My One and Possibly Only Rant...
VahnXIII
Member Posts: 33
...Detect Traps.
I understand this is an older game, in fact, this was something I loathed when I first played back in 1998. My thief is constantly looking for traps. I set up her AI to do so. However, what's the point if I have to stand for a long period of time before I see a red box pop up on the screen? It's easier to just run all of my characters through the stony halls of a dungeon, and if they happen to set off a trap, I simply reload and send my thief in to stand in one spot for a bit of time and disable the trap.
It costs less time to do it that way than it does to play through and find traps organically.
Okay. Rant is done. I love this game and it will always have a place in my heart, but damn those traps infuriate me!
I understand this is an older game, in fact, this was something I loathed when I first played back in 1998. My thief is constantly looking for traps. I set up her AI to do so. However, what's the point if I have to stand for a long period of time before I see a red box pop up on the screen? It's easier to just run all of my characters through the stony halls of a dungeon, and if they happen to set off a trap, I simply reload and send my thief in to stand in one spot for a bit of time and disable the trap.
It costs less time to do it that way than it does to play through and find traps organically.
Okay. Rant is done. I love this game and it will always have a place in my heart, but damn those traps infuriate me!
8
Comments
Or you could use CTRL-J to teleport over the traps, if the traps are nothing more than an inconvenience for you. Consider the traps optional, if it makes the game more fun.
E.g. a skill of 150 in FT gives 3 detect traps/R, 200 gives 6/R, etc.
That way you could pretty much have instant trap detection with a high enough skill.
Or of course just provide it gratis and keep the skill requirement the same...
Could be something like
140 = detect traps up to a level 40 skill requirement on the traps.
160 = detect traps up to a level 60 skill requirement on the traps.
To get this bonus you would have to spend quite a bit of skills into detect trap, but it would create more options with spending thieving skills when you get to a higher level.
In the same way lock pick over 100 could let you gain more experience.
110 lock pick = 10% more experience from lock picking.
150 lock pick = 50% more experience from lock picking.
Set trap over 100% could decrease the time between when you can place the traps, or even give you more traps a day. For every 20 over 100 you'll gain 1 more traps to place every day. Bounty hunters would gain a special trap at 150 and 200.
Alternate Idea: Maybe a HLA that just straight up auto-detects traps? requiring extra ranks in Detect Traps to take it? Maybe a 2nd that also gives a perpetual True Sight? Not like a high level thief can't detect illusions reliably Anyways, so its not a HUGE buff.
Don't know if any of this could be implemented in the Infinity Engine, though.
Actually, I'm one of those players. I would stop and stay for 10 seconds detecting traps, then move several steps and stay again instead of forcing through the dungeon and reloading.