if I can find time before my free trial expires. Off to see TFA now. Have been on a ship for three days.
So wait, they release a "Community Pack" along with a bunch of stuff that the community created and then pat themselves on the back for it being "Free"?????? Um.... You guys (the development team) didn't do anything except package up other people's work. it had BETTER be free.
I considered checking this out when they had their 'Free' weekend last month. I am so glad that I didn't. Not that I can speak with definition as to the quality of the game itself, nor that other companies (or politicians for that matter) haven't taken credit for doing nothing at all. But this just seems like one 'Bait and switch' after another. "Spiritual successor to NWN" (Okay they may not have ACTUALLY said that anywhere, but it was heavily implied), when it is no such thing. Community made content being delivered as their own work. 5th E, only it isn't.
Sorry, rant ends... I shouldn't let this get me upset. I have more important things in my life to spend energy on, like my laundry.
So wait, they release a "Community Pack" along with a bunch of stuff that the community created and then pat themselves on the back for it being "Free"?????? Um.... You guys (the development team) didn't do anything except package up other people's work. it had BETTER be free.
I considered checking this out when they had their 'Free' weekend last month. I am so glad that I didn't. Not that I can speak with definition as to the quality of the game itself, nor that other companies (or politicians for that matter) haven't taken credit for doing nothing at all. But this just seems like one 'Bait and switch' after another. "Spiritual successor to NWN" (Okay they may not have ACTUALLY said that anywhere, but it was heavily implied), when it is no such thing. Community made content being delivered as their own work. 5th E, only it isn't.
Sorry, rant ends... I shouldn't let this get me upset. I have more important things in my life to spend energy on, like my laundry.
It's....an ok game. It's a mixture of Dragon Age Origins/Neverwinter Nights/Diablo/Infinity Engine, wrapped up in a 5th E marketing campaign. I have no interest in anything outside the campaign really. It plays pretty nice, but it's horribly optimized (it's not alone in that though). Bad load times etc. I've said before, it's entirely mediocre, but they seem to realize they didn't deliver, and are trying to make amends. Originally Rage of Demons was supposed to just be free to those who pre-ordered, but now I think they are giving it away to everyone, as the taste of having anyone have to pay for it would be pretty bitter.
Sword Coast Legends isn't really the spiritual successor to anything. It's a decent Real-time pause/Action RPG that's a fun little romp. It doesn't have any original ideas and it's main selling point (being your own DM and running campaigns) has, from what I'm gathering, been a bit of a joke. I'm only speaking to the single-player experience however, and as such, it's a solid 6 out of 10. If you've never played a D&D CRPG before, this one should be way down on your list. If you're starved for some Forgotten Realms content....well, this is certainly better than Daggerdale....
...Sword Coast Legends isn't really the spiritual successor to anything.
Either it is one or the other. It was certainly heavily implied that it was the spiritual successor to NWN. I want to say that in one of the early developer videos they actually used those words (hence this thread). So maybe they were shooting for spiritual successor (of apparently a lot of games) and just missed the target by a mile.
It's main selling point (being your own DM and running campaigns) has, from what I'm gathering, been a bit of a joke.
LOL. That was the HUGE thing they were pushing for or so all of the preview videos were pushing. And even early on in the promotion period people were saying what a bad idea it was. Guess they were beyond the point of no return on that one.
If you're starved for some Forgotten Realms content....well, this is certainly better than Daggerdale....
That's a real selling point. But is it better than Hillsfar?
LOL. All in fun. thanks very much for responding and please don't take offense to anything here. I just was venting. I take your assessment as pretty much spot on the money. Just frustrated because I had hopes and dreams at one point.
No, not at all. I collect RPGs as much as play them, and I don't outright HATE much of anything. Often times when you are obsessed with something (movies, bands, computer role-playing games) the lows are as interesting as the highs. Problem with Sword Coast Legends is that it falls right in the middle.
One of my favorite critics once wrote that if there was a list of rock songs from from best to worst, Van Halen's "And the Cradle Will Rock" would be dead in the center. Meaning every song "better" could be considered good, and every song "worse" could be considered bad. Just a clever idea to be sure, but Sword Coast Legends puts itself to be considered in that utterly mediocre spot.
Come to think of it, I went back and played this a little tonight, and I'm suddenly finding it practically unplayable. There is no reason this type of game should have these endless load times, and unreal FPS drops between different areas. It's insanity that I can play Witcher 2, Skyrim, and Dark Souls 2 perfectly fine on my laptop and an isometric RPG causes this kind of trouble. I uninstalled. Screw 'em. Outta site, outta mind. Pillars and Divinity are 10 times the game this one is anyway.
I've decided it would be interesting to share the Gamebanshee's review of Sword Coast Legends because that site is quite respected by many.
"I did not spend any time with the toolkit. This review is for the campaign and engine only."
"Characters are defined by their attributes and abilities. The attributes are the standard six: strength, dexterity, constitution, intelligence, wisdom, and charisma. You're allowed to spend points to set your attributes at the start of the game (where you're likely to end up with values in the 10-15 range), and then every four levels you receive two attribute points so you can advance them further. This system is a little too friendly to me. You can easily raise your primary attributes to 18 using points (18 is the point cap), and then raise them all the way to 30 using equipment (since all equipment bonuses stack). 30 is just wrong for a D&D game."
