So, I rolled a 100...
Urdlen
Member Posts: 2
As the title says it, rolled a 100 on my Human Berserker, and in half an hour. Wanted to quit and take 90, but rolled a couple of minutes more and voila! Since I never dualled and considering this fact, should I go for a Mage or Thief and at what level? I was considering level 9 (I want to go through whole saga with this char). What are good weapon proficiencies for this kind of combo (be it a Mage or a Thief)? Thanks for any help
My stats after redistribution: STR 18/03, DEX 18, CON 18, INT 18, WIS 18, CHA 10
My stats after redistribution: STR 18/03, DEX 18, CON 18, INT 18, WIS 18, CHA 10
3
Comments
I've heard that berserker-mage is good but I don't really dual myself so you'd be best asking someone else. a good weapon proficiency would be anything really, If your berserker gets to level 9 you should be able to grand master a weapon and you'll get your proficiency points back when you reactivate the class. two handed sword would be a good choice but really anything you feel like will work well for the whole saga (apart from clubs I think).
A Fighter dualed to a mage gives you a lot of survivability (High HP plus whatever bonuses come from the Kit) plus Weapon Proficiencies (maxing out a ranged weapon would be handy).
A Fighter dualed to a Thief gives some interesting options. Use Any Item in epic levels can be nice. And you stop gaining a lot of benefits from being a Fighter at a certain point. If you get Grandmastery in a weapon you can Backstab with you'll be cooking with gas.
Druid has some nice scimitars around in bg1 and 2. Especially having access to Belm gives the max of 5 attacks/round in bg2 even when you dual at 9 (with the gauntlets). Druid has the fastest progression to level 10 to finish the dual. Druid has the highest stat requirements of any dual (as you need charisma).
Cleric is nice too as your thaco will go lower due to Holy Power. The main problem with it is that you'll cap out at 4 attacks/round though Flail of Ages. However, GM in Flails means you miss out on the best blunt weapons in bg1.
Thief seems wasted on a berserker. UAI is great to overcome kensei and wizard slayer disadvantages but berserker has no disadvantages that UAI will impact. Using thief armour on a berserker is annoying too.
Mage is always a good choice, as everyone knows.
Yes, to dual to Druid you need:
15 strength
17 wisdom
17 charisma
True Neutral
Human
That leaves intelligence as the only dump stat making you very vulnerable against mind flayers (unless you roll a 100!).
18/xx strength
18 dexterity
18 constitution
10 intelligence
18 wisdom
18 charisma
Is perfect stats for the character. +1 int tome in bg1 gives you 11 int to use wands and scrolls and survive 2 hits from a flayer. A roll of 98 works okay too as charisma can start at 16 and bumped to 17 with the tome but it's nice to hit 20 for shop discounts.
Going Druid will make life pretty easy though, depending when you dual. 13th is a HUGE slog, and unless you want to experience most of BG2 as a Vanilla Druid, just go for 9th probably.
Edit: You should consider exporting a level 1 version of that character, for bragging rights/future use.
And don't worry, this character was exported the minute it entered Candlekeep :P
This gives you good offensive and defensive capabilities.