"After every battle, along with experience, you also usually pick up some equipment. The equipment in the game isn't very exciting. Most of it is random with one or two basic bonuses, and other items are of the Longsword +1 variety. There aren't any set items, but there are a few unique pieces that are worth tracking down. The most notable thing about the equipment is that all of the bonuses on your worn items stack together, so if you have five items giving bonuses to strength, then you apply them all to your character (instead of just the best one, which is normally the case for D&D games). Because of this, it's easy to advance primary attributes to 30 or reduce spell cooldowns by 50%, and it's tough to tell if this system was intentional or if it's simply a "feature" of the game."
"Sword Coast Legends was a major disappointment for me. Developer n-Space completely massacred the Dungeon & Dragons fifth edition ruleset to make their game more action-oriented -- or perhaps more "appealing to the masses" -- but their strategy backfired terribly. They also built a campaign that could have come out of an RPG 101 factory, which is a waste of time for anybody like me who has graduated on to more advanced coursework. Their campaign also does little to advertise what their module toolkit might be capable of, or to encourage anybody to explore it further.
That said, Sword Coast Legends is a budget title, and you'll probably notice it on sale a lot in the future. If I've done my job properly and set your expectations extremely low, then maybe it won't seem horrible if you pick it up for around $5. But there are better games out there. All over the place."
Comments
Closed already? Did they even mail all registered SCL players? ... I don't think so.
Also I was able to do the survey and to be honest you didn't miss much. I chose druid as a class and ended up being told I'm Belaphoss. So...yea.
Baldur's Gate 1 got me into tabletop D&D, so the incentive to make a good cRPG to get people to play table top D&D is real.
Invest gazillions into marketing
Dumb down the game concept to make it appeal to a wider audience in order to pay for your marketing
Publish shitty games
???
Profit
So, for a limited time they are letting absolutely everyone experience the game for free. Maybe it's the best chance to see myself how this game feels.
Then I can REALLY knock it!
Missing core classes (Bard, Druid, Monk, Barbarian, Sorcerer) and unDnDish skill trees makes a bad impression from the start. I would say there are sufficient races, at least enough to expand upon. Quite like the halfing models - better than NWN2.
I'm going to give it a bit longer though, if I can find time before my free trial expires. Off to see TFA now. Have been on a ship for three days.
https://forums.swordcoast.com/index.php?/topic/10020-january-2016-scl-update-cp3-and-rage-of-demons/
I considered checking this out when they had their 'Free' weekend last month. I am so glad that I didn't. Not that I can speak with definition as to the quality of the game itself, nor that other companies (or politicians for that matter) haven't taken credit for doing nothing at all. But this just seems like one 'Bait and switch' after another. "Spiritual successor to NWN" (Okay they may not have ACTUALLY said that anywhere, but it was heavily implied), when it is no such thing. Community made content being delivered as their own work. 5th E, only it isn't.
Sorry, rant ends... I shouldn't let this get me upset. I have more important things in my life to spend energy on, like my laundry.
Sword Coast Legends isn't really the spiritual successor to anything. It's a decent Real-time pause/Action RPG that's a fun little romp. It doesn't have any original ideas and it's main selling point (being your own DM and running campaigns) has, from what I'm gathering, been a bit of a joke. I'm only speaking to the single-player experience however, and as such, it's a solid 6 out of 10. If you've never played a D&D CRPG before, this one should be way down on your list. If you're starved for some Forgotten Realms content....well, this is certainly better than Daggerdale....
LOL. All in fun. thanks very much for responding and please don't take offense to anything here. I just was venting. I take your assessment as pretty much spot on the money. Just frustrated because I had hopes and dreams at one point.
One of my favorite critics once wrote that if there was a list of rock songs from from best to worst, Van Halen's "And the Cradle Will Rock" would be dead in the center. Meaning every song "better" could be considered good, and every song "worse" could be considered bad. Just a clever idea to be sure, but Sword Coast Legends puts itself to be considered in that utterly mediocre spot.
"I did not spend any time with the toolkit. This review is for the campaign and engine only."
"Characters are defined by their attributes and abilities. The attributes are the standard six: strength, dexterity, constitution, intelligence, wisdom, and charisma. You're allowed to spend points to set your attributes at the start of the game (where you're likely to end up with values in the 10-15 range), and then every four levels you receive two attribute points so you can advance them further. This system is a little too friendly to me. You can easily raise your primary attributes to 18 using points (18 is the point cap), and then raise them all the way to 30 using equipment (since all equipment bonuses stack). 30 is just wrong for a D&D game."
"After every battle, along with experience, you also usually pick up some equipment. The equipment in the game isn't very exciting. Most of it is random with one or two basic bonuses, and other items are of the Longsword +1 variety. There aren't any set items, but there are a few unique pieces that are worth tracking down. The most notable thing about the equipment is that all of the bonuses on your worn items stack together, so if you have five items giving bonuses to strength, then you apply them all to your character (instead of just the best one, which is normally the case for D&D games). Because of this, it's easy to advance primary attributes to 30 or reduce spell cooldowns by 50%, and it's tough to tell if this system was intentional or if it's simply a "feature" of the game."
"Sword Coast Legends was a major disappointment for me. Developer n-Space completely massacred the Dungeon & Dragons fifth edition ruleset to make their game more action-oriented -- or perhaps more "appealing to the masses" -- but their strategy backfired terribly. They also built a campaign that could have come out of an RPG 101 factory, which is a waste of time for anybody like me who has graduated on to more advanced coursework. Their campaign also does little to advertise what their module toolkit might be capable of, or to encourage anybody to explore it further.
That said, Sword Coast Legends is a budget title, and you'll probably notice it on sale a lot in the future. If I've done my job properly and set your expectations extremely low, then maybe it won't seem horrible if you pick it up for around $5. But there are better games out there. All over the place."
http://www.gamebanshee.com/reviews/116794-sword-coast-legends-review.html